#include <agent_editor.h>
Public Attributes | |
| bool | resources = true |
| bool | dungeon = true |
| bool | overworld = true |
| bool | dialogue = true |
| bool | gui = false |
| bool | music = false |
| bool | sprite = false |
| bool | emulator = false |
| bool | memory_inspector = false |
Definition at line 166 of file agent_editor.h.
| bool yaze::editor::AgentEditor::AgentBuilderState::ToolPlan::resources = true |
Definition at line 167 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| bool yaze::editor::AgentEditor::AgentBuilderState::ToolPlan::dungeon = true |
Definition at line 168 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| bool yaze::editor::AgentEditor::AgentBuilderState::ToolPlan::overworld = true |
Definition at line 169 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| bool yaze::editor::AgentEditor::AgentBuilderState::ToolPlan::dialogue = true |
Definition at line 170 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| bool yaze::editor::AgentEditor::AgentBuilderState::ToolPlan::gui = false |
Definition at line 171 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| bool yaze::editor::AgentEditor::AgentBuilderState::ToolPlan::music = false |
Definition at line 172 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| bool yaze::editor::AgentEditor::AgentBuilderState::ToolPlan::sprite = false |
Definition at line 173 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| bool yaze::editor::AgentEditor::AgentBuilderState::ToolPlan::emulator = false |
Definition at line 174 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().
| bool yaze::editor::AgentEditor::AgentBuilderState::ToolPlan::memory_inspector = false |
Definition at line 175 of file agent_editor.h.
Referenced by yaze::editor::AgentEditor::DrawAgentBuilderPanel(), yaze::editor::AgentEditor::LoadBuilderBlueprint(), and yaze::editor::AgentEditor::SaveBuilderBlueprint().