yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_selection_snapshot.h File Reference
#include <cstddef>
#include <cstdint>
#include <optional>
#include <string>
#include <vector>
#include "app/editor/dungeon/dungeon_object_interaction.h"
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Go to the source code of this file.

Classes

struct  yaze::editor::DungeonSelectionSnapshot
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Enumerations

enum class  yaze::editor::DungeonSelectionKind : uint8_t {
  yaze::editor::None = 0 , yaze::editor::ObjectSingle , yaze::editor::ObjectMulti , yaze::editor::Door ,
  yaze::editor::Sprite , yaze::editor::Item , yaze::editor::EntityMulti , yaze::editor::Mixed
}
 

Functions

void yaze::editor::AppendDungeonSelectionSummaryPart (std::vector< std::string > *parts, size_t count, const char *singular, const char *plural=nullptr)
 
DungeonSelectionSnapshot yaze::editor::BuildDungeonSelectionSnapshot (const DungeonObjectInteraction &interaction, const DungeonRoomStore *rooms, int room_id)
 
std::string yaze::editor::GetDungeonSelectionSummaryText (const DungeonSelectionSnapshot &snapshot)
 
const char * yaze::editor::GetDungeonSelectionKindLabel (DungeonSelectionKind kind)