#include "app/editor/dungeon/ui/crumble/crumble_floor_view.h"#include <algorithm>#include <string_view>#include "app/editor/dungeon/dungeon_canvas_transform.h"#include "app/gui/automation/widget_auto_register.h"#include "app/gui/canvas/canvas_types.h"#include "app/gui/core/agent_theme.h"#include "core/project.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "zelda3/dungeon/room.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| bool | yaze::editor::HasOracleCrumbleTag (const Rom &rom, const project::YazeProject *project, const zelda3::Room &room) |
| CrumbleFloorModel::Words | yaze::editor::ReadCrumbleFloorWords (const zelda3::Room &room) |