#include <cstddef>#include <string>#include "absl/strings/str_format.h"#include "core/project.h"#include "zelda3/resource_labels.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::dungeon_project_labels |
Functions | |
| const core::DungeonEntry * | yaze::editor::dungeon_project_labels::FindDungeonForRoom (const project::YazeProject *project, int room_id, size_t *dungeon_index=nullptr) |
| const core::DungeonRoom * | yaze::editor::dungeon_project_labels::FindDungeonRoom (const project::YazeProject *project, int room_id) |
| std::string | yaze::editor::dungeon_project_labels::FormatDungeonName (const core::DungeonEntry &dungeon) |
| std::string | yaze::editor::dungeon_project_labels::GetDungeonNameForRoom (const project::YazeProject *project, int room_id) |
| std::string | yaze::editor::dungeon_project_labels::GetRoomFloorLabel (const project::YazeProject *project, int room_id) |
| std::string | yaze::editor::dungeon_project_labels::GetRoomLabel (const project::YazeProject *project, int room_id) |