yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::GraphicsSavePlanEntry Struct Reference

#include <graphics_save_plan.h>

Public Attributes

uint16_t sheet_id = 0
 
std::string refusal
 
zelda3::GfxSheetPlacement placement = zelda3::GfxSheetPlacement::kInPlace
 
uint32_t old_pc = 0
 
uint32_t new_pc = 0
 
size_t old_stored_size = 0
 
size_t new_stored_size = 0
 

Detailed Description

One dirty sheet in a pending graphics save: what the writer does with it, measured on a scratch copy of the ROM, or why it refuses.

Definition at line 18 of file graphics_save_plan.h.

Member Data Documentation

◆ sheet_id

uint16_t yaze::editor::GraphicsSavePlanEntry::sheet_id = 0

◆ refusal

std::string yaze::editor::GraphicsSavePlanEntry::refusal

◆ placement

◆ old_pc

uint32_t yaze::editor::GraphicsSavePlanEntry::old_pc = 0

◆ new_pc

uint32_t yaze::editor::GraphicsSavePlanEntry::new_pc = 0

◆ old_stored_size

size_t yaze::editor::GraphicsSavePlanEntry::old_stored_size = 0

◆ new_stored_size

size_t yaze::editor::GraphicsSavePlanEntry::new_stored_size = 0

The documentation for this struct was generated from the following file: