#include "app/editor/overworld/entity/entity_workbench.h"#include "app/editor/core/panel_registration.h"#include "app/editor/overworld/entity.h"#include "app/editor/overworld/entity/entity_mutation_service.h"#include "app/editor/overworld/panels/overworld_panel_access.h"#include "app/gui/core/popup_id.h"#include "imgui/imgui.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{entity_workbench.cc} |
Functions | |
| const char * | yaze::editor::anonymous_namespace{entity_workbench.cc}::GetEntityTypeLabel (zelda3::GameEntity::EntityType type) |
| yaze::editor::REGISTER_PANEL (OverworldEntityWorkbench) | |