#include <algorithm>
#include <cstdint>
#include <span>
#include <vector>
#include "app/editor/overworld/painting/tile_brush.h"
#include "app/gfx/core/bitmap.h"
Go to the source code of this file.
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| namespace | yaze |
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| namespace | yaze::editor |
| | Editors are the view controllers for the application.
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| MapBrushPreview | yaze::editor::BuildMapBrushPreview (const TileBrush &brush, int anchor_x, int anchor_y, int map_x, int map_y, std::span< const uint8_t > atlas, int atlas_width=128) |
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| void | yaze::editor::SyncMapBrushPreview (const MapBrushPreview &piece, const gfx::SnesPalette &palette, gfx::Bitmap &preview) |
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| std::vector< uint8_t > | yaze::editor::Tile16PixelsFromBlockset (std::span< const uint8_t > atlas, int tile_id, int atlas_width=128) |
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