#include "message_editor.h"#include "util/i18n/tr.h"#include <algorithm>#include <limits>#include <string>#include <unordered_map>#include <vector>#include "absl/status/status.h"#include "absl/strings/match.h"#include "absl/strings/str_cat.h"#include "absl/strings/str_format.h"#include "app/editor/message/message_id_resolver.h"#include "app/editor/system/session/hack_manifest_save_validation.h"#include "app/editor/system/workspace/workspace_window_manager.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/types/snes_tile.h"#include "app/gui/canvas/canvas.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "app/gui/core/style.h"#include "app/gui/core/ui_helpers.h"#include "imgui.h"#include "imgui/misc/cpp/imgui_stdlib.h"#include "rom/rom.h"#include "rom/transaction.h"#include "rom/write_fence.h"#include "util/file_util.h"#include "util/hex.h"#include "util/log.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| std::string | yaze::editor::anonymous_namespace{message_editor.cc}::DisplayTextOverflowError (int pos, bool bank) |
Variables | |
| constexpr ImGuiTableFlags | yaze::editor::kMessageTableFlags |