yaze 0.3.2
Link to the Past ROM Editor
 
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room_matrix_census.cc File Reference
#include "app/editor/dungeon/workspace/room_matrix_census.h"
#include <algorithm>
#include <array>
#include <chrono>
#include <utility>
#include <vector>
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "app/gui/automation/widget_auto_register.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/ui_helpers.h"
#include "core/features.h"
#include "core/hack_manifest.h"
#include "core/rom_settings.h"
#include "imgui/imgui_internal.h"
#include "rom/rom.h"
#include "zelda3/dungeon/custom_object.h"
#include "zelda3/dungeon/draw_routines/draw_routine_registry.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{room_matrix_census.cc}
 

Functions

ImVec4 yaze::editor::anonymous_namespace{room_matrix_census.cc}::Vivid (ImVec4 color)
 
ImVec4 yaze::editor::anonymous_namespace{room_matrix_census.cc}::FreeColor ()
 
ImVec4 yaze::editor::anonymous_namespace{room_matrix_census.cc}::ReclaimableColor ()
 
ImVec4 yaze::editor::anonymous_namespace{room_matrix_census.cc}::OrphanColor ()
 

Variables

constexpr std::array< ImVec4, 16 > yaze::editor::anonymous_namespace{room_matrix_census.cc}::kOwnerPalette
 
constexpr ImVec4 yaze::editor::anonymous_namespace{room_matrix_census.cc}::kInteriorColor = {0.50f, 0.50f, 0.52f, 1.0f}
 
constexpr ImVec4 yaze::editor::anonymous_namespace{room_matrix_census.cc}::kUnownedColor = {0.16f, 0.16f, 0.18f, 1.0f}
 
constexpr float yaze::editor::anonymous_namespace{room_matrix_census.cc}::kTooltipWrapWidth = 380.0f