Where one spriteset or roomset is used. More...
#include <gfx_sheet_inventory.h>
Public Attributes | |
| std::array< std::vector< int >, 3 > | ow_areas_by_state |
| std::vector< int > | ow_areas |
| std::vector< int > | rooms |
Where one spriteset or roomset is used.
Definition at line 135 of file gfx_sheet_inventory.h.
| std::array<std::vector<int>, 3> yaze::zelda3::GfxGroupUsage::ow_areas_by_state |
Definition at line 138 of file gfx_sheet_inventory.h.
Referenced by yaze::zelda3::FindSpritesetUsage().
| std::vector<int> yaze::zelda3::GfxGroupUsage::ow_areas |
Definition at line 140 of file gfx_sheet_inventory.h.
Referenced by yaze::zelda3::DescribeRoomsetUsage(), and yaze::zelda3::FindRoomsetUsage().
| std::vector<int> yaze::zelda3::GfxGroupUsage::rooms |
Definition at line 143 of file gfx_sheet_inventory.h.
Referenced by yaze::zelda3::DescribeRoomsetUsage(), yaze::zelda3::FindRoomsetUsage(), and yaze::zelda3::FindSpritesetUsage().