yaze 0.3.2
Link to the Past ROM Editor
 
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overworld_commands.cc File Reference
#include "cli/handlers/game/overworld_commands.h"
#include <algorithm>
#include <filesystem>
#include <optional>
#include <string>
#include <vector>
#include "absl/strings/numbers.h"
#include "absl/strings/str_format.h"
#include "cli/handlers/game/overworld_inspect.h"
#include "cli/handlers/game/overworld_sprite_edit_commands.h"
#include "cli/util/hex_util.h"
#include "rom/rom.h"
#include "rom/transaction.h"
#include "util/macro.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_item.h"
#include "zelda3/overworld/special_entrance_inspector.h"
#include "zelda3/zelda3_labels.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::cli
 
namespace  yaze::cli::handlers
 
namespace  yaze::cli::handlers::anonymous_namespace{overworld_commands.cc}
 

Functions

absl::Status yaze::cli::handlers::anonymous_namespace{overworld_commands.cc}::ValidateMapId (int map_id)
 
absl::StatusOr< int > yaze::cli::handlers::anonymous_namespace{overworld_commands.cc}::ParseMapIdArg (const resources::ArgumentParser &parser, const std::string &name)
 
absl::StatusOr< int > yaze::cli::handlers::anonymous_namespace{overworld_commands.cc}::ParseTileIdArg (const resources::ArgumentParser &parser)
 
absl::StatusOr< int > yaze::cli::handlers::anonymous_namespace{overworld_commands.cc}::ParseCoordinateArg (const resources::ArgumentParser &parser, const std::string &name)
 
void yaze::cli::handlers::anonymous_namespace{overworld_commands.cc}::AddTileLocationFields (resources::OutputFormatter &formatter, const overworld::AreaTileLocation &location)
 
absl::Status yaze::cli::handlers::anonymous_namespace{overworld_commands.cc}::SaveOverworldTileGrid (Rom &rom, zelda3::Overworld &overworld)
 
absl::Status yaze::cli::handlers::anonymous_namespace{overworld_commands.cc}::VerifyTileGridRoundTrip (const Rom &rom, const zelda3::Overworld &expected)
 
absl::Status yaze::cli::handlers::anonymous_namespace{overworld_commands.cc}::ApplyTileEdit (Rom &rom, zelda3::Overworld &overworld, const overworld::AreaTileLocation &location, uint16_t tile_id, bool do_write, bool mock_rom, resources::OutputFormatter &formatter)