#include <array>#include <cstddef>#include <cstdint>#include <optional>#include <string>
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Classes | |
| struct | yaze::editor::DungeonChestEditorState |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::project |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| std::string | yaze::editor::GetDungeonChestItemLabel (uint8_t item_id) |
| std::string | yaze::editor::GetDungeonChestItemLabel (uint8_t item_id, const project::YazeProject *project) |
| void | yaze::editor::DrawDungeonChestEditor (int room_id, zelda3::Room &room, DungeonCanvasViewer &viewer) |