yaze 0.3.2
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dungeon_stream_plan_commands.cc File Reference
#include "cli/handlers/game/dungeon_stream_plan_commands.h"
#include <cstdint>
#include <map>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "core/dungeon_stream_layout_adapter.h"
#include "core/hack_manifest.h"
#include "rom/rom.h"
#include "util/macro.h"
#include "zelda3/dungeon/dungeon_stream_allocator.h"

Go to the source code of this file.

Classes

struct  yaze::cli::handlers::anonymous_namespace{dungeon_stream_plan_commands.cc}::StreamSelection
 
struct  yaze::cli::handlers::anonymous_namespace{dungeon_stream_plan_commands.cc}::UniqueStream
 

Namespaces

namespace  yaze
 
namespace  yaze::cli
 Namespace for the command line interface.
 
namespace  yaze::cli::handlers
 
namespace  yaze::cli::handlers::anonymous_namespace{dungeon_stream_plan_commands.cc}
 

Functions

absl::StatusOr< StreamSelectionyaze::cli::handlers::anonymous_namespace{dungeon_stream_plan_commands.cc}::ParseStreamSelection (const std::string &kind)
 
const char * yaze::cli::handlers::anonymous_namespace{dungeon_stream_plan_commands.cc}::PointerEncodingName (core::DungeonPointerEncoding encoding)
 
const char * yaze::cli::handlers::anonymous_namespace{dungeon_stream_plan_commands.cc}::WriteStrategyName (core::DungeonWriteStrategy strategy)
 
const char * yaze::cli::handlers::anonymous_namespace{dungeon_stream_plan_commands.cc}::IssueCodeName (zelda3::DungeonStreamIssueCode code)
 
const char * yaze::cli::handlers::anonymous_namespace{dungeon_stream_plan_commands.cc}::OverlapKindName (zelda3::DungeonStreamOverlapKind kind)
 
uint64_t yaze::cli::handlers::anonymous_namespace{dungeon_stream_plan_commands.cc}::SumIntervalBytes (const std::vector< zelda3::DungeonStreamPcRange > &intervals)
 
void yaze::cli::handlers::anonymous_namespace{dungeon_stream_plan_commands.cc}::AddRoomIds (resources::OutputFormatter &formatter, const std::vector< uint32_t > &room_ids)
 
void yaze::cli::handlers::anonymous_namespace{dungeon_stream_plan_commands.cc}::AddIntervals (resources::OutputFormatter &formatter, const std::string &name, const std::vector< zelda3::DungeonStreamPcRange > &intervals)