yaze 0.3.2
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dungeon_stream_allocator.h File Reference
#include <cstdint>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"

Go to the source code of this file.

Classes

struct  yaze::zelda3::DungeonStreamPcRange
 
struct  yaze::zelda3::DungeonStreamLayout
 
struct  yaze::zelda3::DungeonStreamIssue
 
struct  yaze::zelda3::DungeonStreamRecord
 
struct  yaze::zelda3::DungeonStreamAliasGroup
 
struct  yaze::zelda3::DungeonStreamOverlap
 
struct  yaze::zelda3::DungeonStreamInventory
 
struct  yaze::zelda3::DungeonStreamReplacement
 
struct  yaze::zelda3::DungeonStreamWrite
 
struct  yaze::zelda3::DungeonStreamWritePlan
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Enumerations

enum class  yaze::zelda3::DungeonStreamKind { yaze::zelda3::kObject , yaze::zelda3::kSprite , yaze::zelda3::kPotItem }
 
enum class  yaze::zelda3::DungeonPointerEncoding { yaze::zelda3::kLong24 , yaze::zelda3::kFixedBank16 }
 
enum class  yaze::zelda3::DungeonStreamIssueCode { yaze::zelda3::kInvalidPointer , yaze::zelda3::kPointerOutsideDataRanges , yaze::zelda3::kMalformedStream }
 
enum class  yaze::zelda3::DungeonStreamOverlapKind { yaze::zelda3::kSuffix , yaze::zelda3::kInterior }
 
enum class  yaze::zelda3::DungeonStreamWriteMode { yaze::zelda3::kCopyOnWrite , yaze::zelda3::kRepackAll }
 

Functions

absl::StatusOr< DungeonStreamInventoryyaze::zelda3::InventoryDungeonStreams (const Rom &rom, const DungeonStreamLayout &requested_layout)
 
absl::StatusOr< DungeonStreamWritePlanyaze::zelda3::PlanDungeonStreamWrites (const DungeonStreamInventory &inventory, const std::vector< DungeonStreamReplacement > &requested_replacements)
 
absl::StatusOr< DungeonStreamWritePlanyaze::zelda3::PlanDungeonStreamRepack (const DungeonStreamInventory &inventory, const std::vector< DungeonStreamReplacement > &requested_replacements)
 
absl::Status yaze::zelda3::ApplyDungeonStreamWritePlan (Rom *rom, const DungeonStreamWritePlan &plan)