1#ifndef YAZE_APP_EDITOR_DUNGEON_INSPECTORS_OBJECT_EDITOR_CONTENT_H_
2#define YAZE_APP_EDITOR_DUNGEON_INSPECTORS_OBJECT_EDITOR_CONTENT_H_
19 std::shared_ptr<zelda3::DungeonObjectEditor> object_editor =
nullptr);
21 std::string
GetId()
const override {
return "dungeon.object_editor"; }
28 void Draw(
bool* p_open)
override;
std::string GetEditorCategory() const override
Editor category this panel belongs to.
void Draw(bool *p_open) override
Draw the panel content.
DungeonCanvasViewer * ResolveCanvasViewer()
void HandleKeyboardShortcuts()
std::function< DungeonCanvasViewer *()> canvas_viewer_provider_
void DuplicateSelectedObjects()
void DeselectAllObjects()
void DrawSelectionActions()
void CycleObjectSelection(int direction)
void DrawKeyboardShortcutHelp()
void NudgeSelectedObjects(int dx, int dy)
void SetCanvasViewerProvider(std::function< DungeonCanvasViewer *()> provider)
ObjectEditorContent(std::shared_ptr< zelda3::DungeonObjectEditor > object_editor=nullptr)
void DrawSelectionSummary()
void ScrollToObject(size_t index)
void SetCanvasViewer(DungeonCanvasViewer *viewer)
std::string GetId() const override
Unique identifier for this panel.
size_t cached_selection_count_
std::string GetDisplayName() const override
Human-readable name shown in menus and title bars.
DungeonCanvasViewer * canvas_viewer_
bool selection_callbacks_setup_
void SetupSelectionCallbacks()
void SetCurrentRoom(int room_id)
void OnSelectionChanged()
std::string GetIcon() const override
Material Design icon for this panel.
int GetPriority() const override
Get display priority for menu ordering.
void DeleteSelectedObjects()
void CopySelectedObjects()
std::shared_ptr< zelda3::DungeonObjectEditor > object_editor_
float GetPreferredWidth() const override
Get preferred width for this panel (optional)
void DrawSelectedObjectInfo()
Base interface for all logical window content components.
Editors are the view controllers for the application.