#include "message_editor.h"#include "util/i18n/tr.h"#include <algorithm>#include <cstdio>#include <cstring>#include <filesystem>#include <fstream>#include <iterator>#include <limits>#include <string>#include <unordered_map>#include <vector>#include "absl/status/status.h"#include "absl/strings/match.h"#include "absl/strings/str_cat.h"#include "absl/strings/str_format.h"#include "app/editor/menu/status_bar.h"#include "app/editor/message/message_id_resolver.h"#include "app/editor/message/message_list_query.h"#include "app/editor/message/message_source_sync.h"#include "app/editor/system/session/hack_manifest_save_validation.h"#include "app/editor/system/workspace/workspace_window_manager.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/types/snes_tile.h"#include "app/gui/canvas/canvas.h"#include "app/gui/canvas/item_context_menu.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "app/gui/core/layout_helpers.h"#include "app/gui/core/style.h"#include "app/gui/core/style_guard.h"#include "app/gui/core/ui_helpers.h"#include "app/gui/widgets/empty_state.h"#include "imgui.h"#include "imgui/imgui_internal.h"#include "imgui/misc/cpp/imgui_stdlib.h"#include "rom/rom.h"#include "rom/snes.h"#include "rom/transaction.h"#include "rom/write_fence.h"#include "util/file_util.h"#include "util/hex.h"#include "util/log.h"Go to the source code of this file.
Classes | |
| struct | yaze::editor::anonymous_namespace{message_editor.cc}::MessageInputState |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| int | yaze::editor::anonymous_namespace{message_editor.cc}::MessageInputCallback (ImGuiInputTextCallbackData *data) |
| bool | yaze::editor::anonymous_namespace{message_editor.cc}::MessageSurfaceFocused () |
Variables | |
| constexpr ImGuiTableFlags | yaze::editor::kMessageTableFlags |