yaze 0.3.2
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yaze::zelda3::GfxGroupDiff Struct Reference

Which gfx group tables in data differ from the bytes in rom. More...

#include <game_data.h>

Public Member Functions

bool any () const
 

Public Attributes

bool main_blocksets = false
 
bool room_blocksets = false
 
bool spritesets = false
 
bool palettesets = false
 
int changed_bytes = 0
 

Detailed Description

Which gfx group tables in data differ from the bytes in rom.

Definition at line 166 of file game_data.h.

Member Function Documentation

◆ any()

bool yaze::zelda3::GfxGroupDiff::any ( ) const
inline

Definition at line 173 of file game_data.h.

References changed_bytes.

Member Data Documentation

◆ main_blocksets

bool yaze::zelda3::GfxGroupDiff::main_blocksets = false

Definition at line 167 of file game_data.h.

Referenced by yaze::zelda3::DiffGfxGroups().

◆ room_blocksets

bool yaze::zelda3::GfxGroupDiff::room_blocksets = false

Definition at line 168 of file game_data.h.

Referenced by yaze::zelda3::DiffGfxGroups().

◆ spritesets

bool yaze::zelda3::GfxGroupDiff::spritesets = false

Definition at line 169 of file game_data.h.

Referenced by yaze::zelda3::DiffGfxGroups().

◆ palettesets

bool yaze::zelda3::GfxGroupDiff::palettesets = false

Definition at line 170 of file game_data.h.

Referenced by yaze::zelda3::DiffGfxGroups().

◆ changed_bytes

int yaze::zelda3::GfxGroupDiff::changed_bytes = 0

Definition at line 171 of file game_data.h.

Referenced by any(), and yaze::zelda3::DiffGfxGroups().


The documentation for this struct was generated from the following file: