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yaze::zelda3::ObjectDrawer Class Reference

Draws dungeon objects to background buffers using game patterns. More...

#include <object_drawer.h>

Collaboration diagram for yaze::zelda3::ObjectDrawer:

Classes

struct  DoorDef
 
struct  TileTrace
 
struct  TraceContext
 

Public Member Functions

 ObjectDrawer (Rom *rom, int room_id, const uint8_t *room_gfx_buffer=nullptr)
 
absl::Status DrawObject (const RoomObject &object, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2, const gfx::PaletteGroup &palette_group, const DungeonState *state=nullptr, gfx::BackgroundBuffer *layout_bg1=nullptr)
 Draw a room object to background buffers.
 
void ResetChestIndex ()
 
void SetAllowTrackCornerAliases (bool allow)
 
void DrawDoor (const DoorDef &door, int door_index, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2, const DungeonState *state=nullptr)
 Draw a door to background buffers.
 
void DrawPotItem (uint8_t item_id, int x, int y, gfx::BackgroundBuffer &bg)
 Draw a pot item visualization.
 
absl::Status DrawObjectList (const std::vector< RoomObject > &objects, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2, const gfx::PaletteGroup &palette_group, const DungeonState *state=nullptr, gfx::BackgroundBuffer *layout_bg1=nullptr, bool reset_chest_index=true)
 Draw all objects in a room.
 
int GetDrawRoutineId (int16_t object_id) const
 Get draw routine ID for an object.
 
int GetDrawRoutineCount () const
 Get the total number of registered draw routines.
 
void InitializeDrawRoutines ()
 Initialize draw routine registry Must be called before drawing objects.
 
void DrawTileToBitmap (gfx::Bitmap &bitmap, const gfx::TileInfo &tile_info, int pixel_x, int pixel_y, const uint8_t *tiledata)
 Draw a single tile directly to bitmap.
 
absl::Status DrawRoomDrawObjectData2x2 (uint16_t object_id, int tile_x, int tile_y, RoomObject::LayerType layer, uint16_t room_draw_object_data_offset, gfx::BackgroundBuffer &bg1, gfx::BackgroundBuffer &bg2)
 Draw a fixed 2x2 (16x16) tile pattern from RoomDrawObjectData.
 
std::pair< int, int > CalculateObjectDimensions (const RoomObject &object)
 Calculate the dimensions (width, height) of an object in pixels.
 
void SetTraceCollector (std::vector< TileTrace > *collector, bool trace_only=false)
 
void ClearTraceCollector ()
 
bool TraceOnly () const
 

Protected Types

using DrawRoutine
 

Protected Member Functions

void DrawChest (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawNothing (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void CustomDraw (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawRightwards4x4_1to16 (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawRightwardsDecor4x3spaced4_1to16 (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawLargeCanvasObject (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, int width, int height)
 
void DrawCustomObject (const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state=nullptr)
 
void DrawMissingCustomObjectPlaceholder (gfx::BackgroundBuffer &bg, int tile_x, int tile_y)
 
void DrawUsingRegistryRoutine (int routine_id, const RoomObject &obj, gfx::BackgroundBuffer &bg, std::span< const gfx::TileInfo > tiles, const DungeonState *state)
 
void WriteTile8 (gfx::BackgroundBuffer &bg, int tile_x, int tile_y, const gfx::TileInfo &tile_info)
 
bool IsValidTilePosition (int tile_x, int tile_y) const
 
void MarkBG1Transparent (gfx::BackgroundBuffer &bg1, int tile_x, int tile_y, int pixel_width, int pixel_height)
 Mark BG1 pixels as transparent where BG2 overlay objects are drawn.
 
void MarkBg1RectTransparent (gfx::BackgroundBuffer &bg1, int start_px, int start_py, int pixel_width, int pixel_height)
 
void DrawDoorIndicator (gfx::BackgroundBuffer &bg, int tile_x, int tile_y, int width, int height, DoorType type, DoorDirection direction)
 
void SetTraceContext (const RoomObject &object, RoomObject::LayerType layer)
 
void PushTrace (int tile_x, int tile_y, const gfx::TileInfo &tile_info)
 

Static Protected Member Functions

static bool RoutineDrawsToBothBGs (int routine_id)
 
static void TraceHookThunk (int tile_x, int tile_y, const gfx::TileInfo &tile_info, void *user_data)
 

Protected Attributes

std::vector< DrawRoutinedraw_routines_
 
bool routines_initialized_ = false
 
TraceContext trace_context_ {}
 
std::vector< TileTrace > * trace_collector_ = nullptr
 
bool trace_only_ = false
 
Romrom_
 
int room_id_
 
int current_chest_index_ = 0
 
bool allow_track_corner_aliases_ = true
 
const uint8_t * room_gfx_buffer_
 

Static Protected Attributes

static constexpr int kMaxTilesX = 64
 
static constexpr int kMaxTilesY = 64
 

Detailed Description

Draws dungeon objects to background buffers using game patterns.

This class interprets object IDs and draws them to BG1/BG2 buffers using the patterns extracted from the game's drawing routines. Based on ZScream's DungeonObjectData.cs and Subtype1_Draw.cs patterns.

Architecture:

  1. Load tile data from ROM for the object
  2. Look up draw routine ID from object ID mapping
  3. Execute appropriate draw routine with size/orientation
  4. Write tiles to BackgroundBuffer according to pattern
  5. Handle palette coordination and graphics sheet access

Definition at line 36 of file object_drawer.h.

Member Typedef Documentation

◆ DrawRoutine

Initial value:
std::function<void(
ObjectDrawer*, const RoomObject&, gfx::BackgroundBuffer&,
std::span<const gfx::TileInfo>, const DungeonState*)>
ObjectDrawer(Rom *rom, int room_id, const uint8_t *room_gfx_buffer=nullptr)

Definition at line 192 of file object_drawer.h.

Constructor & Destructor Documentation

◆ ObjectDrawer()

yaze::zelda3::ObjectDrawer::ObjectDrawer ( Rom * rom,
int room_id,
const uint8_t * room_gfx_buffer = nullptr )
explicit

Definition at line 20 of file object_drawer.cc.

References InitializeDrawRoutines().

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Member Function Documentation

◆ DrawObject()

absl::Status yaze::zelda3::ObjectDrawer::DrawObject ( const RoomObject & object,
gfx::BackgroundBuffer & bg1,
gfx::BackgroundBuffer & bg2,
const gfx::PaletteGroup & palette_group,
const DungeonState * state = nullptr,
gfx::BackgroundBuffer * layout_bg1 = nullptr )

Draw a room object to background buffers.

Parameters
objectThe object to draw
bg1Background layer 1 buffer (object buffer)
bg2Background layer 2 buffer (object buffer)
palette_groupCurrent palette group for color mapping
layout_bg1Optional layout buffer to mask for BG2 object transparency
Returns
Status of the drawing operation

Definition at line 134 of file object_drawer.cc.

References allow_track_corner_aliases_, yaze::zelda3::RoomObject::BG1, yaze::zelda3::RoomObject::BG2, yaze::zelda3::RoomObject::BG3, CalculateObjectDimensions(), yaze::zelda3::DrawRoutineUtils::ClearTraceHook(), draw_routines_, DrawCustomObject(), yaze::core::FeatureFlags::get(), yaze::zelda3::CustomObjectManager::Get(), yaze::zelda3::DrawRoutineRegistry::Get(), GetDrawRoutineId(), yaze::zelda3::CustomObjectManager::GetObjectInternal(), yaze::zelda3::DrawRoutineRegistry::GetRoutineInfo(), yaze::Rom::is_loaded(), yaze::core::FeatureFlags::Flags::kEnableCustomObjects, LOG_DEBUG, LOG_WARN, MarkBG1Transparent(), yaze::zelda3::DrawRoutineInfo::min_tiles, yaze::zelda3::DrawRoutineInfo::name, rom_, RoutineDrawsToBothBGs(), routines_initialized_, yaze::zelda3::RoomObject::SetRom(), SetTraceContext(), yaze::zelda3::DrawRoutineUtils::SetTraceHook(), yaze::zelda3::RoomObject::tiles(), trace_collector_, trace_only_, TraceHookThunk(), and WriteTile8().

Referenced by yaze::zelda3::ObjectTileEditor::CaptureObjectLayout(), DrawObjectList(), yaze::cli::DungeonObjectValidateCommandHandler::Execute(), yaze::editor::ObjectSelectorContent::OpenStaticObjectEditor(), yaze::emu::render::EmulatorRenderService::RenderDungeonObjectStatic(), and yaze::editor::TileObjectHandler::RenderGhostPreviewBitmap().

◆ ResetChestIndex()

void yaze::zelda3::ObjectDrawer::ResetChestIndex ( )
inline

Definition at line 73 of file object_drawer.h.

References current_chest_index_.

Referenced by DrawObjectList().

◆ SetAllowTrackCornerAliases()

void yaze::zelda3::ObjectDrawer::SetAllowTrackCornerAliases ( bool allow)
inline

◆ DrawDoor()

void yaze::zelda3::ObjectDrawer::DrawDoor ( const DoorDef & door,
int door_index,
gfx::BackgroundBuffer & bg1,
gfx::BackgroundBuffer & bg2,
const DungeonState * state = nullptr )

Draw a door to background buffers.

Parameters
doorDoor definition (type, direction, position)
bg1Background layer 1 buffer
bg2Background layer 2 buffer

Definition at line 1307 of file object_drawer.cc.

References yaze::gfx::BackgroundBuffer::bitmap(), yaze::zelda3::BottomShutterLower, yaze::zelda3::BottomSidedShutter, yaze::zelda3::CurtainDoor, yaze::Rom::data(), yaze::zelda3::ObjectDrawer::DoorDef::direction, yaze::zelda3::DoubleSidedShutter, yaze::zelda3::DoubleSidedShutterLower, DrawDoorIndicator(), DrawTileToBitmap(), yaze::zelda3::East, yaze::zelda3::ExplicitRoomDoor, yaze::zelda3::ExplodingWall, yaze::zelda3::ObjectDrawer::DoorDef::GetDimensions(), yaze::zelda3::GetDoorDimensions(), yaze::zelda3::GetDoorDirectionName(), yaze::zelda3::GetDoorTypeName(), yaze::zelda3::ObjectDrawer::DoorDef::GetTileCoords(), yaze::Rom::is_loaded(), yaze::zelda3::DungeonState::IsDoorOpen(), yaze::zelda3::kDoorGfxDown, yaze::zelda3::kDoorGfxLeft, yaze::zelda3::kDoorGfxRight, yaze::zelda3::kDoorGfxUp, LOG_DEBUG, yaze::gfx::BackgroundBuffer::mutable_coverage_data(), yaze::gfx::BackgroundBuffer::mutable_priority_data(), yaze::zelda3::NormalDoor, yaze::zelda3::NormalDoorOneSidedShutter, yaze::zelda3::North, yaze::zelda3::ObjectDrawer::DoorDef::position, rom_, room_gfx_buffer_, room_id_, yaze::Rom::size(), yaze::zelda3::South, yaze::zelda3::TopShutterLower, yaze::zelda3::TopSidedShutter, yaze::zelda3::ObjectDrawer::DoorDef::type, yaze::zelda3::West, yaze::zelda3::DoorDimensions::width_tiles, and yaze::gfx::WordToTileInfo().

Referenced by yaze::zelda3::Room::RenderObjectsToBackground().

◆ DrawPotItem()

void yaze::zelda3::ObjectDrawer::DrawPotItem ( uint8_t item_id,
int x,
int y,
gfx::BackgroundBuffer & bg )

Draw a pot item visualization.

Parameters
item_idItem ID
xX coordinate (pixels)
yY coordinate (pixels)
bgBackground buffer

Definition at line 3032 of file object_drawer.cc.

References yaze::gfx::BackgroundBuffer::bitmap(), and yaze::gfx::BackgroundBuffer::mutable_coverage_data().

Referenced by yaze::zelda3::Room::RenderObjectsToBackground().

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◆ DrawObjectList()

absl::Status yaze::zelda3::ObjectDrawer::DrawObjectList ( const std::vector< RoomObject > & objects,
gfx::BackgroundBuffer & bg1,
gfx::BackgroundBuffer & bg2,
const gfx::PaletteGroup & palette_group,
const DungeonState * state = nullptr,
gfx::BackgroundBuffer * layout_bg1 = nullptr,
bool reset_chest_index = true )

Draw all objects in a room.

Parameters
objectsVector of room objects
bg1Background layer 1 buffer (object buffer)
bg2Background layer 2 buffer (object buffer)
palette_groupCurrent palette group for color mapping
layout_bg1Optional layout buffer to mask for BG2 object transparency
reset_chest_indexIf true, reset per-room chest counter before drawing (set false on subsequent USDASM list passes; see Room::RenderObjectsToBackground)
Returns
Status of the drawing operation
Todo
Handle pitch mismatch properly (copy row by row)

Definition at line 324 of file object_drawer.cc.

References yaze::zelda3::RoomObject::BG2, yaze::gfx::BackgroundBuffer::bitmap(), DrawObject(), GetDrawRoutineId(), LOG_DEBUG, ResetChestIndex(), and RoutineDrawsToBothBGs().

Referenced by yaze::zelda3::RoomLayout::Draw(), and yaze::zelda3::Room::RenderObjectsToBackground().

◆ GetDrawRoutineId()

int yaze::zelda3::ObjectDrawer::GetDrawRoutineId ( int16_t object_id) const

Get draw routine ID for an object.

Parameters
object_idThe object ID to look up
Returns
Draw routine ID (0-24) based on ZScream mapping

Definition at line 1298 of file object_drawer.cc.

References yaze::zelda3::DrawRoutineRegistry::Get(), and yaze::zelda3::DrawRoutineRegistry::GetRoutineIdForObject().

Referenced by CalculateObjectDimensions(), DrawObject(), yaze::editor::DungeonObjectSelector::DrawObjectAssetBrowser(), DrawObjectList(), and yaze::cli::DungeonObjectValidateCommandHandler::Execute().

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◆ GetDrawRoutineCount()

int yaze::zelda3::ObjectDrawer::GetDrawRoutineCount ( ) const
inline

Get the total number of registered draw routines.

Definition at line 126 of file object_drawer.h.

References draw_routines_.

◆ InitializeDrawRoutines()

◆ DrawTileToBitmap()

void yaze::zelda3::ObjectDrawer::DrawTileToBitmap ( gfx::Bitmap & bitmap,
const gfx::TileInfo & tile_info,
int pixel_x,
int pixel_y,
const uint8_t * tiledata )

Draw a single tile directly to bitmap.

Parameters
bitmapTarget bitmap to draw to
tile_infoTile information (ID, palette, mirroring)
pixel_xX pixel coordinate in bitmap
pixel_yY pixel coordinate in bitmap
tiledataSource graphics data from ROM

Definition at line 2025 of file object_drawer.cc.

References yaze::gfx::Bitmap::height(), yaze::gfx::TileInfo::horizontal_mirror_, yaze::gfx::TileInfo::id_, yaze::gfx::Bitmap::is_active(), LOG_DEBUG, yaze::gfx::Bitmap::mutable_data(), yaze::gfx::TileInfo::palette_, yaze::gfx::Bitmap::set_modified(), yaze::gfx::TileInfo::vertical_mirror_, and yaze::gfx::Bitmap::width().

Referenced by yaze::zelda3::ObjectTileEditor::BuildTile8Atlas(), DrawDoor(), yaze::zelda3::ObjectTileEditor::RenderLayoutToBitmap(), and WriteTile8().

◆ DrawRoomDrawObjectData2x2()

absl::Status yaze::zelda3::ObjectDrawer::DrawRoomDrawObjectData2x2 ( uint16_t object_id,
int tile_x,
int tile_y,
RoomObject::LayerType layer,
uint16_t room_draw_object_data_offset,
gfx::BackgroundBuffer & bg1,
gfx::BackgroundBuffer & bg2 )

Draw a fixed 2x2 (16x16) tile pattern from RoomDrawObjectData.

USDASM uses hardcoded offsets into RoomDrawObjectData for certain special objects that are NOT part of the room object stream (e.g. pushable blocks and lightable torches). See bank_01.asm: RoomDraw_PushableBlock and RoomDraw_LightableTorch.

Parameters
object_idIdentifier used only for tracing/debugging (not used for routine lookup)
tile_xTop-left X position in tiles
tile_yTop-left Y position in tiles
layerTarget layer (BG1/BG2)
room_draw_object_data_offsetOffset from RoomDrawObjectData base (not an absolute PC address)

Definition at line 2134 of file object_drawer.cc.

References yaze::zelda3::RoomObject::BG2, yaze::Rom::is_loaded(), yaze::zelda3::kRoomObjectTileAddress, rom_, SetTraceContext(), yaze::Rom::vector(), yaze::gfx::WordToTileInfo(), and WriteTile8().

Referenced by yaze::zelda3::Room::RenderObjectsToBackground().

◆ CalculateObjectDimensions()

std::pair< int, int > yaze::zelda3::ObjectDrawer::CalculateObjectDimensions ( const RoomObject & object)

Calculate the dimensions (width, height) of an object in pixels.

Parameters
objectThe object to calculate dimensions for
Returns
Pair of (width, height) in pixels

Definition at line 2204 of file object_drawer.cc.

References GetDrawRoutineId(), InitializeDrawRoutines(), and routines_initialized_.

Referenced by DrawObject().

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◆ SetTraceCollector()

void yaze::zelda3::ObjectDrawer::SetTraceCollector ( std::vector< TileTrace > * collector,
bool trace_only = false )

◆ ClearTraceCollector()

void yaze::zelda3::ObjectDrawer::ClearTraceCollector ( )

Definition at line 32 of file object_drawer.cc.

References trace_collector_, and trace_only_.

Referenced by yaze::zelda3::ObjectTileEditor::CaptureObjectLayout().

◆ TraceOnly()

bool yaze::zelda3::ObjectDrawer::TraceOnly ( ) const
inline

Definition at line 188 of file object_drawer.h.

References trace_only_.

◆ DrawChest()

void yaze::zelda3::ObjectDrawer::DrawChest ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

Definition at line 1783 of file object_drawer.cc.

References current_chest_index_, room_id_, WriteTile8(), yaze::zelda3::RoomObject::x_, and yaze::zelda3::RoomObject::y_.

Referenced by InitializeDrawRoutines().

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◆ DrawNothing()

void yaze::zelda3::ObjectDrawer::DrawNothing ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

Definition at line 1823 of file object_drawer.cc.

References yaze::zelda3::RoomObject::id_, and LOG_DEBUG.

Referenced by InitializeDrawRoutines().

◆ CustomDraw()

void yaze::zelda3::ObjectDrawer::CustomDraw ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

Definition at line 1833 of file object_drawer.cc.

References WriteTile8(), yaze::zelda3::RoomObject::x_, and yaze::zelda3::RoomObject::y_.

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◆ DrawRightwards4x4_1to16()

void yaze::zelda3::ObjectDrawer::DrawRightwards4x4_1to16 ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

◆ DrawRightwardsDecor4x3spaced4_1to16()

void yaze::zelda3::ObjectDrawer::DrawRightwardsDecor4x3spaced4_1to16 ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

Definition at line 1879 of file object_drawer.cc.

References yaze::zelda3::RoomObject::size_, WriteTile8(), yaze::zelda3::RoomObject::x_, and yaze::zelda3::RoomObject::y_.

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◆ DrawLargeCanvasObject()

void yaze::zelda3::ObjectDrawer::DrawLargeCanvasObject ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
int width,
int height )
protected

Definition at line 2187 of file object_drawer.cc.

References WriteTile8(), yaze::zelda3::RoomObject::x_, and yaze::zelda3::RoomObject::y_.

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◆ DrawCustomObject()

void yaze::zelda3::ObjectDrawer::DrawCustomObject ( const RoomObject & obj,
gfx::BackgroundBuffer & bg,
std::span< const gfx::TileInfo > tiles,
const DungeonState * state = nullptr )
protected

◆ DrawMissingCustomObjectPlaceholder()

void yaze::zelda3::ObjectDrawer::DrawMissingCustomObjectPlaceholder ( gfx::BackgroundBuffer & bg,
int tile_x,
int tile_y )
protected

◆ DrawUsingRegistryRoutine()

◆ WriteTile8()

◆ IsValidTilePosition()

bool yaze::zelda3::ObjectDrawer::IsValidTilePosition ( int tile_x,
int tile_y ) const
protected

Definition at line 2020 of file object_drawer.cc.

References kMaxTilesY.

Referenced by WriteTile8().

◆ RoutineDrawsToBothBGs()

bool yaze::zelda3::ObjectDrawer::RoutineDrawsToBothBGs ( int routine_id)
staticprotected

Definition at line 409 of file object_drawer.cc.

References yaze::zelda3::DrawRoutineRegistry::Get(), and yaze::zelda3::DrawRoutineRegistry::RoutineDrawsToBothBGs().

Referenced by DrawObject(), and DrawObjectList().

