yaze 0.3.2
Link to the Past ROM Editor
 
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screen_menu_tilemap_editor.h File Reference
#include <array>
#include <cstdint>
#include <string>
#include <vector>
#include "app/gfx/core/bitmap.h"
#include "app/gfx/types/snes_color.h"
#include "app/gui/canvas/canvas.h"
#include "app/gui/layout/adaptive_sheet_layout.h"
#include "app/gui/widgets/tile_selector_widget.h"
#include "app/platform/sdl_compat.h"
#include "imgui/imgui.h"
#include "rom/rom.h"
#include "zelda3/game_data.h"
#include "zelda3/screen/menu_tilemap.h"
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Classes

class  yaze::editor::MenuTilemapEditorUI
 Self-contained ImGui UI for editing a single Oracle-of-Secrets- style 2bpp BG3 menu tilemap file, with a live preview rendered from real CHR + palette sources. More...
 
struct  yaze::editor::MenuTilemapEditorUI::FileListEntry
 

Namespaces

namespace  yaze
 
namespace  yaze::project
 
namespace  yaze::editor
 Editors are the view controllers for the application.