#include <algorithm>#include <cctype>#include <sstream>#include "absl/strings/str_format.h"#include "app/editor/sprite/zsprite.h"#include "core/source_artifact_publisher.h"#include "core/sprite_behavior_json.h"#include "zelda3/sprite/sprite_catalog.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::sprite_behavior |
Functions | |
| std::string | yaze::editor::sprite_behavior::NormalizeContractSource (const std::string &text) |
| absl::StatusOr< std::array< std::string, 3 > > | yaze::editor::sprite_behavior::ReadReviewedProfile (const std::string &root) |
| absl::Status | yaze::editor::sprite_behavior::VerifyProfile (const std::string &root, const project::SpriteBehavior &behavior) |
| absl::Status | yaze::editor::sprite_behavior::Validate (const project::SpriteBehavior &behavior, const zsprite::ZSprite &sprite) |
| absl::Status | yaze::editor::sprite_behavior::RemoveAction (project::SpriteBehavior &behavior, int index) |
| absl::StatusOr< std::string > | yaze::editor::sprite_behavior::GenerateCandidate (const project::SpriteBehavior &behavior, const zsprite::ZSprite &sprite, const std::string &prefix) |
Variables | |
| constexpr std::array< const char *, 3 > | yaze::editor::sprite_behavior::kSourcePaths |
| constexpr std::array< const char *, 3 > | yaze::editor::sprite_behavior::kReviewedCodeSha256 |