Which gfx group tables in data differ from the bytes in rom.
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#include <game_data.h>
Public Member Functions | |
| bool | any () const |
Public Attributes | |
| bool | main_blocksets = false |
| bool | room_blocksets = false |
| bool | spritesets = false |
| bool | palettesets = false |
| int | changed_bytes = 0 |
Which gfx group tables in data differ from the bytes in rom.
Definition at line 166 of file game_data.h.
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inline |
Definition at line 173 of file game_data.h.
References changed_bytes.
| bool yaze::zelda3::GfxGroupDiff::main_blocksets = false |
Definition at line 167 of file game_data.h.
Referenced by yaze::zelda3::DiffGfxGroups().
| bool yaze::zelda3::GfxGroupDiff::room_blocksets = false |
Definition at line 168 of file game_data.h.
Referenced by yaze::zelda3::DiffGfxGroups().
| bool yaze::zelda3::GfxGroupDiff::spritesets = false |
Definition at line 169 of file game_data.h.
Referenced by yaze::zelda3::DiffGfxGroups().
| bool yaze::zelda3::GfxGroupDiff::palettesets = false |
Definition at line 170 of file game_data.h.
Referenced by yaze::zelda3::DiffGfxGroups().
| int yaze::zelda3::GfxGroupDiff::changed_bytes = 0 |
Definition at line 171 of file game_data.h.
Referenced by any(), and yaze::zelda3::DiffGfxGroups().