#include "app/editor/dungeon/interaction/interaction_coordinator.h"#include "app/editor/dungeon/object_selection.h"#include "util/i18n/tr.h"#include <algorithm>#include <cmath>#include <cstdlib>#include <functional>#include <optional>#include <tuple>#include "absl/strings/str_format.h"#include "imgui/imgui.h"#include "app/editor/dungeon/dungeon_canvas_transform.h"#include "app/editor/dungeon/dungeon_coordinates.h"#include "app/editor/dungeon/dungeon_snapping.h"#include "app/gui/core/agent_theme.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/sprite/sprite.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{interaction_coordinator.cc} |
Functions | |
| bool | yaze::editor::anonymous_namespace{interaction_coordinator.cc}::Intersects (int ax, int ay, int aw, int ah, int bx, int by, int bw, int bh) |
| std::optional< std::tuple< int, int, int, int > > | yaze::editor::anonymous_namespace{interaction_coordinator.cc}::GetEntityBounds (const zelda3::Room &room, SelectedEntity entity) |
| ImVec4 | yaze::editor::anonymous_namespace{interaction_coordinator.cc}::EntitySelectionColor (const AgentUITheme &theme, EntityType type) |
| bool | yaze::editor::anonymous_namespace{interaction_coordinator.cc}::IsCycleModifierHeld (const ImGuiIO &io) |
| std::string | yaze::editor::anonymous_namespace{interaction_coordinator.cc}::TruncateCycleHudLabel (std::string label) |
Variables | |
| constexpr double | yaze::editor::anonymous_namespace{interaction_coordinator.cc}::kCycleHudHoldSeconds = 1.25 |
| constexpr size_t | yaze::editor::anonymous_namespace{interaction_coordinator.cc}::kCycleHudMaxLabelChars = 54 |