#include "app/editor/dungeon/dungeon_editor_v2.h"#include <algorithm>#include <optional>#include "app/editor/system/session/hack_manifest_save_validation.h"#include "util/macro.h"#include "zelda3/dungeon/chest_edit.h"#include "zelda3/dungeon/dungeon_limits.h"#include "zelda3/dungeon/object_dimensions.h"Go to the source code of this file.
Classes | |
| class | yaze::editor::anonymous_namespace{dungeon_editor_v2_chest_edits.cc}::ChestContentsAction |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_editor_v2_chest_edits.cc} |
Functions | |
| std::optional< size_t > | yaze::editor::anonymous_namespace{dungeon_editor_v2_chest_edits.cc}::ObjectForChest (const zelda3::Room &room, size_t chest) |
| bool | yaze::editor::anonymous_namespace{dungeon_editor_v2_chest_edits.cc}::SameSpecialObjects (const std::vector< zelda3::RoomObject > &before, const std::vector< zelda3::RoomObject > &after, zelda3::ObjectOption option) |
| std::vector< std::optional< size_t > > | yaze::editor::anonymous_namespace{dungeon_editor_v2_chest_edits.cc}::ObjectOrigins (size_t count) |