Go to the source code of this file.
|
| bool | yaze::editor::anonymous_namespace{tile_object_handler.cc}::ApplyRoomPaletteToGhost (const zelda3::Room &room, gfx::Bitmap &ghost) |
| |
| int | yaze::editor::anonymous_namespace{tile_object_handler.cc}::LayerBucketIndex (const zelda3::RoomObject &object) |
| |
| std::unordered_set< size_t > | yaze::editor::anonymous_namespace{tile_object_handler.cc}::MakeValidIndexSet (const std::vector< size_t > &indices, size_t object_count) |
| |
| std::array< std::vector< LayerOrderEntry >, 3 > | yaze::editor::anonymous_namespace{tile_object_handler.cc}::BuildLayerBuckets (const std::vector< zelda3::RoomObject > &objects, const std::unordered_set< size_t > &selected_indices) |
| |
| void | yaze::editor::anonymous_namespace{tile_object_handler.cc}::RestoreObjectSelection (ObjectSelection *selection, const std::vector< size_t > &selected_indices_after_reorder) |
| |
| void | yaze::editor::anonymous_namespace{tile_object_handler.cc}::FlattenLayerBuckets (std::vector< zelda3::RoomObject > &objects, std::array< std::vector< LayerOrderEntry >, 3 > &buckets, ObjectSelection *selection) |
| |
| GuideRect | yaze::editor::anonymous_namespace{tile_object_handler.cc}::GetGuideRect (const zelda3::RoomObject &object) |
| |
| bool | yaze::editor::anonymous_namespace{tile_object_handler.cc}::AddUniqueGuide (std::vector< int > &guides, int value) |
| |
| void | yaze::editor::anonymous_namespace{tile_object_handler.cc}::DrawDashedLine (ImDrawList *draw_list, ImVec2 start, ImVec2 end, ImU32 color, float thickness) |
| |