#include "cli/handlers/graphics/graphics_context_commands.h"#include "absl/strings/str_format.h"#include "core/project.h"#include "util/hex.h"#include "util/macro.h"#include "zelda3/dungeon/room.h"#include "zelda3/game_data.h"#include "zelda3/graphics/resolved_graphics_context.h"#include "zelda3/overworld/overworld_map.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::cli |
| namespace | yaze::cli::anonymous_namespace{graphics_context_commands.cc} |
Functions | |
| absl::StatusOr< int > | yaze::cli::anonymous_namespace{graphics_context_commands.cc}::ParseId (const resources::ArgumentParser &parser, const char *flag, int limit) |
| zelda3::GraphicsContextIdentity | yaze::cli::anonymous_namespace{graphics_context_commands.cc}::IdentityFor (const project::YazeProject *project) |