#include <functional>#include <string>#include "absl/status/statusor.h"#include "zelda3/dungeon/custom_collision.h"

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Classes | |
| struct | yaze::editor::MinecartCollisionStamp |
| class | yaze::editor::MinecartCollisionTool |
Namespaces | |
| namespace | yaze |
| namespace | yaze::gui |
| Graphical User Interface (GUI) components for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Typedefs | |
| using | yaze::editor::MinecartCollisionApply |
Functions | |
| absl::StatusOr< zelda3::CustomCollisionMap > | yaze::editor::PreviewMinecartCollisionStamp (const zelda3::CustomCollisionMap &before, const MinecartCollisionStamp &stamp) |