#include <array>
#include <cstdint>
#include <map>
#include <optional>
#include <string>
#include <vector>
#include "app/editor/graphics/graphics_editor_state.h"
#include "app/editor/graphics/usage_preview.h"
#include "app/gfx/core/bitmap.h"
#include "rom/rom.h"
#include "zelda3/game_data.h"
#include "zelda3/gfx_sheet_inventory.h"
Go to the source code of this file.
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| class | yaze::editor::UsagePreviewView |
| | Shows how the game uses the current graphics sheet while it is edited: a room that loads it, a sprite animation drawn from it, and the tile16s that use the selected 8x8 tile. More...
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| namespace | yaze |
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| namespace | yaze::editor |
| | Editors are the view controllers for the application.
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