yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_canvas_room_chrome.cc File Reference
#include "app/editor/dungeon/inspectors/dungeon_destination_editor.h"
#include "dungeon_canvas_viewer.h"
#include "util/i18n/tr.h"
#include <algorithm>
#include <cstdint>
#include <initializer_list>
#include <optional>
#include <string>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/editor/dungeon/dungeon_overlay_controls.h"
#include "app/editor/dungeon/dungeon_project_labels.h"
#include "app/editor/dungeon/dungeon_room_edit.h"
#include "app/editor/dungeon/dungeon_room_property_controls.h"
#include "app/editor/dungeon/dungeon_room_selector.h"
#include "app/editor/dungeon/inspectors/dungeon_chest_editor.h"
#include "app/gui/animation/animator.h"
#include "app/gui/automation/widget_auto_register.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/input.h"
#include "app/gui/core/layout_helpers.h"
#include "app/gui/core/style_guard.h"
#include "app/gui/core/theme_manager.h"
#include "app/gui/core/ui_config.h"
#include "app/gui/widgets/themed_widgets.h"
#include "imgui/imgui.h"
#include "util/log.h"
#include "util/macro.h"
#include "zelda3/dungeon/dungeon_rom_addresses.h"
#include "zelda3/zelda3_labels.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_canvas_room_chrome.cc}
 

Functions

const char * yaze::editor::anonymous_namespace{dungeon_canvas_room_chrome.cc}::GetBg2ModeName (int value)
 
const char * yaze::editor::anonymous_namespace{dungeon_canvas_room_chrome.cc}::GetCollisionName (int value)
 
std::string yaze::editor::anonymous_namespace{dungeon_canvas_room_chrome.cc}::GetLayer2ModeName (int value)
 
void yaze::editor::DrawDungeonRoomPropertyFields (DungeonCanvasViewer &viewer, zelda3::Room &room, int room_id, RoomPropertyLayout layout)