#include "dungeon_object_selector.h"#include "absl/strings/str_format.h"#include "util/i18n/tr.h"#include <cstring>#include <filesystem>#include <algorithm>#include <cctype>#include <iterator>#include "imgui/imgui.h"#include "app/editor/dungeon/ui/window/object_tile_editor_panel.h"#include "app/gui/core/agent_theme.h"#include "app/gui/core/drag_drop.h"#include "app/gui/core/icons.h"#include "app/gui/core/style_guard.h"#include "app/gui/core/ui_helpers.h"#include "app/gui/widgets/themed_widgets.h"#include "rom/rom.h"#include "zelda3/dungeon/custom_object.h"#include "zelda3/dungeon/dimension_service.h"#include "zelda3/dungeon/dungeon_object_registry.h"#include "zelda3/dungeon/object_drawer.h"#include "zelda3/dungeon/object_tile_editor.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_object.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_object_selector.cc} |
Functions | |
| float | yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::GetObjectGridItemSize (int density) |
| ImU32 | yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::ThemeColor (const ImVec4 &color) |
| ImVec4 | yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::WithAlpha (ImVec4 color, float alpha) |
| ImVec4 | yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::Dimmed (ImVec4 color, float factor) |
| ImU32 | yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::GetObjectRangeHeaderColor (int start_id) |
| ImU32 | yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::GetObjectRangeHeaderHoverColor (int start_id) |
| void | yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::DrawFallbackPreviewTile (ImDrawList *draw_list, ImVec2 top_left, float item_size, const ImVec4 &accent_color, const char *label) |