#include <cstdint>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::DungeonStreamPcRange |
| struct | yaze::zelda3::DungeonStreamLayout |
| struct | yaze::zelda3::DungeonStreamIssue |
| struct | yaze::zelda3::DungeonStreamRecord |
| struct | yaze::zelda3::DungeonStreamAliasGroup |
| struct | yaze::zelda3::DungeonStreamOverlap |
| struct | yaze::zelda3::DungeonStreamInventory |
| struct | yaze::zelda3::DungeonStreamReplacement |
| struct | yaze::zelda3::DungeonStreamWrite |
| struct | yaze::zelda3::DungeonStreamWritePlan |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| absl::StatusOr< DungeonStreamInventory > | yaze::zelda3::InventoryDungeonStreams (const Rom &rom, const DungeonStreamLayout &requested_layout) |
| absl::StatusOr< DungeonStreamWritePlan > | yaze::zelda3::PlanDungeonStreamWrites (const DungeonStreamInventory &inventory, const std::vector< DungeonStreamReplacement > &requested_replacements) |
| absl::StatusOr< DungeonStreamWritePlan > | yaze::zelda3::PlanDungeonStreamRepack (const DungeonStreamInventory &inventory, const std::vector< DungeonStreamReplacement > &requested_replacements) |
| absl::Status | yaze::zelda3::ApplyDungeonStreamWritePlan (Rom *rom, const DungeonStreamWritePlan &plan) |