yaze 0.3.2
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minecart_collision_tool.h File Reference
#include <functional>
#include <string>
#include "absl/status/statusor.h"
#include "zelda3/dungeon/custom_collision.h"
Include dependency graph for minecart_collision_tool.h:
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Classes

struct  yaze::editor::MinecartCollisionStamp
 
class  yaze::editor::MinecartCollisionTool
 

Namespaces

namespace  yaze
 
namespace  yaze::gui
 Graphical User Interface (GUI) components for the application.
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Typedefs

using yaze::editor::MinecartCollisionApply
 

Functions

absl::StatusOr< zelda3::CustomCollisionMap > yaze::editor::PreviewMinecartCollisionStamp (const zelda3::CustomCollisionMap &before, const MinecartCollisionStamp &stamp)