yaze 0.3.2
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yaze::editor::DungeonEditorV2::SaveTransactionSnapshot Struct Reference

Public Attributes

std::vector< std::pair< int, zelda3::Room::SaveDirtySnapshot > > room_states
 
std::array< bool, zelda3::kNumDungeonEntranceSlotsentrance_dirty_states {}
 
std::array< bool, zelda3::kNumDungeonSpawnPointsspawn_dirty_states {}
 
bool has_pit_damage_table = false
 
bool pit_damage_dirty = false
 
bool has_palette_transaction = false
 

Detailed Description

Definition at line 323 of file dungeon_editor_v2.h.

Member Data Documentation

◆ room_states

std::vector<std::pair<int, zelda3::Room::SaveDirtySnapshot> > yaze::editor::DungeonEditorV2::SaveTransactionSnapshot::room_states

◆ entrance_dirty_states

std::array<bool, zelda3::kNumDungeonEntranceSlots> yaze::editor::DungeonEditorV2::SaveTransactionSnapshot::entrance_dirty_states {}

◆ spawn_dirty_states

std::array<bool, zelda3::kNumDungeonSpawnPoints> yaze::editor::DungeonEditorV2::SaveTransactionSnapshot::spawn_dirty_states {}

◆ has_pit_damage_table

bool yaze::editor::DungeonEditorV2::SaveTransactionSnapshot::has_pit_damage_table = false

◆ pit_damage_dirty

bool yaze::editor::DungeonEditorV2::SaveTransactionSnapshot::pit_damage_dirty = false

◆ has_palette_transaction

bool yaze::editor::DungeonEditorV2::SaveTransactionSnapshot::has_palette_transaction = false

The documentation for this struct was generated from the following file: