yaze 0.3.2
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yaze::editor::DungeonEntranceCameraState Struct Reference

#include <dungeon_entrance_camera.h>

Public Member Functions

bool operator== (const DungeonEntranceCameraState &) const =default
 

Public Attributes

DungeonEntranceRecordKind kind = DungeonEntranceRecordKind::kRegularEntrance
 
int room_id = -1
 
uint16_t player_x = 0
 
uint16_t player_y = 0
 
uint16_t camera_x = 0
 
uint16_t camera_y = 0
 
uint16_t trigger_x = 0
 
uint16_t trigger_y = 0
 
std::array< uint8_t, 8 > boundaries {}
 
uint8_t quadrant = 0
 
bool dirty = false
 

Detailed Description

Definition at line 21 of file dungeon_entrance_camera.h.

Member Function Documentation

◆ operator==()

bool yaze::editor::DungeonEntranceCameraState::operator== ( const DungeonEntranceCameraState & ) const
default

Member Data Documentation

◆ kind

◆ room_id

int yaze::editor::DungeonEntranceCameraState::room_id = -1

◆ player_x

uint16_t yaze::editor::DungeonEntranceCameraState::player_x = 0

◆ player_y

uint16_t yaze::editor::DungeonEntranceCameraState::player_y = 0

◆ camera_x

◆ camera_y

◆ trigger_x

◆ trigger_y

◆ boundaries

◆ quadrant

◆ dirty

bool yaze::editor::DungeonEntranceCameraState::dirty = false

The documentation for this struct was generated from the following file: