#include "app/editor/dungeon/dungeon_editor_v2.h"#include <map>#include <memory>#include <utility>#include "absl/strings/cord.h"#include "app/editor/system/session/hack_manifest_save_validation.h"#include "core/features.h"#include "rom/snes.h"#include "util/macro.h"#include "zelda3/dungeon/dungeon_rom_addresses.h"#include "zelda3/dungeon/dungeon_stream_allocator.h"#include "zelda3/dungeon/water_fill_zone.h"Go to the source code of this file.
Classes | |
| class | yaze::editor::anonymous_namespace{dungeon_editor_v2_room_transfer.cc}::RoomTransferAction |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_editor_v2_room_transfer.cc} |
Functions | |
| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_room_transfer.cc}::CheckTransferSaveFlags (const zelda3::Room &changed) |
| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_room_transfer.cc}::ValidateTransferTorchSource (const Rom &rom, int room_id) |
| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_room_transfer.cc}::ValidateTransferHeaderOwnership (const Rom &rom, int room_id) |
| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_room_transfer.cc}::AssignTransferredWaterMask (Rom &rom, const DungeonRoomStore &rooms, DungeonRoomTransferPlan &plan) |