#include <atomic>#include <cstddef>#include <functional>#include <memory>#include <optional>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/strings/string_view.h"#include "app/editor/agent/agent_ui_controller.h"#include "app/editor/code/project_file_editor.h"#include "app/editor/core/content_registry.h"#include "app/editor/core/editor_context.h"#include "app/editor/core/event_bus.h"#include "app/editor/editor.h"#include "app/editor/layout/layout_coordinator.h"#include "app/editor/layout/layout_manager.h"#include "app/editor/layout/window_delegate.h"#include "app/editor/menu/activity_bar.h"#include "app/editor/menu/menu_builder.h"#include "app/editor/menu/menu_orchestrator.h"#include "app/editor/menu/right_drawer_manager.h"#include "app/editor/menu/status_bar.h"#include "app/editor/session_types.h"#include "app/editor/shell/coordinator/ui_coordinator.h"#include "app/editor/shell/coordinator/welcome_screen.h"#include "app/editor/shell/coordinator/workspace_manager.h"#include "app/editor/shell/feedback/popup_manager.h"#include "app/editor/shell/feedback/toast_manager.h"#include "app/editor/shell/windows/dashboard_panel.h"#include "app/editor/shell/windows/project_management_panel.h"#include "app/editor/shell/windows/selection_properties_panel.h"#include "app/editor/system/editor_activator.h"#include "app/editor/system/editor_manager_interfaces.h"#include "app/editor/system/editor_registry.h"#include "app/editor/system/panel_host.h"#include "app/editor/system/project_workflow_status.h"#include "app/editor/system/proposal_drawer.h"#include "app/editor/system/session/background_command_task.h"#include "app/editor/system/session/project_manager.h"#include "app/editor/system/session/rom_file_manager.h"#include "app/editor/system/session/rom_lifecycle_manager.h"#include "app/editor/system/session/session_coordinator.h"#include "app/editor/system/session/user_settings.h"#include "app/editor/system/workspace/workspace_window_manager.h"#include "app/editor/ui/rom_load_options_dialog.h"#include "app/emu/emulator.h"#include "app/startup_flags.h"#include "core/project.h"#include "core/version_manager.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "util/log.h"#include "yaze_config.h"#include "zelda3/overworld/overworld.h"Go to the source code of this file.
Classes | |
| class | yaze::editor::EditorManager |
| The EditorManager controls the main editor window and manages the various editor classes. More... | |
| struct | yaze::editor::EditorManager::UiSyncState |
| struct | yaze::editor::EditorManager::PendingProjectRomSelection |
| struct | yaze::editor::EditorManager::PendingUnsavedSessionAction |
| struct | yaze::editor::EditorManager::PendingRomSave |
| class | yaze::editor::EditorManager::SessionScope |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::workflow |
Macros | |
| #define | IMGUI_DEFINE_MATH_OPERATORS |
Functions | |
| std::optional< EditorType > | yaze::editor::ParseEditorTypeFromString (absl::string_view name) |
| #define IMGUI_DEFINE_MATH_OPERATORS |
Definition at line 4 of file editor_manager.h.