yaze 0.3.2
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yaze::zelda3::ClampedCamera Struct Reference

#include <cutscene_shot.h>

Public Member Functions

bool clamped () const
 

Public Attributes

int requested_x = 0
 
int requested_y = 0
 
int x = 0
 
int y = 0
 

Detailed Description

Definition at line 82 of file cutscene_shot.h.

Member Function Documentation

◆ clamped()

bool yaze::zelda3::ClampedCamera::clamped ( ) const
inline

Definition at line 87 of file cutscene_shot.h.

References requested_x, requested_y, x, and y.

Member Data Documentation

◆ requested_x

int yaze::zelda3::ClampedCamera::requested_x = 0

Definition at line 83 of file cutscene_shot.h.

Referenced by yaze::zelda3::ClampCamera(), and clamped().

◆ requested_y

int yaze::zelda3::ClampedCamera::requested_y = 0

Definition at line 84 of file cutscene_shot.h.

Referenced by yaze::zelda3::ClampCamera(), and clamped().

◆ x

int yaze::zelda3::ClampedCamera::x = 0

Definition at line 85 of file cutscene_shot.h.

Referenced by yaze::zelda3::ClampCamera(), and clamped().

◆ y

int yaze::zelda3::ClampedCamera::y = 0

Definition at line 86 of file cutscene_shot.h.

Referenced by yaze::zelda3::ClampCamera(), and clamped().


The documentation for this struct was generated from the following file: