#include <algorithm>#include <array>#include <cstdint>#include <string>#include <vector>#include "app/gfx/types/snes_tile.h"#include "rom/rom.h"#include "zelda3/overworld/overworld.h"
Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::SpecialEntranceRow |
| struct | yaze::zelda3::SpecialEntranceMatch |
| struct | yaze::zelda3::SpecialEntranceInspection |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| SpecialEntranceInspection | yaze::zelda3::InspectSpecialEntrances (const Rom &rom, Overworld &overworld, int map_id) |