yaze 0.3.2
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yaze::editor::DungeonSelectionEditState Struct Reference

#include <dungeon_selection_edit.h>

Public Attributes

std::vector< zelda3::RoomObject > objects
 
std::vector< chest_data > chests
 
std::vector< zelda3::Room::Door > doors
 
std::vector< DungeonSpriteSnapshot > sprites
 
std::vector< zelda3::PotItem > items
 
std::vector< size_t > selected_objects
 
std::vector< SelectedEntity > selected_entities
 

Detailed Description

Definition at line 27 of file dungeon_selection_edit.h.

Member Data Documentation

◆ objects

◆ chests

◆ doors

◆ sprites

◆ items

◆ selected_objects

std::vector<size_t> yaze::editor::DungeonSelectionEditState::selected_objects

◆ selected_entities

std::vector<SelectedEntity> yaze::editor::DungeonSelectionEditState::selected_entities

The documentation for this struct was generated from the following file: