Subscreen overlay layer for one screen, in that screen's palette. More...
#include <overworld.h>
Public Attributes | |
| uint16_t | overlay_id = 0x00FF |
| int | overlay_screen = -1 |
| bool | background = false |
| std::vector< uint8_t > | pixels |
Subscreen overlay layer for one screen, in that screen's palette.
Definition at line 477 of file overworld.h.
| uint16_t yaze::zelda3::Overworld::SubscreenOverlayLayer::overlay_id = 0x00FF |
Definition at line 478 of file overworld.h.
Referenced by yaze::zelda3::Overworld::BuildSubscreenOverlayLayer().
| int yaze::zelda3::Overworld::SubscreenOverlayLayer::overlay_screen = -1 |
Definition at line 479 of file overworld.h.
Referenced by yaze::zelda3::Overworld::BuildSubscreenOverlayLayer().
| bool yaze::zelda3::Overworld::SubscreenOverlayLayer::background = false |
Definition at line 480 of file overworld.h.
Referenced by yaze::zelda3::Overworld::BuildSubscreenOverlayLayer().
| std::vector<uint8_t> yaze::zelda3::Overworld::SubscreenOverlayLayer::pixels |
Definition at line 481 of file overworld.h.
Referenced by yaze::zelda3::Overworld::BuildSubscreenOverlayLayer().