yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
tile16_edit_session.h File Reference
#include <algorithm>
#include <array>
#include <chrono>
#include <functional>
#include <map>
#include <optional>
#include <utility>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/core/undo_manager.h"
#include "app/editor/overworld/tile16/tile16_edit_types.h"
#include "app/gfx/core/bitmap.h"
#include "app/gfx/render/tilemap.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gfx/types/snes_tile.h"
#include "rom/rom.h"
#include "zelda3/overworld/tile16_renderer.h"
#include "zelda3/overworld/tile16_stamp.h"
#include "zelda3/overworld/tile16_usage_index.h"
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  yaze::editor::Tile16EditSession
 Domain session for Tile16 editing (no ImGui). More...
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::editor
 Editors are the view controllers for the application.