#include "app/editor/dungeon/dungeon_editor_v2.h"#include <utility>#include "app/editor/system/session/hack_manifest_save_validation.h"#include "rom/snes.h"#include "util/macro.h"#include "zelda3/dungeon/dungeon_rom_addresses.h"#include "zelda3/dungeon/dungeon_stream_allocator.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_editor_v2_connection_edits.cc} |
Functions | |
| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_connection_edits.cc}::ValidateConnectionRoomSource (const Rom &rom, int room_id) |
| bool | yaze::editor::anonymous_namespace{dungeon_editor_v2_connection_edits.cc}::SameConnectionPlan (const DungeonConnectionPlan &a, const DungeonConnectionPlan &b) |