yaze 0.3.2
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overworld_allocation_commands.cc File Reference
#include "cli/handlers/tools/overworld_allocation_commands.h"
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <utility>
#include "absl/status/status.h"
#include "absl/strings/numbers.h"
#include "absl/strings/str_format.h"
#include "app/emu/debug/symbol_provider.h"
#include "core/hack_manifest.h"
#include "core/project.h"
#include "nlohmann/json.hpp"
#include "rom/rom.h"
#include "zelda3/overworld/overworld_allocation.h"
#include "zelda3/resource_labels.h"

Go to the source code of this file.

Classes

class  yaze::cli::anonymous_namespace{overworld_allocation_commands.cc}::ScopedLabelManifestRestore
 

Namespaces

namespace  yaze
 
namespace  yaze::cli
 
namespace  yaze::cli::anonymous_namespace{overworld_allocation_commands.cc}
 

Functions

std::map< int, std::string > yaze::cli::anonymous_namespace{overworld_allocation_commands.cc}::AreaNamesFromManifest (const core::HackManifest &manifest)
 
zelda3::TailCheckAnnotator yaze::cli::anonymous_namespace{overworld_allocation_commands.cc}::MakeAnnotator (const core::HackManifest *manifest, const emu::debug::SymbolProvider *symbols)