yaze 0.3.2
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yaze::zelda3::CutsceneActor Struct Reference

#include <cutscene_shot.h>

Public Member Functions

bool operator== (const CutsceneActor &) const =default
 

Public Attributes

int sprite = 0
 
int x = 0
 
int y = 0
 
int facing = 0
 
std::string note
 

Detailed Description

Definition at line 16 of file cutscene_shot.h.

Member Function Documentation

◆ operator==()

bool yaze::zelda3::CutsceneActor::operator== ( const CutsceneActor & ) const
default

Member Data Documentation

◆ sprite

int yaze::zelda3::CutsceneActor::sprite = 0

Definition at line 17 of file cutscene_shot.h.

Referenced by yaze::zelda3::ParseCutsceneShots().

◆ x

int yaze::zelda3::CutsceneActor::x = 0

Definition at line 18 of file cutscene_shot.h.

Referenced by yaze::zelda3::ParseCutsceneShots().

◆ y

int yaze::zelda3::CutsceneActor::y = 0

Definition at line 19 of file cutscene_shot.h.

Referenced by yaze::zelda3::ParseCutsceneShots().

◆ facing

int yaze::zelda3::CutsceneActor::facing = 0

Definition at line 20 of file cutscene_shot.h.

Referenced by yaze::zelda3::ParseCutsceneShots().

◆ note

std::string yaze::zelda3::CutsceneActor::note

Definition at line 21 of file cutscene_shot.h.

Referenced by yaze::zelda3::ParseCutsceneShots().


The documentation for this struct was generated from the following file: