#include <array>#include <cstdint>#include <string>#include <vector>#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_color.h"#include "app/gui/canvas/canvas.h"#include "app/gui/layout/adaptive_sheet_layout.h"#include "app/gui/widgets/tile_selector_widget.h"#include "app/platform/sdl_compat.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "zelda3/game_data.h"#include "zelda3/screen/menu_tilemap.h"
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Classes | |
| class | yaze::editor::MenuTilemapEditorUI |
| Self-contained ImGui UI for editing a single Oracle-of-Secrets- style 2bpp BG3 menu tilemap file, with a live preview rendered from real CHR + palette sources. More... | |
| struct | yaze::editor::MenuTilemapEditorUI::FileListEntry |
Namespaces | |
| namespace | yaze |
| namespace | yaze::project |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |