yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_object_selector.cc File Reference
#include "dungeon_object_selector.h"
#include "absl/strings/str_format.h"
#include "util/i18n/tr.h"
#include <cstring>
#include <filesystem>
#include <algorithm>
#include <cctype>
#include <iterator>
#include "imgui/imgui.h"
#include "app/editor/dungeon/ui/window/object_tile_editor_panel.h"
#include "app/gui/core/agent_theme.h"
#include "app/gui/core/drag_drop.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/style_guard.h"
#include "app/gui/core/ui_helpers.h"
#include "app/gui/widgets/themed_widgets.h"
#include "rom/rom.h"
#include "zelda3/dungeon/custom_object.h"
#include "zelda3/dungeon/dimension_service.h"
#include "zelda3/dungeon/dungeon_object_registry.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/object_tile_editor.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_object_selector.cc}
 

Functions

float yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::GetObjectGridItemSize (int density)
 
ImU32 yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::ThemeColor (const ImVec4 &color)
 
ImVec4 yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::WithAlpha (ImVec4 color, float alpha)
 
ImVec4 yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::Dimmed (ImVec4 color, float factor)
 
ImU32 yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::GetObjectRangeHeaderColor (int start_id)
 
ImU32 yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::GetObjectRangeHeaderHoverColor (int start_id)
 
void yaze::editor::anonymous_namespace{dungeon_object_selector.cc}::DrawFallbackPreviewTile (ImDrawList *draw_list, ImVec2 top_left, float item_size, const ImVec4 &accent_color, const char *label)