yaze 0.3.2
Link to the Past ROM Editor
 
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controller.h
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1#ifndef YAZE_APP_CORE_CONTROLLER_H
2#define YAZE_APP_CORE_CONTROLLER_H
3
5
6#include <chrono>
7#include <memory>
8#include <mutex>
9#include <queue>
10#include <utility>
11
12#include "absl/status/status.h"
17#include "rom/rom.h"
18
19int main(int argc, char** argv);
20
21namespace yaze {
22
23class CanvasAutomationServiceImpl;
24
25namespace test {
26struct ScreenshotArtifact;
27}
28
36 public:
38 std::string preferred_path;
39 std::string window_title;
41 bool reveal_to_user = false;
42 std::function<void(absl::StatusOr<test::ScreenshotArtifact>)> callback;
43 };
44
45 bool IsActive() const { return active_; }
46 absl::Status OnEntry(std::string filename = "");
47 void OnInput();
48 absl::Status OnLoad();
49 void DoRender() const;
50 void OnExit();
51
52 // Defer a screenshot capture to the next render frame (thread-safe)
53 void RequestScreenshot(const ScreenshotRequest& request);
54
55 // Set startup editor and cards from command-line flags
56 void SetStartupEditor(const std::string& editor_name,
57 const std::string& cards);
58
59 // Window visibility control (for service mode)
60 void ShowWindow() {
62 window_backend_->ShowWindow();
63 }
64 void HideWindow() {
66 window_backend_->HideWindow();
67 }
68
69 auto window() -> SDL_Window* {
70 return window_backend_ ? window_backend_->GetNativeWindow() : nullptr;
71 }
72 void set_active(bool active) { active_ = active; }
73 auto active() const { return active_; }
78 auto renderer() -> gfx::IRenderer* { return renderer_.get(); }
79
80 // Test-friendly accessors for GUI testing with ImGuiTestEngine
82
83 // Window backend accessor
85
86 // Dependency-injection seam for focused controller event tests.
88 std::unique_ptr<platform::IWindowBackend> window_backend) {
90 }
91
92 // Load a ROM file and initialize all editors for testing
93 // This performs the full initialization flow including LoadAssets()
94 absl::Status LoadRomForTesting(const std::string& rom_path);
95
96#ifdef YAZE_WITH_GRPC
97 void SetCanvasAutomationService(CanvasAutomationServiceImpl* service) {
98 editor_manager_.SetCanvasAutomationService(service);
99 }
100#endif
101
102 private:
103 friend int ::main(int argc, char** argv);
104
105 bool active_ = false;
106 // Idle pacing (see Controller::OnInput): time of the last window event,
107 // whether the window is hidden, and the end of the previous frame.
108 std::chrono::steady_clock::time_point last_event_time_ =
109 std::chrono::steady_clock::now();
110 bool window_hidden_ = false;
111 // Written by DoRender() const.
112 mutable std::chrono::steady_clock::time_point last_frame_end_ =
113 std::chrono::steady_clock::now();
114 std::unique_ptr<platform::IWindowBackend> window_backend_;
116 std::unique_ptr<gfx::IRenderer> renderer_;
117
118 // Thread-safe screenshot queue
119 mutable std::mutex screenshot_mutex_;
120 mutable std::queue<ScreenshotRequest> screenshot_requests_;
121
122 void ProcessScreenshotRequests() const;
123};
124
125} // namespace yaze
126
127#endif // YAZE_APP_CORE_CONTROLLER_H
Main controller for the application.
Definition controller.h:35
platform::IWindowBackend * window_backend()
Definition controller.h:84
auto window() -> SDL_Window *
Definition controller.h:69
std::chrono::steady_clock::time_point last_frame_end_
Definition controller.h:112
editor::EditorManager * editor_manager()
Definition controller.h:81
std::queue< ScreenshotRequest > screenshot_requests_
Definition controller.h:120
auto overworld() -> yaze::zelda3::Overworld *
Definition controller.h:74
auto renderer() -> gfx::IRenderer *
Definition controller.h:78
editor::EditorManager editor_manager_
Definition controller.h:115
absl::Status LoadRomForTesting(const std::string &rom_path)
absl::Status OnEntry(std::string filename="")
std::chrono::steady_clock::time_point last_event_time_
Definition controller.h:108
auto GetCurrentRom() -> Rom *
Definition controller.h:77
void SetStartupEditor(const std::string &editor_name, const std::string &cards)
auto active() const
Definition controller.h:73
std::unique_ptr< platform::IWindowBackend > window_backend_
Definition controller.h:114
void ProcessScreenshotRequests() const
bool IsActive() const
Definition controller.h:45
absl::Status OnLoad()
void SetWindowBackendForTesting(std::unique_ptr< platform::IWindowBackend > window_backend)
Definition controller.h:87
void DoRender() const
void RequestScreenshot(const ScreenshotRequest &request)
std::unique_ptr< gfx::IRenderer > renderer_
Definition controller.h:116
std::mutex screenshot_mutex_
Definition controller.h:119
void set_active(bool active)
Definition controller.h:72
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
Definition rom.h:49
The EditorManager controls the main editor window and manages the various editor classes.
Rom * GetCurrentRom() const override
yaze::zelda3::Overworld * overworld() const
Defines an abstract interface for all rendering operations.
Definition irenderer.h:60
Abstract window backend interface.
Definition iwindow.h:116
int main(int argc, char **argv)
Definition emu.cc:43
SDL2/SDL3 compatibility layer.
std::function< void(absl::StatusOr< test::ScreenshotArtifact >)> callback
Definition controller.h:42
test::ScreenshotFormat format
Definition controller.h:40