#include "app/editor/dungeon/inspectors/dungeon_destination_editor.h"#include "dungeon_canvas_viewer.h"#include "util/i18n/tr.h"#include <algorithm>#include <cstdint>#include <initializer_list>#include <optional>#include <string>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "app/editor/dungeon/dungeon_overlay_controls.h"#include "app/editor/dungeon/dungeon_project_labels.h"#include "app/editor/dungeon/dungeon_room_edit.h"#include "app/editor/dungeon/dungeon_room_property_controls.h"#include "app/editor/dungeon/dungeon_room_selector.h"#include "app/editor/dungeon/inspectors/dungeon_chest_editor.h"#include "app/gui/animation/animator.h"#include "app/gui/automation/widget_auto_register.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "app/gui/core/layout_helpers.h"#include "app/gui/core/style_guard.h"#include "app/gui/core/theme_manager.h"#include "app/gui/core/ui_config.h"#include "app/gui/widgets/themed_widgets.h"#include "imgui/imgui.h"#include "util/log.h"#include "util/macro.h"#include "zelda3/dungeon/dungeon_rom_addresses.h"#include "zelda3/zelda3_labels.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_canvas_room_chrome.cc} |
Functions | |
| const char * | yaze::editor::anonymous_namespace{dungeon_canvas_room_chrome.cc}::GetBg2ModeName (int value) |
| const char * | yaze::editor::anonymous_namespace{dungeon_canvas_room_chrome.cc}::GetCollisionName (int value) |
| std::string | yaze::editor::anonymous_namespace{dungeon_canvas_room_chrome.cc}::GetLayer2ModeName (int value) |
| void | yaze::editor::DrawDungeonRoomPropertyFields (DungeonCanvasViewer &viewer, zelda3::Room &room, int room_id, RoomPropertyLayout layout) |