#include <array>
#include <cstdint>
#include <functional>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <unordered_map>
#include <utility>
#include <vector>
#include "app/editor/code/project_file_editor.h"
#include "app/editor/editor.h"
#include "app/editor/graphics/gfx_group_workspace_state.h"
#include "core/asar_wrapper.h"
#include "core/features.h"
#include "core/project.h"
#include "rom/rom.h"
#include "zelda3/game_data.h"
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