yaze 0.3.2
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yaze::zelda3::Overworld::SubscreenOverlayLayer Struct Reference

Subscreen overlay layer for one screen, in that screen's palette. More...

#include <overworld.h>

Public Attributes

uint16_t overlay_id = 0x00FF
 
int overlay_screen = -1
 
bool background = false
 
std::vector< uint8_t > pixels
 

Detailed Description

Subscreen overlay layer for one screen, in that screen's palette.

Definition at line 477 of file overworld.h.

Member Data Documentation

◆ overlay_id

uint16_t yaze::zelda3::Overworld::SubscreenOverlayLayer::overlay_id = 0x00FF

Definition at line 478 of file overworld.h.

Referenced by yaze::zelda3::Overworld::BuildSubscreenOverlayLayer().

◆ overlay_screen

int yaze::zelda3::Overworld::SubscreenOverlayLayer::overlay_screen = -1

Definition at line 479 of file overworld.h.

Referenced by yaze::zelda3::Overworld::BuildSubscreenOverlayLayer().

◆ background

bool yaze::zelda3::Overworld::SubscreenOverlayLayer::background = false

Definition at line 480 of file overworld.h.

Referenced by yaze::zelda3::Overworld::BuildSubscreenOverlayLayer().

◆ pixels

std::vector<uint8_t> yaze::zelda3::Overworld::SubscreenOverlayLayer::pixels

Definition at line 481 of file overworld.h.

Referenced by yaze::zelda3::Overworld::BuildSubscreenOverlayLayer().


The documentation for this struct was generated from the following file: