#include "app/editor/dungeon/ui/minecart/minecart_collision_tool.h"#include "app/editor/dungeon/dungeon_canvas_transform.h"#include "app/gui/canvas/canvas_types.h"#include "app/gui/core/agent_theme.h"#include "imgui/imgui.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{minecart_collision_tool.cc} |
Functions | |
| bool | yaze::editor::anonymous_namespace{minecart_collision_tool.cc}::IsStop (uint8_t value) |
| bool | yaze::editor::anonymous_namespace{minecart_collision_tool.cc}::IsSwitch (uint8_t value) |
| bool | yaze::editor::anonymous_namespace{minecart_collision_tool.cc}::IsRail (uint8_t value) |
| absl::StatusOr< zelda3::CustomCollisionMap > | yaze::editor::PreviewMinecartCollisionStamp (const zelda3::CustomCollisionMap &before, const MinecartCollisionStamp &stamp) |