#include <cutscene_shot.h>
Public Member Functions | |
| bool | operator== (const CutsceneActor &) const =default |
Public Attributes | |
| int | sprite = 0 |
| int | x = 0 |
| int | y = 0 |
| int | facing = 0 |
| std::string | note |
Definition at line 16 of file cutscene_shot.h.
|
default |
| int yaze::zelda3::CutsceneActor::sprite = 0 |
Definition at line 17 of file cutscene_shot.h.
Referenced by yaze::zelda3::ParseCutsceneShots().
| int yaze::zelda3::CutsceneActor::x = 0 |
Definition at line 18 of file cutscene_shot.h.
Referenced by yaze::zelda3::ParseCutsceneShots().
| int yaze::zelda3::CutsceneActor::y = 0 |
Definition at line 19 of file cutscene_shot.h.
Referenced by yaze::zelda3::ParseCutsceneShots().
| int yaze::zelda3::CutsceneActor::facing = 0 |
Definition at line 20 of file cutscene_shot.h.
Referenced by yaze::zelda3::ParseCutsceneShots().
| std::string yaze::zelda3::CutsceneActor::note |
Definition at line 21 of file cutscene_shot.h.
Referenced by yaze::zelda3::ParseCutsceneShots().