1#ifndef YAZE_CORE_DUNGEON_STREAM_LAYOUT_ADAPTER_H_
2#define YAZE_CORE_DUNGEON_STREAM_LAYOUT_ADAPTER_H_
4#include "absl/status/statusor.h"
DungeonStreamType
Dungeon stream kinds with allocator layouts in the hack manifest.
absl::StatusOr< zelda3::DungeonStreamLayout > ToDungeonStreamAllocatorLayout(DungeonStreamType stream_type, const DungeonStreamLayout &manifest_layout)