1#ifndef YAZE_ZELDA3_DUNGEON_PIT_DAMAGE_TABLE_H_
2#define YAZE_ZELDA3_DUNGEON_PIT_DAMAGE_TABLE_H_
7#include "absl/status/status.h"
22 bool Contains(uint16_t room_id)
const;
24 absl::Status
ReplaceRoomId(uint16_t old_room_id, uint16_t new_room_id);
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
void SetRoomIds(std::vector< uint16_t > room_ids)
static absl::Status LoadFromRom(Rom *rom, PitDamageTable *out)
const std::vector< uint16_t > & room_ids() const
absl::Status ReplaceRoomId(uint16_t old_room_id, uint16_t new_room_id)
bool Contains(uint16_t room_id) const
std::vector< uint16_t > room_ids_
absl::Status SaveToRom(Rom *rom) const