#include "app/editor/dungeon/inspectors/dungeon_connection_editor.h"#include <algorithm>#include <string>#include "app/editor/dungeon/dungeon_canvas_viewer.h"#include "app/editor/dungeon/dungeon_connection_edit.h"#include "app/gui/automation/widget_auto_register.h"#include "imgui/imgui.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_connection_editor.cc} |
Functions | |
| void | yaze::editor::anonymous_namespace{dungeon_connection_editor.cc}::DrawEndpoint (const char *label, int room_id, const zelda3::Room::Door &proposed, const zelda3::Room::Door *existing) |
| void | yaze::editor::anonymous_namespace{dungeon_connection_editor.cc}::OpenTarget (DungeonCanvasViewer &viewer, const DungeonConnectionPlan &plan, const std::function< void(int, size_t)> &jump_to_reciprocal) |
| void | yaze::editor::DrawDungeonConnectionEditor (DungeonCanvasViewer &viewer, size_t door_index, const std::function< void(int, size_t)> &jump_to_reciprocal) |