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◆ MarkBG1Transparent()

void yaze::zelda3::ObjectDrawer::MarkBG1Transparent ( gfx::BackgroundBuffer & bg1,
int tile_x,
int tile_y,
int pixel_width,
int pixel_height )
protected

Mark BG1 pixels as transparent where BG2 overlay objects are drawn.

This creates "holes" in BG1 that allow BG2 content to show through, matching SNES behavior where Layer 1 objects only write to BG2 tilemap.

Parameters
bg1Background layer 1 buffer to mark transparent
tile_xObject X position in tiles
tile_yObject Y position in tiles
pixel_widthWidth of the object in pixels
pixel_heightHeight of the object in pixels

Definition at line 1938 of file object_drawer.cc.

References MarkBg1RectTransparent().

Referenced by DrawObject().

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◆ MarkBg1RectTransparent()

void yaze::zelda3::ObjectDrawer::MarkBg1RectTransparent ( gfx::BackgroundBuffer & bg1,
int start_px,
int start_py,
int pixel_width,
int pixel_height )
protected

Definition at line 1909 of file object_drawer.cc.

References yaze::gfx::BackgroundBuffer::bitmap().

Referenced by MarkBG1Transparent().

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◆ DrawDoorIndicator()

◆ SetTraceContext()

void yaze::zelda3::ObjectDrawer::SetTraceContext ( const RoomObject & object,
RoomObject::LayerType layer )
protected

◆ PushTrace()

◆ TraceHookThunk()

void yaze::zelda3::ObjectDrawer::TraceHookThunk ( int tile_x,
int tile_y,
const gfx::TileInfo & tile_info,
void * user_data )
staticprotected

Definition at line 69 of file object_drawer.cc.

References PushTrace().

Referenced by DrawObject().

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Member Data Documentation

◆ draw_routines_

std::vector<DrawRoutine> yaze::zelda3::ObjectDrawer::draw_routines_
protected

Definition at line 268 of file object_drawer.h.

Referenced by DrawObject(), GetDrawRoutineCount(), and InitializeDrawRoutines().

◆ routines_initialized_

bool yaze::zelda3::ObjectDrawer::routines_initialized_ = false
protected

Definition at line 269 of file object_drawer.h.

Referenced by CalculateObjectDimensions(), DrawObject(), and InitializeDrawRoutines().

◆ trace_context_

TraceContext yaze::zelda3::ObjectDrawer::trace_context_ {}
protected

Definition at line 282 of file object_drawer.h.

Referenced by PushTrace(), and SetTraceContext().

◆ trace_collector_

std::vector<TileTrace>* yaze::zelda3::ObjectDrawer::trace_collector_ = nullptr
protected

Definition at line 283 of file object_drawer.h.

Referenced by ClearTraceCollector(), DrawObject(), PushTrace(), and SetTraceCollector().

◆ trace_only_

bool yaze::zelda3::ObjectDrawer::trace_only_ = false
protected

◆ rom_

Rom* yaze::zelda3::ObjectDrawer::rom_
protected

◆ room_id_

int yaze::zelda3::ObjectDrawer::room_id_
protected

Definition at line 287 of file object_drawer.h.

Referenced by DrawChest(), DrawDoor(), and DrawUsingRegistryRoutine().

◆ current_chest_index_

int yaze::zelda3::ObjectDrawer::current_chest_index_ = 0
mutableprotected

Definition at line 288 of file object_drawer.h.

Referenced by DrawChest(), and ResetChestIndex().

◆ allow_track_corner_aliases_

bool yaze::zelda3::ObjectDrawer::allow_track_corner_aliases_ = true
protected

Definition at line 289 of file object_drawer.h.

Referenced by DrawObject(), and SetAllowTrackCornerAliases().

◆ room_gfx_buffer_

const uint8_t* yaze::zelda3::ObjectDrawer::room_gfx_buffer_
protected

Definition at line 291 of file object_drawer.h.

Referenced by DrawDoor(), DrawUsingRegistryRoutine(), and WriteTile8().

◆ kMaxTilesX

constexpr int yaze::zelda3::ObjectDrawer::kMaxTilesX = 64
staticconstexprprotected

Definition at line 294 of file object_drawer.h.

◆ kMaxTilesY

constexpr int yaze::zelda3::ObjectDrawer::kMaxTilesY = 64
staticconstexprprotected

Definition at line 295 of file object_drawer.h.

Referenced by IsValidTilePosition().


The documentation for this class was generated from the following files: