yaze 0.3.2
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yaze::zelda3::UnderworldRoomLoadState Struct Reference

#include <room_collision.h>

Public Attributes

uint16_t room_save_flags = 0
 
std::optional< uint16_t > door_open_mask
 
uint16_t shutter_controller = 1
 
bool crystal_pegs_swapped = false
 

Detailed Description

Definition at line 77 of file room_collision.h.

Member Data Documentation

◆ room_save_flags

uint16_t yaze::zelda3::UnderworldRoomLoadState::room_save_flags = 0

◆ door_open_mask

std::optional<uint16_t> yaze::zelda3::UnderworldRoomLoadState::door_open_mask

◆ shutter_controller

uint16_t yaze::zelda3::UnderworldRoomLoadState::shutter_controller = 1

◆ crystal_pegs_swapped

bool yaze::zelda3::UnderworldRoomLoadState::crystal_pegs_swapped = false

Definition at line 88 of file room_collision.h.

Referenced by yaze::zelda3::ComputeRoomCollisionMaps().


The documentation for this struct was generated from the following file: