#include "app/editor/dungeon/ui/minecart/minecart_canvas_tool.h"#include "app/gui/canvas/canvas_types.h"#include <algorithm>#include <cmath>#include "absl/strings/str_format.h"#include "app/editor/dungeon/dungeon_canvas_transform.h"#include "app/gui/core/agent_theme.h"#include "imgui/imgui.h"#include "zelda3/dungeon/room.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| std::optional< std::pair< int, int > > | yaze::editor::MinecartLocalPosition (const MinecartTrack &track) |
| absl::StatusOr< size_t > | yaze::editor::FindCartStartSprite (const zelda3::Room &room, const MinecartTrack &start) |
| absl::Status | yaze::editor::ValidateCartStartDestination (const zelda3::Room &room, const MinecartTrack &start) |