#include "app/editor/dungeon/inspectors/dungeon_chest_editor.h"
#include <algorithm>
#include <optional>
#include <string>
#include <string_view>
#include "absl/strings/ascii.h"
#include "absl/strings/match.h"
#include "absl/strings/str_format.h"
#include "app/editor/dungeon/dungeon_canvas_viewer.h"
#include "app/gui/automation/widget_auto_register.h"
#include "app/gui/core/input.h"
#include "core/project.h"
#include "imgui/imgui.h"
#include "zelda3/dungeon/chest_edit.h"
#include "zelda3/dungeon/dungeon_limits.h"
#include "zelda3/dungeon/object_dimensions.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/resource_labels.h"
#include "zelda3/zelda3_labels.h"
Go to the source code of this file.
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| std::string | yaze::editor::anonymous_namespace{dungeon_chest_editor.cc}::ItemPreview (uint8_t item_id, const project::YazeProject *project) |
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| void | yaze::editor::anonymous_namespace{dungeon_chest_editor.cc}::ApplyEdit (DungeonCanvasViewer &viewer, DungeonChestEditorState &state, int room_id, size_t index, uint8_t item_id, bool big_chest) |
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| std::optional< size_t > | yaze::editor::anonymous_namespace{dungeon_chest_editor.cc}::FindChestObject (const zelda3::Room &room, size_t ordinal) |
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| void | yaze::editor::anonymous_namespace{dungeon_chest_editor.cc}::DrawChestPlacement (int room_id, bool has_mapping, DungeonCanvasViewer &viewer, DungeonChestEditorState &state) |
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| bool | yaze::editor::anonymous_namespace{dungeon_chest_editor.cc}::DrawChestActions (int room_id, size_t index, bool has_mapping, zelda3::Room &room, DungeonCanvasViewer &viewer, DungeonChestEditorState &state) |
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| void | yaze::editor::anonymous_namespace{dungeon_chest_editor.cc}::DrawItemChoice (int room_id, size_t index, const chest_data chest, DungeonCanvasViewer &viewer, DungeonChestEditorState &state) |
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| std::string | yaze::editor::GetDungeonChestItemLabel (uint8_t item_id) |
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| std::string | yaze::editor::GetDungeonChestItemLabel (uint8_t item_id, const project::YazeProject *project) |
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| void | yaze::editor::DrawDungeonChestEditor (int room_id, zelda3::Room &room, DungeonCanvasViewer &viewer) |
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