#include <room_collision.h>
Public Attributes | |
| uint16_t | room_save_flags = 0 |
| std::optional< uint16_t > | door_open_mask |
| uint16_t | shutter_controller = 1 |
| bool | crystal_pegs_swapped = false |
Definition at line 77 of file room_collision.h.
| uint16_t yaze::zelda3::UnderworldRoomLoadState::room_save_flags = 0 |
Definition at line 81 of file room_collision.h.
Referenced by yaze::zelda3::anonymous_namespace{room_collision.cc}::RoomLoadReplay::RoomLoadReplay().
| std::optional<uint16_t> yaze::zelda3::UnderworldRoomLoadState::door_open_mask |
Definition at line 84 of file room_collision.h.
Referenced by yaze::zelda3::anonymous_namespace{room_collision.cc}::RoomLoadReplay::RoomLoadReplay().
| uint16_t yaze::zelda3::UnderworldRoomLoadState::shutter_controller = 1 |
Definition at line 86 of file room_collision.h.
Referenced by yaze::zelda3::anonymous_namespace{room_collision.cc}::RoomLoadReplay::RoomLoadReplay().
| bool yaze::zelda3::UnderworldRoomLoadState::crystal_pegs_swapped = false |
Definition at line 88 of file room_collision.h.
Referenced by yaze::zelda3::ComputeRoomCollisionMaps().