#include <game_data.h>
Public Attributes | |
| bool | load_graphics = true |
| bool | load_palettes = true |
| bool | load_gfx_groups = true |
| bool | expand_rom = true |
| bool | populate_metadata = true |
Definition at line 118 of file game_data.h.
| bool yaze::zelda3::LoadOptions::load_graphics = true |
Definition at line 119 of file game_data.h.
Referenced by yaze::emu::render::EmulatorRenderService::Initialize(), yaze::zelda3::LoadGameData(), and yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::LoadPalettes().
| bool yaze::zelda3::LoadOptions::load_palettes = true |
Definition at line 120 of file game_data.h.
Referenced by yaze::emu::render::EmulatorRenderService::Initialize(), yaze::zelda3::LoadGameData(), and yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::LoadPalettes().
| bool yaze::zelda3::LoadOptions::load_gfx_groups = true |
Definition at line 121 of file game_data.h.
Referenced by yaze::emu::render::EmulatorRenderService::Initialize(), yaze::zelda3::LoadGameData(), and yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::LoadPalettes().
| bool yaze::zelda3::LoadOptions::expand_rom = true |
Definition at line 122 of file game_data.h.
Referenced by yaze::emu::render::EmulatorRenderService::Initialize(), yaze::zelda3::LoadGameData(), and yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::LoadPalettes().
| bool yaze::zelda3::LoadOptions::populate_metadata = true |
Definition at line 123 of file game_data.h.
Referenced by yaze::emu::render::EmulatorRenderService::Initialize(), yaze::zelda3::LoadGameData(), and yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::LoadPalettes().