yaze 0.3.2
Link to the Past ROM Editor
 
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editor_manager.cc
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1// Related header
2#include "editor_manager.h"
3
4// C system headers
5#include <cctype>
6#include <cstdint>
7#include <cstdio>
8#include <cstring>
9#include <ctime>
10
11// C++ standard library headers
12#include <algorithm>
13#include <chrono>
14#include <cstdlib>
15#include <exception>
16#include <filesystem>
17#include <fstream>
18#include <functional>
19#include <initializer_list>
20#include <memory>
21#include <optional>
22#include <sstream>
23#include <string>
24#include <unordered_set>
25#include <utility>
26#include <vector>
27
28#ifdef __APPLE__
29#include <TargetConditionals.h>
30#endif
31
32// Third-party library headers
33#define IMGUI_DEFINE_MATH_OPERATORS
34#include "absl/status/status.h"
35#include "absl/status/statusor.h"
36#include "absl/strings/ascii.h"
37#include "absl/strings/match.h"
38#include "absl/strings/str_format.h"
39#include "absl/strings/str_join.h"
40#include "absl/strings/str_split.h"
41#include "absl/strings/string_view.h"
42#include "imgui/imgui.h"
43
44// Project headers
45#include "app/application.h"
47#include "app/editor/editor.h"
66#include "app/emu/emulator.h"
72#include "app/gui/core/icons.h"
77#include "app/platform/timing.h"
79#include "core/features.h"
80#include "core/project.h"
81#include "core/rom_settings.h"
90#include "rom/rom.h"
91#include "rom/rom_diff.h"
92#include "rom/transaction.h"
93#include "startup_flags.h"
94#include "util/file_util.h"
96#include "util/log.h"
97#include "util/macro.h"
98#include "util/rom_hash.h"
99#include "yaze_config.h"
105#include "zelda3/game_data.h"
111#include "zelda3/sprite/sprite.h"
112
113// Conditional platform headers
114#ifdef __EMSCRIPTEN__
118#endif
119
120// Conditional test headers
121#ifdef YAZE_ENABLE_TESTING
127#endif
128#ifdef YAZE_ENABLE_GTEST
130#endif
131#ifdef YAZE_WITH_GRPC
133#endif
134
135// Conditional agent UI headers
136#ifdef YAZE_BUILD_AGENT_UI
138#endif
139
140namespace yaze::editor {
141
142namespace {
144 public:
148 delete;
149
151 if (!committed_) {
152 for (auto it = editors_.rbegin(); it != editors_.rend(); ++it) {
153 (*it)->RollbackSaveTransaction();
154 }
155 }
156 }
157
158 absl::Status Begin(Editor* editor) {
159 if (editor == nullptr) {
160 return absl::OkStatus();
161 }
163 editors_.push_back(editor);
164 return absl::OkStatus();
165 }
166
167 void Commit() {
168 for (Editor* editor : editors_) {
169 editor->CommitSaveTransaction();
170 }
171 committed_ = true;
172 }
173
174 private:
175 std::vector<Editor*> editors_;
176 bool committed_ = false;
177};
178
180 std::initializer_list<const char*> keys) {
181 for (const char* key : keys) {
182 if (overrides.addresses.find(key) != overrides.addresses.end()) {
183 return true;
184 }
185 }
186 return false;
187}
188
189bool IsTransientPanelVisibilityId(absl::string_view panel_id) {
190 constexpr absl::string_view kRoomPanelPrefix = "dungeon.room_";
191 if (!absl::StartsWith(panel_id, kRoomPanelPrefix) ||
192 panel_id.size() <= kRoomPanelPrefix.size()) {
193 return false;
194 }
195 for (char ch : panel_id.substr(kRoomPanelPrefix.size())) {
196 if (ch < '0' || ch > '9') {
197 return false;
198 }
199 }
200 return true;
201}
202
203std::string LastNonEmptyLine(const std::string& text) {
204 std::vector<std::string> lines = absl::StrSplit(text, '\n');
205 for (auto it = lines.rbegin(); it != lines.rend(); ++it) {
206 std::string line = std::string(*it);
207 absl::StripAsciiWhitespace(&line);
208 if (!line.empty()) {
209 return line;
210 }
211 }
212 return "";
213}
214
216 ProjectManagementPanel* project_panel,
217 const ProjectWorkflowStatus& status) {
219 if (status_bar != nullptr) {
220 status_bar->SetBuildStatus(status);
221 }
222 if (project_panel != nullptr) {
223 project_panel->SetBuildStatus(status);
224 }
225}
226
228 ProjectManagementPanel* project_panel,
229 const ProjectWorkflowStatus& status) {
231 if (status_bar != nullptr) {
232 status_bar->SetRunStatus(status);
233 }
234 if (project_panel != nullptr) {
235 project_panel->SetRunStatus(status);
236 }
237}
238
239void AppendWorkflowHistoryEntry(const std::string& kind,
240 const ProjectWorkflowStatus& status,
241 const std::string& output_log) {
243 {.kind = kind,
244 .status = status,
245 .output_log = output_log,
246 .timestamp = std::chrono::system_clock::now()});
247}
248
250 return !project.custom_objects_folder.empty() ||
251 !project.custom_object_files.empty();
252}
253
254constexpr int kTrackCustomObjectId = 0x31;
255
257 std::string* warning) {
258 if (project == nullptr) {
259 return false;
260 }
261 if (project->custom_objects_folder.empty()) {
262 return false;
263 }
264 if (project->custom_object_files.find(kTrackCustomObjectId) !=
265 project->custom_object_files.end()) {
266 return false;
267 }
268
269 const auto& defaults =
272 if (defaults.empty()) {
273 return false;
274 }
275
276 project->custom_object_files[kTrackCustomObjectId] = defaults;
277 if (warning != nullptr) {
278 *warning = absl::StrFormat(
279 "Project defines custom_objects_folder but is missing "
280 "custom_object_files[0x%02X]. Seeded default mapping (%d entries).",
281 kTrackCustomObjectId, static_cast<int>(defaults.size()));
282 }
283 return true;
284}
285
286std::vector<std::string> ValidateRomAddressOverrides(
287 const core::RomAddressOverrides& overrides, const Rom& rom) {
288 std::vector<std::string> warnings;
289 if (overrides.addresses.empty()) {
290 return warnings;
291 }
292
293 const auto rom_size = rom.size();
294 auto warn = [&](const std::string& message) {
295 warnings.push_back(message);
296 };
297
298 auto check_range = [&](const std::string& label, uint32_t addr, size_t span) {
299 const size_t addr_size = static_cast<size_t>(addr);
300 if (addr_size >= rom_size || addr_size + span > rom_size) {
301 warn(absl::StrFormat("ROM override '%s' out of range: 0x%X (size 0x%X)",
302 label, addr, rom_size));
303 }
304 };
305
306 for (const auto& [key, value] : overrides.addresses) {
307 check_range(key, value, 1);
308 }
309
312 // Defaults match the Oracle expanded message bank ($2F8000-$2FFFFF).
313 // Kept local to avoid pulling message editor constants into core validation.
314 constexpr uint32_t kExpandedMessageStartDefault = 0x178000;
315 constexpr uint32_t kExpandedMessageEndDefault = 0x17FFFF;
316 const uint32_t start =
318 .value_or(kExpandedMessageStartDefault);
319 const uint32_t end =
321 .value_or(kExpandedMessageEndDefault);
322 if (start >= rom_size || end >= rom_size) {
323 warn(absl::StrFormat(
324 "Expanded message range out of ROM bounds: 0x%X-0x%X", start, end));
325 } else if (end < start) {
326 warn(absl::StrFormat("Expanded message range invalid: 0x%X-0x%X", start,
327 end));
328 }
329 }
330
331 if (auto hook =
333 check_range(core::RomAddressKey::kExpandedMusicHook, *hook, 4);
334 if (*hook < rom_size) {
335 auto opcode = rom.ReadByte(*hook);
336 if (opcode.ok() && opcode.value() != 0x22) {
337 warn(absl::StrFormat(
338 "Expanded music hook at 0x%X is not a JSL opcode (0x%02X)", *hook,
339 opcode.value()));
340 }
341 }
342 }
343
344 if (auto main =
347 }
348
349 if (auto aux = overrides.GetAddress(core::RomAddressKey::kExpandedMusicAux)) {
350 check_range(core::RomAddressKey::kExpandedMusicAux, *aux, 4);
351 }
352
353 if (HasAnyOverride(overrides,
358 const uint32_t marker =
361 const uint32_t magic =
364 check_range("overworld_ptr_marker", marker, 1);
365 if (marker < rom_size) {
366 if (rom.data()[marker] != static_cast<uint8_t>(magic)) {
367 warn(absl::StrFormat(
368 "Overworld expanded pointer marker mismatch at 0x%X: expected "
369 "0x%02X, found 0x%02X",
370 marker, static_cast<uint8_t>(magic), rom.data()[marker]));
371 }
372 }
373 }
374
375 if (HasAnyOverride(overrides,
380 const uint32_t flag_addr =
381 overrides
384 check_range("overworld_entrance_flag_expanded", flag_addr, 1);
385 if (flag_addr < rom_size && rom.data()[flag_addr] == 0xB8) {
386 warn(
387 absl::StrFormat("Overworld entrance flag at 0x%X is still 0xB8 "
388 "(vanilla); expanded entrance tables may be ignored",
389 flag_addr));
390 }
391 }
392
393 return warnings;
394}
395
396std::string StripSessionPrefix(absl::string_view panel_id) {
397 if (panel_id.size() > 2 && panel_id[0] == 's' &&
398 absl::ascii_isdigit(panel_id[1])) {
399 const size_t dot = panel_id.find('.');
400 if (dot != absl::string_view::npos) {
401 return std::string(panel_id.substr(dot + 1));
402 }
403 }
404 return std::string(panel_id);
405}
406
408 namespace fs = std::filesystem;
409
410 std::vector<fs::path> roots;
411 if (const char* home = std::getenv("HOME");
412 home != nullptr && std::strlen(home) > 0) {
413 roots.push_back(fs::path(home) / "src" / "hobby" / "oracle-of-secrets");
414 }
415
416 std::vector<fs::path> candidates;
417 std::unordered_set<std::string> seen;
418 auto add_candidate = [&](const fs::path& path) {
419 std::error_code ec;
420 if (!fs::exists(path, ec) || ec) {
421 return;
422 }
423 std::string ext = path.extension().string();
424 absl::AsciiStrToLower(&ext);
425 if (ext != ".yaze" && ext != ".yazeproj") {
426 return;
427 }
428 const std::string normalized = fs::weakly_canonical(path, ec).string();
429 const std::string key = normalized.empty() ? path.string() : normalized;
430 if (key.empty() || seen.count(key) > 0) {
431 return;
432 }
433 seen.insert(key);
434 candidates.push_back(path);
435 };
436
437 for (const auto& root : roots) {
438 std::error_code ec;
439 if (!fs::exists(root, ec) || ec) {
440 continue;
441 }
442
443 // Priority candidates first.
444 add_candidate(root / "Oracle-of-Secrets.yaze");
445 add_candidate(root / "Oracle of Secrets.yaze");
446 add_candidate(root / "Oracle-of-Secrets.yazeproj");
447 add_candidate(root / "Oracle of Secrets.yazeproj");
448 add_candidate(root / "Roms" / "Oracle of Secrets.yaze");
449
450 // Also detect additional local project files nearby.
451 fs::recursive_directory_iterator it(
452 root, fs::directory_options::skip_permission_denied, ec);
453 fs::recursive_directory_iterator end;
454 if (ec) {
455 continue;
456 }
457 for (; it != end; it.increment(ec)) {
458 if (ec) {
459 ec.clear();
460 continue;
461 }
462 if (it.depth() > 2) {
463 it.disable_recursion_pending();
464 continue;
465 }
466 add_candidate(it->path());
467 }
468 }
469
470 if (candidates.empty()) {
471 return;
472 }
473
475 // Add in reverse so the first candidate remains most recent.
476 for (auto it = candidates.rbegin(); it != candidates.rend(); ++it) {
477 manager.AddFile(it->string());
478 }
479 manager.Save();
480}
481
482} // namespace
483
484std::optional<EditorType> ParseEditorTypeFromString(absl::string_view name) {
485 std::string normalized = std::string(name);
486 absl::StripAsciiWhitespace(&normalized);
487 const std::string lower = absl::AsciiStrToLower(normalized);
488 for (int i = 0; i < static_cast<int>(EditorType::kSettings) + 1; ++i) {
489 const auto type = static_cast<EditorType>(i);
490 const std::string name_candidate =
491 absl::AsciiStrToLower(EditorRegistry::GetEditorName(type));
492 const std::string category_candidate =
493 absl::AsciiStrToLower(EditorRegistry::GetEditorCategory(type));
494 if (name_candidate == lower || category_candidate == lower) {
495 return type;
496 }
497 }
498 return std::nullopt;
499}
500
501// Static registry of editors that use the card-based layout system
502// These editors register their cards with WorkspaceWindowManager and manage their
503// own windows They do NOT need the traditional ImGui::Begin/End wrapper - they
504// create cards internally
508
512
513void EditorManager::ApplyLayoutPreset(const std::string& preset_name) {
515}
516
517bool EditorManager::ApplyLayoutProfile(const std::string& profile_id) {
518 if (!layout_manager_) {
519 return false;
520 }
521
522 const size_t session_id = GetCurrentSessionId();
523 const EditorType current_type =
525
526 LayoutProfile applied_profile;
527 if (!layout_manager_->ApplyBuiltInProfile(profile_id, session_id,
528 current_type, &applied_profile)) {
529 return false;
530 }
531
532 if (applied_profile.open_agent_chat && right_drawer_manager_) {
533 right_drawer_manager_->OpenDrawer(
535 const float default_width = RightDrawerManager::GetDefaultDrawerWidth(
537 right_drawer_manager_->SetDrawerWidth(
539 std::max(default_width, 480.0f));
540 }
541
543 absl::StrFormat("Layout Profile: %s", applied_profile.label),
545 return true;
546}
547
549 if (!layout_manager_) {
550 return;
551 }
552 layout_manager_->CaptureTemporarySessionLayout(GetCurrentSessionId());
553 toast_manager_.Show("Captured temporary layout snapshot", ToastType::kInfo);
554}
555
556void EditorManager::RestoreTemporaryLayoutSnapshot(bool clear_after_restore) {
557 if (!layout_manager_) {
558 return;
559 }
560
561 if (layout_manager_->RestoreTemporarySessionLayout(GetCurrentSessionId(),
562 clear_after_restore)) {
563 toast_manager_.Show("Restored temporary layout snapshot",
565 } else {
566 toast_manager_.Show("No temporary layout snapshot available",
568 }
569}
570
572 if (!layout_manager_) {
573 return;
574 }
575 layout_manager_->ClearTemporarySessionLayout();
576 toast_manager_.Show("Cleared temporary layout snapshot", ToastType::kInfo);
577}
578
579bool EditorManager::SaveLayoutSnapshotAs(const std::string& name) {
580 if (!layout_manager_)
581 return false;
582 if (name.empty()) {
583 toast_manager_.Show("Snapshot name cannot be empty", ToastType::kWarning);
584 return false;
585 }
586 const bool ok =
587 layout_manager_->SaveNamedSnapshot(name, GetCurrentSessionId());
588 if (ok) {
589 toast_manager_.Show(absl::StrFormat("Saved snapshot '%s'", name),
591 } else {
592 toast_manager_.Show(absl::StrFormat("Failed to save snapshot '%s'", name),
594 }
595 return ok;
596}
597
598bool EditorManager::RestoreLayoutSnapshot(const std::string& name,
599 bool remove_after_restore) {
600 if (!layout_manager_)
601 return false;
602 const bool ok = layout_manager_->RestoreNamedSnapshot(
603 name, GetCurrentSessionId(), remove_after_restore);
604 if (ok) {
605 toast_manager_.Show(absl::StrFormat("Restored snapshot '%s'", name),
607 } else {
608 toast_manager_.Show(absl::StrFormat("Snapshot '%s' not available", name),
610 }
611 return ok;
612}
613
614bool EditorManager::DeleteLayoutSnapshot(const std::string& name) {
615 if (!layout_manager_)
616 return false;
617 const bool ok = layout_manager_->DeleteNamedSnapshot(name);
618 if (ok) {
619 toast_manager_.Show(absl::StrFormat("Deleted snapshot '%s'", name),
621 }
622 return ok;
623}
624
625std::vector<std::string> EditorManager::ListLayoutSnapshots() const {
626 if (!layout_manager_)
627 return {};
628 return layout_manager_->ListNamedSnapshots(GetCurrentSessionId());
629}
630
632 if (!layout_manager_) {
633 return;
634 }
635
637 layout_manager_->SetProjectLayoutKey(
639 } else {
640 layout_manager_->UseGlobalLayouts();
641 }
642}
643
652
653#ifdef YAZE_BUILD_AGENT_UI
654void EditorManager::ShowAIAgent() {
655 // Apply saved agent settings from the current project when opening the Agent
656 // UI to respect the user's preferred provider/model.
657 // TODO: Implement LoadAgentSettingsFromProject in AgentChat or AgentEditor
661 for (const auto& window_id :
662 LayoutPresets::GetDefaultWindows(EditorType::kAgent)) {
663 window_manager_.OpenWindow(window_id);
664 }
665}
666
667void EditorManager::ShowChatHistory() {
669}
670#endif
671
673 : project_manager_(&toast_manager_), rom_file_manager_(&toast_manager_) {
674 std::stringstream ss;
675 ss << YAZE_VERSION_MAJOR << "." << YAZE_VERSION_MINOR << "."
676 << YAZE_VERSION_PATCH;
677 ss >> version_;
678
679 // Initialize Core Context
680 editor_context_ = std::make_unique<GlobalEditorContext>(event_bus_);
683
687
688 // STEP 5: ShortcutConfigurator created later in Initialize() method
689 // It depends on all above coordinators being available
690}
691
694
695 // STEP 1: Initialize PopupManager FIRST
696 popup_manager_ = std::make_unique<PopupManager>(this);
697 popup_manager_->Initialize(); // Registers all popups with PopupID constants
698
699 // STEP 2: Initialize SessionCoordinator (independent of popups)
700 session_coordinator_ = std::make_unique<SessionCoordinator>(
702 session_coordinator_->SetEditorRegistry(&editor_registry_);
703
704 // STEP 3: Initialize MenuOrchestrator (depends on popup_manager_,
705 // session_coordinator_)
706 menu_orchestrator_ = std::make_unique<MenuOrchestrator>(
709
710 // Wire up the window manager for the View menu window listing
711 menu_orchestrator_->SetWindowManager(&window_manager_);
712 menu_orchestrator_->SetStatusBar(&status_bar_);
713 menu_orchestrator_->SetUserSettings(&user_settings_);
714
715 session_coordinator_->SetEditorManager(this);
716 session_coordinator_->SetEventBus(&event_bus_); // Enable event publishing
718 &event_bus_); // Global event bus access
719
720 // Expose UserSettings to cross-editor panels that don't get constructor
721 // injection (e.g. Layout Designer, which reads named_layouts). The
722 // LayoutManager setter happens below once the unique_ptr is constructed.
724
725 // STEP 3.5: Initialize RomLifecycleManager (depends on popup_manager_,
726 // session_coordinator_, rom_file_manager_, toast_manager_)
728 .rom_file_manager = &rom_file_manager_,
729 .session_coordinator = session_coordinator_.get(),
732 .project = &current_project_,
733 });
734
735 // STEP 4: Initialize UICoordinator (depends on popup_manager_,
736 // session_coordinator_, window_manager_)
737 ui_coordinator_ = std::make_unique<UICoordinator>(
741
742 // STEP 4.5: Initialize LayoutManager (DockBuilder layouts for editors)
743 layout_manager_ = std::make_unique<LayoutManager>();
744 layout_manager_->SetWindowManager(&window_manager_);
745 layout_manager_->UseGlobalLayouts();
746 // Expose to cross-editor panels that drive the live dockspace (Layout
747 // Designer). Must land after the unique_ptr is constructed.
751 [this](const std::string& preset_name) {
752 ApplyLayoutPreset(preset_name);
753 });
755 [this](const std::string& preset_name) {
756 ApplyLayoutPreset(preset_name);
757 });
758
759 // STEP 4.6: Initialize RightDrawerManager (right-side sliding drawers)
760 right_drawer_manager_ = std::make_unique<RightDrawerManager>();
761 right_drawer_manager_->SetToastManager(&toast_manager_);
762 right_drawer_manager_->SetProposalDrawer(&proposal_drawer_);
764 right_drawer_manager_->SetShortcutManager(&shortcut_manager_);
766 [this](const std::string& prompt) {
767#if defined(YAZE_BUILD_AGENT_UI)
768 auto* agent_editor = agent_ui_.GetAgentEditor();
769 if (!agent_editor) {
770 return;
771 }
772 auto* chat = agent_editor->GetAgentChat();
773 if (!chat) {
774 return;
775 }
776 chat->set_active(true);
777 chat->SendMessage(prompt);
778#else
779 (void)prompt;
780#endif
781 },
782 [this]() {
783#if defined(YAZE_BUILD_AGENT_UI)
785 right_drawer_manager_->OpenDrawer(
787 }
788#endif
789 });
792 right_drawer_manager_->ToggleDrawer(
794 } else {
796 }
797 });
798
799 // Initialize ProjectManagementPanel for project/version management
800 project_management_panel_ = std::make_unique<ProjectManagementPanel>();
801 project_management_panel_->SetToastManager(&toast_manager_);
803 [this](const std::string& filepath, const std::string& contents) {
804 return PrepareRawProjectFileSave(filepath, contents);
805 });
807 [this](const std::string& filepath, const std::string& contents) {
808 return CommitRawProjectFileSave(filepath, contents);
809 });
811 std::make_unique<workflow::ProjectWorkflowOutputPanel>());
812 project_management_panel_->SetSwapRomCallback([this]() {
813 // Prompt user to select a new ROM for the project
816 if (!rom_path.empty()) {
817 auto status = SwapProjectRom(rom_path);
818 if (status.ok()) {
819 toast_manager_.Show("Project ROM updated and reloaded.",
821 } else {
822 toast_manager_.Show(absl::StrFormat("Failed to update project ROM: %s",
823 status.message()),
825 }
826 }
827 });
828 project_management_panel_->SetReloadRomCallback([this]() {
831 auto status = ReloadProjectRom();
832 if (!status.ok()) {
834 absl::StrFormat("Failed to reload ROM: %s", status.message()),
836 }
837 }
838 });
839 project_management_panel_->SetSaveProjectCallback([this]() {
840 auto status = SaveProject();
841 if (status.ok()) {
842 toast_manager_.Show("Project saved", ToastType::kSuccess);
843 } else {
845 absl::StrFormat("Failed to save project: %s", status.message()),
847 }
848 return status;
849 });
850 project_management_panel_->SetBrowseFolderCallback(
851 [this](const std::string& type) {
853 if (!folder_path.empty()) {
854 if (type == "code") {
855 current_project_.code_folder = folder_path;
856 // Update assembly editor path
857 if (auto* editor_set = GetCurrentEditorSet()) {
858// iOS: avoid blocking folder enumeration on the UI thread.
859#if !(defined(__APPLE__) && TARGET_OS_IOS == 1)
860 editor_set->OpenAssemblyFolder(folder_path);
861#endif
862 window_manager_.SetFileBrowserPath("Assembly", folder_path);
863 }
864 } else if (type == "assets") {
865 current_project_.assets_folder = folder_path;
866 }
870 }
871 toast_manager_.Show(absl::StrFormat("%s folder set: %s", type.c_str(),
872 folder_path.c_str()),
874 }
875 });
876 project_management_panel_->SetBuildProjectCallback(
877 [this]() { QueueBuildCurrentProject(); });
878 project_management_panel_->SetCancelBuildCallback(
879 [this]() { CancelQueuedProjectBuild(); });
880 project_management_panel_->SetRunProjectCallback(
881 [this]() { (void)RunCurrentProject(); });
883 [this]() { QueueBuildCurrentProject(); });
885 [this]() { (void)RunCurrentProject(); });
887 window_manager_.OpenWindow("workflow.output");
888 window_manager_.MarkWindowRecentlyUsed("workflow.output");
889 });
891 [this]() { CancelQueuedProjectBuild(); });
892 right_drawer_manager_->SetProjectManagementPanel(
894
895 // STEP 4.6.1: Initialize LayoutCoordinator (facade for layout operations)
897 layout_deps.layout_manager = layout_manager_.get();
898 layout_deps.window_manager = &window_manager_;
899 layout_deps.ui_coordinator = ui_coordinator_.get();
900 layout_deps.toast_manager = &toast_manager_;
901 layout_deps.status_bar = &status_bar_;
903 layout_coordinator_.Initialize(layout_deps);
904
905 // STEP 4.6.2: Initialize EditorActivator (editor switching and jump navigation)
906 EditorActivator::Dependencies activator_deps;
907 activator_deps.window_manager = &window_manager_;
908 activator_deps.layout_manager = layout_manager_.get();
909 activator_deps.ui_coordinator = ui_coordinator_.get();
910 activator_deps.right_drawer_manager = right_drawer_manager_.get();
911 activator_deps.toast_manager = &toast_manager_;
912 activator_deps.event_bus = &event_bus_;
913 activator_deps.ensure_editor_assets_loaded = [this](EditorType type) {
914 return EnsureEditorAssetsLoaded(type);
915 };
916 activator_deps.get_current_editor_set = [this]() {
917 return GetCurrentEditorSet();
918 };
919 activator_deps.get_current_session_id = [this]() {
920 return GetCurrentSessionId();
921 };
922 activator_deps.queue_deferred_action = [this](std::function<void()> action) {
923 QueueDeferredAction(std::move(action));
924 };
925 editor_activator_.Initialize(activator_deps);
926
927 // STEP 4.7: Initialize ActivityBar
928 activity_bar_ = std::make_unique<ActivityBar>(
930 [this]() -> bool {
931 if (auto* editor_set = GetCurrentEditorSet()) {
932 if (auto* dungeon_editor = editor_set->GetEditorAs<DungeonEditorV2>(
934 return dungeon_editor->IsWorkbenchWorkflowEnabled();
935 }
936 }
937 return false;
938 },
939 [this](bool enabled) {
940 if (auto* editor_set = GetCurrentEditorSet()) {
941 if (auto* dungeon_editor = editor_set->GetEditorAs<DungeonEditorV2>(
943 dungeon_editor->QueueWorkbenchWorkflowMode(enabled);
944 }
945 }
946 });
947
948 // Wire per-user sidebar prefs so right-click / drag mutate persisted state.
949 activity_bar_->SetUserSettings(&user_settings_);
950
951 // Populate the MoreActions registry with the default rail entries. External
952 // callers can Register/Unregister further entries at runtime.
953 auto& registry = activity_bar_->actions_registry();
954 registry.Register({"command_palette",
955 "Command Palette",
958 {}});
959 registry.Register({"keyboard_shortcuts",
960 "Keyboard Shortcuts",
963 {}});
964 registry.Register({"open_rom_project",
965 "Open ROM / Project",
967 [this]() { window_manager_.TriggerOpenRom(); },
968 {}});
969 registry.Register({"settings",
970 "Settings",
972 [this]() { window_manager_.TriggerShowSettings(); },
973 {}});
974
975 // WindowHost is the declarative window registration surface used by
976 // editor/runtime systems.
977 window_host_ = std::make_unique<WindowHost>(&window_manager_);
978
979 // Wire up EventBus to WorkspaceWindowManager for action event publishing
981}
982
984 // Auto-register panels from ContentRegistry (Unified Panel System)
985 auto registry_panels = ContentRegistry::Panels::CreateAll();
986 for (auto& panel : registry_panels) {
988 }
989
990 // STEP 4.8: Initialize DashboardPanel
991 dashboard_panel_ = std::make_unique<DashboardPanel>(this);
992
993 if (window_host_) {
994 WindowDefinition dashboard_definition;
995 dashboard_definition.id = "dashboard.main";
996 dashboard_definition.display_name = "Dashboard";
997 dashboard_definition.icon = ICON_MD_DASHBOARD;
998 dashboard_definition.category = "Dashboard";
999 dashboard_definition.window_title = " Dashboard";
1000 dashboard_definition.shortcut_hint = "F1";
1001 dashboard_definition.priority = 0;
1002 dashboard_definition.visibility_flag = dashboard_panel_->visibility_flag();
1003 window_host_->RegisterWindow(dashboard_definition);
1004 } else {
1006 {.card_id = "dashboard.main",
1007 .display_name = "Dashboard",
1008 .window_title = " Dashboard",
1009 .icon = ICON_MD_DASHBOARD,
1010 .category = "Dashboard",
1011 .shortcut_hint = "F1",
1012 .visibility_flag = dashboard_panel_->visibility_flag(),
1013 .priority = 0});
1014 }
1015}
1016
1018 // Subscribe to session lifecycle events via EventBus
1019 // (replaces SessionObserver pattern)
1021 [this](const SessionSwitchedEvent& e) {
1022 HandleSessionSwitched(e.new_index, e.session, e.transient);
1023 });
1024
1026 [this](const SessionCreatedEvent& e) {
1027 HandleSessionCreated(e.index, e.session);
1028 });
1029
1031 [this](const SessionClosedEvent& e) { HandleSessionClosed(e.index); });
1032
1034 HandleSessionRomLoaded(e.session_id, e.rom);
1035 });
1036
1037 // Subscribe to FrameGuiBeginEvent for ImGui-safe deferred action processing
1038 // This replaces scattered manual processing calls with event-driven execution
1040 ui_sync_frame_id_.fetch_add(1, std::memory_order_relaxed);
1041
1042 // Process LayoutCoordinator's deferred actions
1044
1045 // Process EditorManager's deferred actions
1046 if (!deferred_actions_.empty()) {
1047 std::vector<std::function<void()>> actions_to_execute;
1048 actions_to_execute.swap(deferred_actions_);
1049 const int processed_count = static_cast<int>(actions_to_execute.size());
1050 for (auto& action : actions_to_execute) {
1051 action();
1052 }
1053 if (processed_count > 0) {
1054 const int remaining = pending_editor_deferred_actions_.fetch_sub(
1055 processed_count, std::memory_order_relaxed) -
1056 processed_count;
1057 if (remaining < 0) {
1058 pending_editor_deferred_actions_.store(0, std::memory_order_relaxed);
1059 }
1060 }
1061 }
1062 });
1063
1064 // Subscribe to UIActionRequestEvent for activity bar actions
1065 // This replaces direct callbacks from WorkspaceWindowManager
1067 [this](const UIActionRequestEvent& e) {
1068 HandleUIActionRequest(e.action);
1069 });
1070
1072 [this](const PanelVisibilityChangedEvent& e) {
1073 if (e.category.empty() ||
1075 return;
1076 }
1077 if (IsTransientPanelVisibilityId(e.base_panel_id)) {
1078 return;
1079 }
1080 auto& prefs = user_settings_.prefs();
1081 prefs.panel_visibility_state[e.category][e.base_panel_id] = e.visible;
1082 settings_dirty_ = true;
1084 });
1085}
1086
1088 // ContentRegistry::Context holds non-owning pointers into our members
1089 // (event_bus_, editor_context_, user_settings_, layout_manager_, callbacks).
1090 // Clear them before our members destruct so widgets that read the singleton
1091 // (e.g. Canvas::set_global_scale via Context::event_bus()) don't see
1092 // dangling pointers in tests that instantiate multiple EditorManagers.
1093 // Clear() resets fallback state but intentionally keeps global_context for
1094 // session-close semantics, so null it explicitly here.
1097
1098 // GetResourceLabels() is a process-wide singleton. RefreshResourceLabelProvider
1099 // hands it a pointer to current_project_.hack_manifest, which dangles after
1100 // we destruct. Clear before our members go out of scope.
1103
1104 // ThemeManager is a singleton that outlives us. Clear the theme-changed
1105 // callback so it stops calling back into a destroyed EditorManager via the
1106 // captured `this` pointer. Matters for unit tests that construct and destroy
1107 // multiple EditorManager instances in the same process.
1110
1111 // EventBus subscriptions are automatically cleaned up when event_bus_ is
1112 // destroyed (owned by this class). No manual unsubscription needed.
1113}
1114
1115// ============================================================================
1116// Session Event Handlers (EventBus subscribers)
1117// ============================================================================
1118
1120 auto& provider = zelda3::GetResourceLabels();
1123
1124 auto merge_labels =
1127 for (const auto& [type, labels] : src) {
1128 auto& out = (*dst)[type];
1129 for (const auto& [key, value] : labels) {
1130 out[key] = value;
1131 }
1132 }
1133 };
1134
1135 merged_labels.clear();
1136 std::vector<std::string> source_parts;
1137
1138 // 1) ROM-local labels as baseline for active session.
1139 if (auto* rom = GetCurrentRom();
1140 rom && rom->resource_label() && !rom->resource_label()->labels_.empty()) {
1141 merge_labels(&merged_labels, rom->resource_label()->labels_);
1142 source_parts.push_back("rom");
1143 }
1144
1145 // 2) Project registry labels from the active hack manifest.
1149 merge_labels(
1150 &merged_labels,
1152 source_parts.push_back("registry");
1153 }
1154
1155 // 3) Explicit project labels override all other sources.
1158 merge_labels(&merged_labels, current_project_.resource_labels);
1159 source_parts.push_back("project");
1160 }
1161
1162 auto* label_source = merged_labels.empty() ? &empty_labels : &merged_labels;
1163 std::string source =
1164 source_parts.empty() ? "empty" : absl::StrJoin(source_parts, "+");
1165
1166 provider.SetProjectLabels(label_source);
1167 provider.SetHackManifest(current_project_.project_opened() &&
1170 : nullptr);
1171
1172 const bool prefer_hmagic =
1176 provider.SetPreferHMagicNames(prefer_hmagic);
1177
1178 LOG_DEBUG("EditorManager",
1179 "ResourceLabelProvider refreshed (source=%s, project_open=%s)",
1180 source.c_str(),
1181 current_project_.project_opened() ? "true" : "false");
1182}
1183
1186 return;
1187 }
1188
1189 const auto index =
1191 if (!index.has_value()) {
1193 return;
1194 }
1195
1196 auto* session =
1197 static_cast<RomSession*>(session_coordinator_->GetSession(*index));
1198 if (!session) {
1200 return;
1201 }
1202
1204 if (session->project_context.has_value()) {
1205 session->project_context->feature_flags = session->feature_flags;
1206 }
1208 current_project_.feature_flags = session->feature_flags;
1209 }
1210}
1211
1213 if (!active_project_context_session_id_.has_value() ||
1215 return;
1216 }
1217
1220 const auto index =
1222 if (!index.has_value()) {
1224 return;
1225 }
1226
1227 auto* session =
1228 static_cast<RomSession*>(session_coordinator_->GetSession(*index));
1229 if (!session) {
1231 return;
1232 }
1233
1234 // The singleton can temporarily belong to another session while all editor
1235 // windows are ticked. Only use that value when it still belongs to this
1236 // project owner; otherwise its session-owned copy is authoritative.
1239 }
1240 // These preferences are exposed through global runtime settings, but they
1241 // are project workspace state. Capture them before leaving the session so a
1242 // later SaveProject cannot copy another session's values into this project.
1251 current_project_.feature_flags = session->feature_flags;
1253}
1254
1256 if (!active_project_context_session_id_.has_value() ||
1258 return;
1259 }
1260
1261 const auto index =
1263 if (!index.has_value()) {
1264 return;
1265 }
1266 auto* session =
1267 static_cast<RomSession*>(session_coordinator_->GetSession(*index));
1268 if (!session) {
1269 return;
1270 }
1271
1273 session->project_dirty = project_management_panel_->IsProjectDirty();
1274 }
1275 session->project_file_editor_state = project_file_editor_.CaptureState();
1276}
1277
1287
1289 std::optional<size_t> previous_session_id) {
1292 if (previous_session_id.has_value() && session_coordinator_) {
1293 const auto index = ResolveSessionIndexById(*previous_session_id);
1294 if (index.has_value()) {
1295 auto* previous_session =
1296 static_cast<RomSession*>(session_coordinator_->GetSession(*index));
1297 if (previous_session) {
1298 if (session_coordinator_->GetActiveSessionIndex() != *index) {
1299 session_coordinator_->SwitchToSession(*index);
1300 } else {
1301 RestoreProjectContextForSession(previous_session);
1302 }
1303 return;
1304 }
1305 }
1306 }
1307
1311 version_manager_ = nullptr;
1314}
1315
1317 size_t previous_session_count) {
1318 if (!session_coordinator_ ||
1319 session_coordinator_->GetTotalSessionCount() <= previous_session_count) {
1320 return absl::OkStatus();
1321 }
1322 auto* provisional_session = session_coordinator_->GetActiveRomSession();
1323 if (!provisional_session) {
1324 return absl::InternalError(
1325 "A provisional session was created but is not active");
1326 }
1327 return session_coordinator_->DiscardProvisionalSession(
1328 provisional_session->session_id());
1329}
1330
1339
1341 const std::string& filepath, const std::string& contents) {
1343 const bool targets_current = !current_project_.filepath.empty() &&
1345 filepath, current_project_.filepath);
1346 if (!targets_current) {
1347 // Save As to a separate descriptor is the deterministic escape hatch when
1348 // both the structured panel and raw document have edits.
1349 return absl::OkStatus();
1350 }
1351 if (IsCurrentProjectDirty()) {
1352 return absl::FailedPreconditionError(
1353 "Project settings also have unsaved changes; use raw Save As to "
1354 "preserve this draft, then save the project settings");
1355 }
1356
1357 auto* session = session_coordinator_
1358 ? session_coordinator_->GetActiveRomSession()
1359 : nullptr;
1360 if (!session || !session->rom.is_loaded()) {
1361 return absl::FailedPreconditionError(
1362 "No active ROM session for this project file");
1363 }
1364
1365 project::YazeProject parsed_project;
1366 RETURN_IF_ERROR(parsed_project.LoadFromString(contents, filepath));
1367 if (!parsed_project.project_opened()) {
1368 return absl::InvalidArgumentError(
1369 "Raw project file must contain a non-empty project name");
1370 }
1371 if (parsed_project.rom_filename.empty() ||
1373 parsed_project.rom_filename, session->filepath) ||
1375 parsed_project.rom_filename, session->rom.filename()))) {
1376 return absl::FailedPreconditionError(
1377 "Raw project file cannot change the ROM backing file of a loaded "
1378 "session; use Project Management > Swap ROM");
1379 }
1380 return session_coordinator_->CheckBackingFileAvailable(
1381 parsed_project.rom_filename, session->session_id());
1382}
1383
1385 const std::string& filepath, const std::string& contents) {
1386 if (current_project_.filepath.empty() ||
1388 filepath, current_project_.filepath)) {
1389 return absl::OkStatus();
1390 }
1391
1392 auto* session = session_coordinator_
1393 ? session_coordinator_->GetActiveRomSession()
1394 : nullptr;
1395 if (!session) {
1396 return absl::FailedPreconditionError("No active ROM session");
1397 }
1398
1399 project::YazeProject parsed_project;
1400 RETURN_IF_ERROR(parsed_project.LoadFromString(contents, filepath));
1401 current_project_ = std::move(parsed_project);
1403 session->project_dirty = false;
1404 active_project_context_session_id_ = session->session_id();
1405 runtime_feature_flags_session_id_ = session->session_id();
1406 version_manager_ = session->version_manager.get();
1409 project_management_panel_->SetProject(&current_project_, false);
1410 }
1411 return absl::OkStatus();
1412}
1413
1414void EditorManager::RebaseCleanProjectFileDraft(const std::string& filepath) {
1415 if (!session_coordinator_ || filepath.empty()) {
1416 return;
1417 }
1418 auto* session = session_coordinator_->GetActiveRomSession();
1419 if (!session || !session->project_file_editor_state.initialized ||
1420 session->project_file_editor_state.modified) {
1421 return;
1422 }
1423
1424 const bool was_active = project_file_editor_.is_active();
1425 auto status = project_file_editor_.LoadFile(filepath);
1426 if (!status.ok()) {
1427 LOG_WARN("EditorManager", "Failed to rebase raw project editor: %s",
1428 status.message());
1429 return;
1430 }
1432 project_file_editor_.set_active(was_active);
1433 session->project_file_editor_state = project_file_editor_.CaptureState();
1434}
1435
1437 RomSession* session, const project::YazeProject& project) {
1438 if (!session) {
1439 return;
1440 }
1441 const bool needs_version_manager =
1442 !session->project_context.has_value() || !session->version_manager;
1443 if (session->project_context.has_value()) {
1444 *session->project_context = project;
1445 } else {
1446 session->project_context.emplace(project);
1447 }
1448 if (needs_version_manager) {
1449 session->version_manager =
1450 std::make_unique<core::VersionManager>(&*session->project_context);
1451 }
1452 session->feature_flags = project.feature_flags;
1453 // Configure after the stable context and VersionManager exist. EditorSet
1454 // instances are created before SessionCreatedEvent, so their first
1455 // dependency pass can legitimately have no project yet.
1456 ConfigureSession(session);
1457}
1458
1462
1471 if (ImGui::GetCurrentContext() != nullptr) {
1472 ImGui::GetIO().FontGlobalScale = user_settings_.prefs().font_global_scale;
1473 }
1474
1479 } else {
1482 }
1485 ? ""
1488
1496 } else {
1498 }
1499
1505 const auto* session = session_coordinator_
1506 ? session_coordinator_->GetActiveRomSession()
1507 : nullptr;
1508 project_management_panel_->SetProject(
1509 &current_project_, session != nullptr && session->project_dirty);
1510 project_management_panel_->SetVersionManager(version_manager_);
1512 }
1513}
1514
1516 if (!session || !session->project_context.has_value()) {
1520 version_manager_ = nullptr;
1522 project_management_panel_->SetVersionManager(nullptr);
1523 }
1524 return false;
1525 }
1526
1527 if (!session->version_manager) {
1528 session->version_manager =
1529 std::make_unique<core::VersionManager>(&*session->project_context);
1530 ConfigureSession(session);
1531 }
1533 version_manager_ = session->version_manager.get();
1539 return true;
1540}
1541
1543 if (!session) {
1545 project_management_panel_->SetProject(nullptr);
1546 }
1548 return;
1549 }
1550
1553 session->project_dirty);
1554 }
1558 } else {
1560 }
1561}
1562
1563absl::StatusOr<const project::YazeProject*>
1565 if (!session_coordinator_) {
1566 return absl::FailedPreconditionError("No session coordinator");
1567 }
1568 auto* session = session_coordinator_->GetActiveRomSession();
1569 if (!session || !session->rom.is_loaded()) {
1570 return absl::FailedPreconditionError("No active ROM session");
1571 }
1572
1574 if (!active_project_context_session_id_.has_value() ||
1575 *active_project_context_session_id_ != session->session_id()) {
1576 return absl::FailedPreconditionError(
1577 "Active ROM session project context is not restored");
1578 }
1580 if (!session->project_context.has_value()) {
1581 return absl::FailedPreconditionError(
1582 "Active ROM session has no project/save context");
1583 }
1584 return &*session->project_context;
1585}
1586
1587void EditorManager::HandleSessionSwitched(size_t new_index, RomSession* session,
1588 bool transient) {
1589 // Confirmation consent and Save As targets belong to the ROM that started
1590 // the request. Never carry them across a user session switch. Frame-level
1591 // context switches are temporary and must not consume the active request.
1592 if (!transient) {
1597 CancelPendingRomSave(/*hide_popups=*/true);
1600 if (!RestoreProjectContextForSession(session) && session != nullptr) {
1601 LOG_ERROR("EditorManager",
1602 "Session %zu has no project context; saves are disabled",
1603 new_index);
1604 }
1605 } else {
1606 // Frame iteration must not copy full projects or reset project-wide caches.
1607 // Feature flags are cheap and directly affect per-editor draw/save paths.
1609 if (session) {
1612 } else {
1614 }
1615 }
1616
1617 // Palette edit history and dirty tracking are session-owned. Select the
1618 // matching state before any session-specific editor or save action runs.
1620 : nullptr);
1621
1622 // Update RightDrawerManager with the new session's settings editor
1624 right_drawer_manager_->SetSettingsPanel(
1625 session ? session->editors.GetSettingsPanel() : nullptr);
1626 }
1627
1628 // Update properties panel with new ROM
1629 if (session) {
1630 if (!transient) {
1632 }
1634 } else {
1637 }
1638
1639 // Update ContentRegistry context with current session's ROM and GameData
1640 ContentRegistry::Context::SetRom(session ? &session->rom : nullptr);
1642 : nullptr);
1643
1644 // current_editor_ is also session-owned. Resolve it from the newly active
1645 // EditorSet, or clear it when the current category has no editor backing.
1646 const std::string active_category = window_manager_.GetActiveCategory();
1647 Editor* active_editor = ResolveEditorForCategory(active_category);
1648 SetCurrentEditor(active_editor);
1650 active_editor);
1651
1652 // Keep room/sprite labels in sync with active session context.
1654
1655 const std::string category = window_manager_.GetActiveCategory();
1656 if (session != nullptr && !category.empty() &&
1658 auto it = user_settings_.prefs().panel_visibility_state.find(category);
1659 if (it != user_settings_.prefs().panel_visibility_state.end()) {
1660 const size_t session_id = session ? session->session_id() : new_index;
1661 window_manager_.RestoreVisibilityState(session_id, it->second);
1662 }
1663 }
1664
1665#ifdef YAZE_ENABLE_TESTING
1666 test::TestManager::Get().SetCurrentRom(session ? &session->rom : nullptr);
1667#endif
1668
1669 // RomLifecycleManager caches both identity hash and path; refresh them for
1670 // the newly active session before its next save-policy check.
1672
1673 LOG_DEBUG("EditorManager", "Session switched to %zu via EventBus", new_index);
1674}
1675
1678 CancelPendingRomSave(/*hide_popups=*/true);
1679 }
1681 if (session && !session->project_context.has_value()) {
1682 // A parsed project deliberately detaches the prior owner before creating
1683 // its ROM session. Normal raw-ROM and empty-session opens must instead get
1684 // a neutral context, not a copy of whichever project happened to be active.
1685 if (!active_project_context_session_id_.has_value() &&
1688 } else {
1689 project::YazeProject neutral_project;
1690 BindProjectContextToSession(session, neutral_project);
1691 }
1692 }
1693
1694 const size_t session_id = session ? session->session_id() : index;
1698 index == session_coordinator_->GetActiveSessionIndex()) {
1701 : nullptr);
1703 }
1704 LOG_INFO("EditorManager", "Session %zu created via EventBus", index);
1705}
1706
1708 CancelPendingRomSave(/*hide_popups=*/true);
1709
1710 // SessionClosedEvent is emitted before the owning RomSession is erased and
1711 // before the active index is adjusted. Bind the surviving session now so the
1712 // closing session's destructor cannot leave PaletteManager unbound.
1713 RomSession* palette_session = nullptr;
1715 const size_t session_count = session_coordinator_->GetTotalSessionCount();
1716 auto* active_session = session_coordinator_->GetActiveRomSession();
1717 auto* closing_session =
1718 session_coordinator_->IsValidSessionIndex(index)
1719 ? static_cast<RomSession*>(session_coordinator_->GetSession(index))
1720 : nullptr;
1721 if (closing_session != nullptr &&
1722 active_project_context_session_id_ == closing_session->session_id()) {
1725 if (runtime_feature_flags_session_id_ == closing_session->session_id()) {
1727 }
1728 version_manager_ = nullptr;
1730 project_management_panel_->SetVersionManager(nullptr);
1731 }
1732 }
1733 palette_session = active_session;
1734 if (closing_session != nullptr && active_session == closing_session &&
1735 session_count > 1) {
1736 const size_t replacement_index = index > 0 ? index - 1 : 1;
1737 palette_session = static_cast<RomSession*>(
1738 session_coordinator_->GetSession(replacement_index));
1739 }
1740 }
1742 palette_session ? &palette_session->game_data : nullptr);
1743
1744 // Update ContentRegistry - it will be set to new active ROM on next switch
1745 // If no sessions remain, clear the context
1747 session_coordinator_->GetTotalSessionCount() == 0) {
1749 }
1750
1751 // Avoid dangling/stale label map pointers after session close.
1753
1754#ifdef YAZE_ENABLE_TESTING
1755 // Update test manager - it will get the new current ROM on next switch
1757#endif
1758
1759 LOG_INFO("EditorManager", "Session %zu closed via EventBus", index);
1760}
1761
1763 auto* session =
1764 static_cast<RomSession*>(session_coordinator_->GetSession(index));
1765 ResetAssetState(session);
1766
1767 // Update ContentRegistry when ROM is loaded (if this is the active session)
1768 if (rom && session_coordinator_ &&
1769 index == session_coordinator_->GetActiveSessionIndex()) {
1771 // Also update GameData from the session
1772 if (session) {
1773 ContentRegistry::Context::SetGameData(&session->game_data);
1774 }
1776 }
1777
1778#ifdef YAZE_ENABLE_TESTING
1779 if (rom) {
1781 }
1782#endif
1783
1784 LOG_INFO("EditorManager", "ROM loaded in session %zu via EventBus", index);
1785}
1786
1788 using Action = UIActionRequestEvent::Action;
1789 switch (action) {
1790 case Action::kShowEmulator:
1791 if (ui_coordinator_) {
1792 ui_coordinator_->SetEmulatorVisible(true);
1793 }
1794 break;
1795
1796 case Action::kShowSettings:
1797 // Toggle Settings panel in sidebar
1799 right_drawer_manager_->ToggleDrawer(
1801 } else {
1803 }
1804 break;
1805
1806 case Action::kShowPanelBrowser:
1807 if (ui_coordinator_) {
1808 ui_coordinator_->ShowWindowBrowser();
1809 }
1810 break;
1811
1812 case Action::kShowSearch:
1813 if (ui_coordinator_) {
1814 ui_coordinator_->ShowGlobalSearch();
1815 }
1816 break;
1817
1818 case Action::kShowShortcuts:
1819 // Shortcut configuration is part of Settings
1821 break;
1822
1823 case Action::kShowCommandPalette:
1824 if (ui_coordinator_) {
1825 ui_coordinator_->ShowCommandPalette();
1826 }
1827 break;
1828
1829 case Action::kShowHelp:
1831 // Toggle Help panel in sidebar
1832 right_drawer_manager_->ToggleDrawer(
1834 } else if (popup_manager_) {
1835 // Fallback to "About" dialog if sidebar not available
1837 }
1838 break;
1839
1840 case Action::kShowAgentChatSidebar:
1842 right_drawer_manager_->OpenDrawer(
1844 } else {
1846 }
1847 break;
1848
1849 case Action::kShowAgentProposalsSidebar:
1851 right_drawer_manager_->OpenDrawer(
1853 }
1854 break;
1855
1856 case Action::kOpenRom: {
1857 auto status = LoadRom();
1858 if (!status.ok()) {
1860 std::string("Open failed: ") + std::string(status.message()),
1862 }
1863 } break;
1864
1865 case Action::kSaveRom:
1866 if (GetCurrentRom() && GetCurrentRom()->is_loaded()) {
1867 auto status = SaveRom();
1868 if (!absl::IsCancelled(status) && !status.ok()) {
1870 std::string("Save failed: ") + std::string(status.message()),
1872 }
1873 }
1874 break;
1875
1876 case Action::kUndo:
1877 if (auto* current_editor = GetCurrentEditor()) {
1878 auto status = current_editor->Undo();
1879 if (!status.ok()) {
1881 std::string("Undo failed: ") + std::string(status.message()),
1883 }
1884 }
1885 break;
1886
1887 case Action::kRedo:
1888 if (auto* current_editor = GetCurrentEditor()) {
1889 auto status = current_editor->Redo();
1890 if (!status.ok()) {
1892 std::string("Redo failed: ") + std::string(status.message()),
1894 }
1895 }
1896 break;
1897
1898 case Action::kResetLayout:
1900 break;
1901 }
1902}
1903
1905 auto& test_manager = test::TestManager::Get();
1906
1907#ifdef YAZE_ENABLE_TESTING
1908 // Register comprehensive test suites
1909 test_manager.RegisterTestSuite(
1910 std::make_unique<test::CoreSystemsTestSuite>());
1911 test_manager.RegisterTestSuite(std::make_unique<test::IntegratedTestSuite>());
1912 test_manager.RegisterTestSuite(
1913 std::make_unique<test::PerformanceTestSuite>());
1914 test_manager.RegisterTestSuite(std::make_unique<test::UITestSuite>());
1915 test_manager.RegisterTestSuite(
1916 std::make_unique<test::RomDependentTestSuite>());
1917
1918 // Register new E2E and ZSCustomOverworld test suites
1919 test_manager.RegisterTestSuite(std::make_unique<test::E2ETestSuite>());
1920 test_manager.RegisterTestSuite(
1921 std::make_unique<test::ZSCustomOverworldTestSuite>());
1922#endif
1923
1924 // Register Google Test suite if available
1925#ifdef YAZE_ENABLE_GTEST
1926 test_manager.RegisterTestSuite(std::make_unique<test::UnitTestSuite>());
1927#endif
1928
1929 // Register z3ed AI Agent test suites (requires gRPC)
1930#ifdef YAZE_WITH_GRPC
1932#endif
1933
1934 // Update resource monitoring to track Arena state
1935 test_manager.UpdateResourceStats();
1936}
1937
1939 const std::string& filename) {
1940 renderer_ = renderer;
1942 SeedOracleProjectInRecents();
1943
1944 // Inject the window manager into emulator and workspace_manager
1947
1948 // Point to a blank editor set when no ROM is loaded
1949 // current_editor_set_ = &blank_editor_set_;
1950
1951 if (!filename.empty()) {
1953 }
1954
1955 // Note: PopupManager is now initialized in constructor before
1956 // MenuOrchestrator This ensures all menu callbacks can safely call
1957 // popup_manager_.Show()
1958
1962
1963 // Apply sidebar state from settings AFTER registering callbacks
1964 // This triggers the callbacks but they should be safe now
1966 /*notify=*/false);
1969 /*notify=*/false);
1971 user_settings_.prefs().sidebar_panel_width, /*notify=*/false);
1974 /*notify=*/false);
1975 {
1976 const bool prefer_dashboard_only =
1978 startup_editor_hint_.empty() && startup_panel_hints_.empty();
1979 if (!prefer_dashboard_only) {
1980 const std::string category = GetPreferredStartupCategory(
1982 if (!category.empty()) {
1983 window_manager_.SetActiveCategory(category, /*notify=*/false);
1985 auto it = user_settings_.prefs().panel_visibility_state.find(category);
1986 if (it != user_settings_.prefs().panel_visibility_state.end()) {
1988 window_manager_.GetActiveSessionId(), it->second);
1989 }
1990 }
1991 }
1992 }
1993
1997 }
1998
1999 // Initialize testing system only when tests are enabled
2000#ifdef YAZE_ENABLE_TESTING
2002#endif
2003
2004 // TestManager will be updated when ROMs are loaded via SetCurrentRom calls
2005
2007}
2008
2010 // Register emulator panels early (emulator Initialize might not be called).
2011 const std::vector<WindowDefinition> panel_definitions = {
2012 {.id = "emulator.cpu_debugger",
2013 .display_name = "CPU Debugger",
2014 .icon = ICON_MD_BUG_REPORT,
2015 .category = "Emulator",
2016 .priority = 10},
2017 {.id = "emulator.ppu_viewer",
2018 .display_name = "PPU Viewer",
2020 .category = "Emulator",
2021 .priority = 20},
2022 {.id = "emulator.memory_viewer",
2023 .display_name = "Memory Viewer",
2024 .icon = ICON_MD_MEMORY,
2025 .category = "Emulator",
2026 .priority = 30},
2027 {.id = "emulator.breakpoints",
2028 .display_name = "Breakpoints",
2029 .icon = ICON_MD_STOP,
2030 .category = "Emulator",
2031 .priority = 40},
2032 {.id = "emulator.performance",
2033 .display_name = "Performance",
2034 .icon = ICON_MD_SPEED,
2035 .category = "Emulator",
2036 .priority = 50},
2037 {.id = "emulator.ai_agent",
2038 .display_name = "AI Agent",
2039 .icon = ICON_MD_SMART_TOY,
2040 .category = "Emulator",
2041 .priority = 60},
2042 {.id = "emulator.save_states",
2043 .display_name = "Save States",
2044 .icon = ICON_MD_SAVE,
2045 .category = "Emulator",
2046 .priority = 70},
2047 {.id = "emulator.keyboard_config",
2048 .display_name = "Keyboard Config",
2049 .icon = ICON_MD_KEYBOARD,
2050 .category = "Emulator",
2051 .priority = 80},
2052 {.id = "emulator.virtual_controller",
2053 .display_name = "Virtual Controller",
2054 .icon = ICON_MD_SPORTS_ESPORTS,
2055 .category = "Emulator",
2056 .priority = 85},
2057 {.id = "emulator.apu_debugger",
2058 .display_name = "APU Debugger",
2059 .icon = ICON_MD_AUDIOTRACK,
2060 .category = "Emulator",
2061 .priority = 90},
2062 {.id = "emulator.audio_mixer",
2063 .display_name = "Audio Mixer",
2064 .icon = ICON_MD_AUDIO_FILE,
2065 .category = "Emulator",
2066 .priority = 100},
2067 {.id = "memory.hex_editor",
2068 .display_name = "Hex Editor",
2069 .icon = ICON_MD_MEMORY,
2070 .category = "Memory",
2071 .window_title = ICON_MD_MEMORY " Hex Editor",
2072 .priority = 10,
2073 .legacy_ids = {"Memory Editor"}},
2074 };
2075
2076 if (window_host_) {
2077 window_host_->RegisterPanels(panel_definitions);
2078 return;
2079 }
2080
2081 for (const auto& definition : panel_definitions) {
2082 WindowDescriptor descriptor;
2083 descriptor.card_id = definition.id;
2084 descriptor.display_name = definition.display_name;
2085 descriptor.window_title = definition.window_title;
2086 descriptor.icon = definition.icon;
2087 descriptor.category = definition.category;
2088 descriptor.shortcut_hint = definition.shortcut_hint;
2089 descriptor.priority = definition.priority;
2090 descriptor.scope = definition.scope;
2091 descriptor.window_lifecycle = definition.window_lifecycle;
2092 descriptor.context_scope = definition.context_scope;
2093 descriptor.visibility_flag = definition.visibility_flag;
2094 descriptor.on_show = definition.on_show;
2095 descriptor.on_hide = definition.on_hide;
2096
2097 for (const auto& legacy_id : definition.legacy_ids) {
2098 window_manager_.RegisterPanelAlias(legacy_id, definition.id);
2099 }
2100
2101 window_manager_.RegisterWindow(descriptor);
2102 if (definition.visible_by_default) {
2103 window_manager_.OpenWindow(definition.id);
2104 }
2105 }
2106}
2107
2109 // Initialize project file editor
2111
2112 // Initialize agent UI (no-op when agent UI is disabled)
2116
2117 // Note: Unified gRPC Server is started from Application::Initialize()
2118 // after gRPC infrastructure is properly set up
2119
2120 // Load critical user settings first
2122 if (!status_.ok()) {
2123 LOG_WARN("EditorManager", "Failed to load user settings: %s",
2124 status_.ToString().c_str());
2125 }
2126
2127 // Wire theme persistence. Any successful theme application (selector click,
2128 // command-palette switch, programmatic call) stamps the name into prefs and
2129 // rides the existing debounced-save path. Decouples ThemeManager (singleton
2130 // in app/gui) from UserSettings (editor-layer) — ThemeManager holds only a
2131 // std::function.
2133 [this](const std::string& theme_name) {
2134 user_settings_.prefs().last_theme_name = theme_name;
2135 settings_dirty_ = true;
2137 });
2139 [this](const std::string& locale) {
2140 user_settings_.prefs().language_locale = locale;
2141 settings_dirty_ = true;
2143 });
2144
2145 auto& prefs = user_settings_.prefs();
2146 i18n::LanguageManager::Get().SetLanguage(prefs.language_locale);
2147
2148 // Apply the persisted font selection (defaults to index 0 = Karla).
2149 // Fonts were loaded by the window backend before EditorManager init, so
2150 // ImGui::GetIO().Fonts->Fonts is fully populated here.
2151 ::yaze::SetActiveFontIndex(prefs.font_family_index);
2152
2153 prefs.switch_motion_profile = std::clamp(prefs.switch_motion_profile, 0, 2);
2155 prefs.reduced_motion,
2156 gui::Animator::ClampMotionProfile(prefs.switch_motion_profile));
2157
2159
2162 right_drawer_manager_->ResetDrawerWidths();
2164 right_drawer_manager_->SerializeDrawerWidths();
2165 } else {
2166 right_drawer_manager_->RestoreDrawerWidths(
2168 }
2169 right_drawer_manager_->SetDrawerWidthChangedCallback(
2170 [this](RightDrawerManager::DrawerType, float) {
2171 if (!right_drawer_manager_) {
2172 return;
2173 }
2174 user_settings_.prefs().right_panel_widths =
2175 right_drawer_manager_->SerializeDrawerWidths();
2176 settings_dirty_ = true;
2178 });
2179 }
2181 // Apply sprite naming preference globally.
2184
2186
2187 // Apply font scale after loading (only if ImGui context exists)
2188 if (ImGui::GetCurrentContext() != nullptr) {
2189 ImGui::GetIO().FontGlobalScale = user_settings_.prefs().font_global_scale;
2190 } else {
2191 LOG_WARN("EditorManager",
2192 "ImGui context not available; skipping FontGlobalScale update");
2193 }
2194
2195 // Restore the user's last theme. Empty (first run) or "Custom Accent"
2196 // (transient generated themes without a matching discovered preset) both
2197 // skip restoration and keep the built-in default (Classic YAZE / YAZE Tre).
2198 const auto& last_theme = user_settings_.prefs().last_theme_name;
2199 if (!last_theme.empty() && last_theme != "Custom Accent") {
2200 gui::ThemeManager::Get().ApplyTheme(last_theme);
2201 }
2202
2203 // Initialize WASM control and session APIs for browser/agent integration
2204#ifdef __EMSCRIPTEN__
2207 LOG_INFO("EditorManager", "WASM Control and Session APIs initialized");
2208#endif
2209}
2210
2216
2218 // Initialize ROM load options dialog callbacks
2220 [this](const RomLoadOptionsDialog::LoadOptions& options) {
2221 // Apply feature flags from dialog
2222 auto& flags = core::FeatureFlags::get();
2223 flags.overworld.kSaveOverworldMaps = options.save_overworld_maps;
2224 flags.overworld.kSaveOverworldEntrances =
2226 flags.overworld.kSaveOverworldExits = options.save_overworld_exits;
2227 flags.overworld.kSaveOverworldItems = options.save_overworld_items;
2228 flags.overworld.kLoadCustomOverworld = options.enable_custom_overworld;
2229 flags.kSaveDungeonMaps = options.save_dungeon_maps;
2230 flags.kSaveAllPalettes = options.save_all_palettes;
2231 flags.kSaveGfxGroups = options.save_gfx_groups;
2233 if (auto* session = session_coordinator_->GetActiveRomSession()) {
2234 session->feature_flags = flags;
2235 }
2236 }
2237
2238 // Create project if requested
2239 if (options.create_project && !options.project_name.empty()) {
2240 auto status =
2242 if (!status.ok()) {
2243 toast_manager_.Show(absl::StrFormat("Failed to create project: %s",
2244 status.message()),
2246 } else {
2247 toast_manager_.Show("Project created: " + options.project_name,
2249 }
2250 }
2251
2252 // Close dialog and show editor selection
2253 show_rom_load_options_ = false;
2254 if (ui_coordinator_) {
2255 ui_coordinator_->SetEditorSelectionVisible(true);
2256 }
2257
2258 LOG_INFO("EditorManager", "ROM load options applied: preset=%s",
2259 options.selected_preset.c_str());
2260 });
2261}
2262
2264 // Initialize welcome screen callbacks
2266
2268 [this]() { status_ = CreateNewProject(); });
2269
2271 [this](const std::string& template_name) {
2272 status_ = CreateNewProject(template_name);
2273 });
2274
2275 welcome_screen_.SetOpenProjectCallback([this](const std::string& filepath) {
2276 status_ = OpenRomOrProject(filepath);
2277 if (status_.ok() && ui_coordinator_) {
2278 ui_coordinator_->SetWelcomeScreenVisible(false);
2279 ui_coordinator_->SetWelcomeScreenManuallyClosed(true);
2280 }
2281 });
2282
2284#ifdef YAZE_BUILD_AGENT_UI
2285 ShowAIAgent();
2286#endif
2287 });
2288
2291 window_manager_.OpenWindow("graphics.prototype_viewer");
2292 if (ui_coordinator_) {
2293 ui_coordinator_->SetWelcomeScreenVisible(false);
2294 ui_coordinator_->SetWelcomeScreenManuallyClosed(true);
2295 }
2296 });
2297
2300 window_manager_.OpenWindow("assembly.code_editor");
2301 if (ui_coordinator_) {
2302 ui_coordinator_->SetWelcomeScreenVisible(false);
2303 ui_coordinator_->SetWelcomeScreenManuallyClosed(true);
2304 }
2305 });
2306
2308 status_ = OpenProject();
2309 if (status_.ok() && ui_coordinator_) {
2310 ui_coordinator_->SetWelcomeScreenVisible(false);
2311 ui_coordinator_->SetWelcomeScreenManuallyClosed(true);
2312 } else if (!status_.ok()) {
2314 absl::StrFormat("Failed to open project: %s", status_.message()),
2316 }
2317 });
2318
2320 [this]() { ShowProjectManagement(); });
2321
2323 if (current_project_.filepath.empty()) {
2324 toast_manager_.Show("No project file to edit", ToastType::kInfo);
2325 return;
2326 }
2328 });
2329
2330 // Apply welcome screen preference
2332 ui_coordinator_->SetWelcomeScreenVisible(false);
2333 ui_coordinator_->SetWelcomeScreenManuallyClosed(true);
2334 }
2335}
2336
2338 // Utility callbacks removed - now handled via EventBus
2339
2341 [this](bool visible, bool expanded) {
2342 user_settings_.prefs().sidebar_visible = visible;
2343 user_settings_.prefs().sidebar_panel_expanded = expanded;
2344 settings_dirty_ = true;
2346 });
2349 settings_dirty_ = true;
2351 });
2353 [this](float width) {
2355 settings_dirty_ = true;
2357 });
2358
2360 const std::string& category) {
2361 if (category.empty() ||
2363 return;
2364 }
2367
2368 const auto& prefs = user_settings_.prefs();
2369 auto it = prefs.panel_visibility_state.find(category);
2370 if (it != prefs.panel_visibility_state.end()) {
2372 window_manager_.GetActiveSessionId(), it->second);
2373 } else {
2374 // No saved visibility state for this category yet.
2375 //
2376 // Apply LayoutPresets defaults only when this category has *no*
2377 // visible panels (editors may have already shown their own defaults,
2378 // e.g. Dungeon Workbench).
2379 const size_t session_id = window_manager_.GetActiveSessionId();
2380 bool any_visible = false;
2381 for (const auto& desc :
2382 window_manager_.GetWindowsInCategory(session_id, category)) {
2383 if (desc.visibility_flag && *desc.visibility_flag) {
2384 any_visible = true;
2385 break;
2386 }
2387 }
2388
2389 if (!any_visible) {
2390 const EditorType type =
2392 for (const auto& window_id : LayoutPresets::GetDefaultWindows(type)) {
2393 window_manager_.OpenWindow(session_id, window_id);
2394 }
2395 }
2396 }
2397
2398 settings_dirty_ = true;
2400 });
2401
2403 [this](const std::string& category) -> Editor* {
2404 Editor* editor = ResolveEditorForCategory(category);
2406 return editor;
2407 });
2408
2410 [this](const std::string& category) {
2412 if (type != EditorType::kSettings && type != EditorType::kUnknown) {
2413 SwitchToEditor(type, true);
2414 }
2415 });
2416
2418 [this](const std::string& category) {
2419 if (ui_coordinator_) {
2420 ui_coordinator_->SetStartupSurface(StartupSurface::kEditor);
2421 }
2422
2423 if (category == "Agent") {
2424#ifdef YAZE_BUILD_AGENT_UI
2425 ShowAIAgent();
2426#endif
2427 return;
2428 }
2429
2431 if (type != EditorType::kSettings) {
2432 SwitchToEditor(type, true);
2433 }
2434 });
2435
2437
2439 [this](const std::string& category, const std::string& path) {
2440 if (category == "Assembly") {
2441 if (auto* editor_set = GetCurrentEditorSet()) {
2442 editor_set->ChangeActiveAssemblyFile(path);
2444 }
2445 }
2446 });
2447}
2448
2450 ShortcutDependencies shortcut_deps;
2451 shortcut_deps.editor_manager = this;
2452 shortcut_deps.editor_registry = &editor_registry_;
2453 shortcut_deps.menu_orchestrator = menu_orchestrator_.get();
2454 shortcut_deps.rom_file_manager = &rom_file_manager_;
2455 shortcut_deps.project_manager = &project_manager_;
2456 shortcut_deps.session_coordinator = session_coordinator_.get();
2457 shortcut_deps.ui_coordinator = ui_coordinator_.get();
2458 shortcut_deps.workspace_manager = &workspace_manager_;
2459 shortcut_deps.popup_manager = popup_manager_.get();
2460 shortcut_deps.toast_manager = &toast_manager_;
2461 shortcut_deps.window_manager = &window_manager_;
2462 shortcut_deps.user_settings = &user_settings_;
2463
2467}
2468
2470 const std::string& editor_name, const std::string& panels_str) {
2471 const bool has_editor = !editor_name.empty();
2472 const bool has_panels = !panels_str.empty();
2473
2474 if (!has_editor && !has_panels) {
2475 return;
2476 }
2477
2478 LOG_INFO("EditorManager",
2479 "Processing startup flags: editor='%s', panels='%s'",
2480 editor_name.c_str(), panels_str.c_str());
2481
2482 std::optional<EditorType> editor_type_to_open =
2483 has_editor ? ParseEditorTypeFromString(editor_name) : std::nullopt;
2484 if (has_editor && !editor_type_to_open.has_value()) {
2485 LOG_WARN("EditorManager", "Unknown editor specified via flag: %s",
2486 editor_name.c_str());
2487 } else if (editor_type_to_open.has_value()) {
2488 // Use EditorActivator to ensure layouts and default panels are initialized
2489 SwitchToEditor(*editor_type_to_open, true, /*from_dialog=*/true);
2490 }
2491
2492 // Open windows via WorkspaceWindowManager - works for any editor type
2493 if (!has_panels) {
2494 return;
2495 }
2496
2497 const size_t session_id = GetCurrentSessionId();
2498 std::string last_known_category = window_manager_.GetActiveCategory();
2499 bool applied_category_from_panel = false;
2500
2501 for (absl::string_view token :
2502 absl::StrSplit(panels_str, ',', absl::SkipWhitespace())) {
2503 if (token.empty()) {
2504 continue;
2505 }
2506 std::string panel_name = std::string(absl::StripAsciiWhitespace(token));
2507 LOG_DEBUG("EditorManager", "Attempting to open panel: '%s'",
2508 panel_name.c_str());
2509
2510 const std::string lower_name = absl::AsciiStrToLower(panel_name);
2511 if (lower_name == "welcome" || lower_name == "welcome_screen") {
2512 if (ui_coordinator_) {
2513 ui_coordinator_->SetWelcomeScreenBehavior(StartupVisibility::kShow);
2514 }
2515 continue;
2516 }
2517 if (lower_name == "dashboard" || lower_name == "dashboard.main" ||
2518 lower_name == "editor_selection") {
2519 if (dashboard_panel_) {
2520 dashboard_panel_->Show();
2521 }
2522 if (ui_coordinator_) {
2523 ui_coordinator_->SetDashboardBehavior(StartupVisibility::kShow);
2524 }
2527 /*notify=*/false);
2528 continue;
2529 }
2530
2531 // Special case: "Room <id>" opens a dungeon room
2532 if (absl::StartsWith(panel_name, "Room ")) {
2533 if (auto* editor_set = GetCurrentEditorSet()) {
2534 try {
2535 int room_id = std::stoi(panel_name.substr(5));
2537 JumpToRoomRequestEvent::Create(room_id, session_id));
2538 } catch (const std::exception& e) {
2539 LOG_WARN("EditorManager", "Invalid room ID format: %s",
2540 panel_name.c_str());
2541 }
2542 }
2543 continue;
2544 }
2545
2546 std::optional<std::string> resolved_panel;
2547 if (window_manager_.GetWindowDescriptor(session_id, panel_name)) {
2548 resolved_panel = panel_name;
2549 } else {
2550 for (const auto& [prefixed_id, descriptor] :
2552 const std::string base_id = StripSessionPrefix(prefixed_id);
2553 const std::string card_lower = absl::AsciiStrToLower(base_id);
2554 const std::string display_lower =
2555 absl::AsciiStrToLower(descriptor.display_name);
2556
2557 if (card_lower == lower_name || display_lower == lower_name) {
2558 resolved_panel = base_id;
2559 break;
2560 }
2561 }
2562 }
2563
2564 if (!resolved_panel.has_value()) {
2565 LOG_WARN("EditorManager",
2566 "Unknown panel '%s' from --open_panels (known count: %zu)",
2567 panel_name.c_str(),
2569 continue;
2570 }
2571
2572 if (window_manager_.OpenWindow(session_id, *resolved_panel)) {
2573 const auto* descriptor =
2574 window_manager_.GetWindowDescriptor(session_id, *resolved_panel);
2575 if (descriptor != nullptr) {
2576 const EditorType type =
2577 EditorRegistry::GetEditorTypeFromCategory(descriptor->category);
2578 const auto ensure_status = EnsureEditorAssetsLoaded(type);
2579 if (!ensure_status.ok()) {
2580 LOG_WARN("EditorManager", "Failed to load assets for panel '%s': %s",
2581 resolved_panel->c_str(), ensure_status.message().data());
2582 }
2583 }
2584 if (descriptor && !applied_category_from_panel &&
2585 descriptor->category != WorkspaceWindowManager::kDashboardCategory) {
2586 window_manager_.SetActiveCategory(descriptor->category);
2587 applied_category_from_panel = true;
2588 } else if (!applied_category_from_panel && descriptor &&
2589 descriptor->category.empty() && !last_known_category.empty()) {
2590 window_manager_.SetActiveCategory(last_known_category);
2591 }
2592 } else {
2593 LOG_WARN("EditorManager", "Failed to show panel '%s'",
2594 resolved_panel->c_str());
2595 }
2596 }
2597}
2598
2605
2613
2615 constexpr int kTargetRevision =
2617 if (!user_settings_.ApplyPanelLayoutDefaultsRevision(kTargetRevision)) {
2618 return;
2619 }
2620
2622 settings_dirty_ = true;
2624
2625 LOG_INFO("EditorManager",
2626 "Applied panel layout defaults migration revision %d",
2627 kTargetRevision);
2628}
2629
2631 const std::string& saved_category,
2632 const std::vector<std::string>& available_categories) const {
2633 // If saved category is valid and not Emulator, use it directly
2634 if (!saved_category.empty() && saved_category != "Emulator") {
2635 // Validate it exists in available_categories if the list is provided
2636 if (available_categories.empty()) {
2637 return saved_category;
2638 }
2639 for (const auto& cat : available_categories) {
2640 if (cat == saved_category)
2641 return saved_category;
2642 }
2643 }
2644 // Pick first non-Emulator category from available list
2645 for (const auto& cat : available_categories) {
2646 if (cat != "Emulator")
2647 return cat;
2648 }
2649 return {};
2650}
2651
2655
2657 if (ui_coordinator_) {
2658 ui_coordinator_->SetWelcomeScreenBehavior(welcome_mode_override_);
2659 ui_coordinator_->SetDashboardBehavior(dashboard_mode_override_);
2660 }
2661
2663 const bool sidebar_visible =
2665 window_manager_.SetSidebarVisible(sidebar_visible, /*notify=*/false);
2666 if (ui_coordinator_) {
2667 ui_coordinator_->SetPanelSidebarVisible(sidebar_visible);
2668 }
2669 }
2670
2671 // Force sidebar panel to collapse if Welcome Screen or Dashboard is explicitly shown
2672 // This prevents visual overlap/clutter on startup
2675 window_manager_.SetSidebarExpanded(false, /*notify=*/false);
2676 }
2677
2678 if (dashboard_panel_) {
2680 dashboard_panel_->Hide();
2682 dashboard_panel_->Show();
2683 }
2684 }
2685}
2686
2688 ApplyStartupVisibility(config);
2689 // Handle startup editor and panels
2690 std::string panels_str;
2691 for (size_t i = 0; i < config.open_panels.size(); ++i) {
2692 if (i > 0)
2693 panels_str += ",";
2694 panels_str += config.open_panels[i];
2695 }
2696 OpenEditorAndPanelsFromFlags(config.startup_editor, panels_str);
2697
2698 // Handle jump targets
2699 if (config.jump_to_room >= 0) {
2702 }
2703 if (config.jump_to_map >= 0) {
2707 } else {
2708 LOG_WARN("EditorManager",
2709 "Ignoring invalid startup overworld map target %d",
2710 config.jump_to_map);
2711 toast_manager_.Show("Ignored invalid startup overworld map: " +
2712 std::to_string(config.jump_to_map),
2714 }
2715 }
2716}
2717
2718absl::Status EditorManager::LoadAssetsForMode(uint64_t loading_handle) {
2719 switch (asset_load_mode_) {
2721 return LoadAssetsLazy(loading_handle);
2724 default:
2725 return LoadAssets(loading_handle);
2726 }
2727}
2728
2730 if (!session) {
2731 return;
2732 }
2733 session->game_data_loaded = false;
2734 session->editor_initialized.fill(false);
2735 session->editor_assets_loaded.fill(false);
2736}
2737
2739 EditorType type) {
2740 if (!session) {
2741 return;
2742 }
2743 const size_t index = EditorTypeIndex(type);
2744 if (index < session->editor_initialized.size()) {
2745 session->editor_initialized[index] = true;
2746 }
2747}
2748
2750 if (!session) {
2751 return;
2752 }
2753 const size_t index = EditorTypeIndex(type);
2754 if (index < session->editor_assets_loaded.size()) {
2755 session->editor_assets_loaded[index] = true;
2756 }
2757}
2758
2760 switch (type) {
2768 return true;
2769 default:
2770 return false;
2771 }
2772}
2773
2777
2779 EditorSet* editor_set) const {
2780 std::unordered_set<EditorType> types;
2781
2782 auto add_type = [&types](EditorType type) {
2783 switch (type) {
2787 case EditorType::kAgent:
2788 return;
2789 default:
2790 types.insert(type);
2791 return;
2792 }
2793 };
2794
2795 auto add_category = [&](const std::string& category) {
2796 if (category.empty() ||
2798 return;
2799 }
2801 };
2802
2803 const size_t session_id = GetCurrentSessionId();
2804 bool used_startup_hints = false;
2805
2806 if (!startup_editor_hint_.empty()) {
2807 if (auto startup_type = ParseEditorTypeFromString(startup_editor_hint_)) {
2808 add_type(*startup_type);
2809 used_startup_hints = true;
2810 }
2811 }
2812
2813 for (const auto& panel_name : startup_panel_hints_) {
2814 if (panel_name.empty()) {
2815 continue;
2816 }
2817
2818 if (const auto* descriptor =
2819 window_manager_.GetWindowDescriptor(session_id, panel_name)) {
2820 add_category(descriptor->category);
2821 used_startup_hints = true;
2822 continue;
2823 }
2824
2825 const std::string lower_name = absl::AsciiStrToLower(panel_name);
2826 for (const auto& [prefixed_id, descriptor] :
2828 const std::string base_id = StripSessionPrefix(prefixed_id);
2829 const std::string card_lower = absl::AsciiStrToLower(base_id);
2830 const std::string display_lower =
2831 absl::AsciiStrToLower(descriptor.display_name);
2832 if (card_lower == lower_name || display_lower == lower_name) {
2833 add_category(descriptor.category);
2834 used_startup_hints = true;
2835 break;
2836 }
2837 }
2838 }
2839
2840 if (used_startup_hints) {
2841 return std::vector<EditorType>(types.begin(), types.end());
2842 }
2843
2845 return {};
2846 }
2847
2848 if (editor_set) {
2849 for (auto* editor : editor_set->active_editors_) {
2850 if (editor != nullptr && *editor->active()) {
2851 add_type(editor->type());
2852 }
2853 }
2854 }
2855
2856 if (current_editor_ != nullptr) {
2857 add_type(current_editor_->type());
2858 }
2859
2860 add_category(window_manager_.GetActiveCategory());
2861
2862 for (const auto& window_id :
2864 if (const auto* descriptor =
2865 window_manager_.GetWindowDescriptor(session_id, window_id)) {
2866 add_category(descriptor->category);
2867 }
2868 }
2869
2870 return std::vector<EditorType>(types.begin(), types.end());
2871}
2872
2874 EditorSet* editor_set) const {
2875 return editor_set ? editor_set->GetEditor(type) : nullptr;
2876}
2877
2879 if (category.empty() ||
2881 return nullptr;
2882 }
2883
2884 auto* editor_set = GetCurrentEditorSet();
2885 if (!editor_set) {
2886 return nullptr;
2887 }
2888
2890 switch (type) {
2891 case EditorType::kAgent:
2892#ifdef YAZE_BUILD_AGENT_UI
2893 return agent_ui_.GetAgentEditor();
2894#else
2895 return nullptr;
2896#endif
2900 return nullptr;
2901 default:
2902 return GetEditorByType(type, editor_set);
2903 }
2904}
2905
2906void EditorManager::SyncEditorContextForCategory(const std::string& category) {
2907 if (Editor* resolved = ResolveEditorForCategory(category)) {
2908 SetCurrentEditor(resolved);
2909 } else if (!category.empty() &&
2911 LOG_DEBUG("EditorManager", "No editor context available for category '%s'",
2912 category.c_str());
2913 }
2914}
2915
2917 EditorSet* editor_set,
2918 Rom* rom) {
2919 if (!editor_set) {
2920 return absl::FailedPreconditionError("No editor set available");
2921 }
2922
2923 auto* editor = GetEditorByType(type, editor_set);
2924 if (!editor) {
2925 return absl::OkStatus();
2926 }
2927 editor->Initialize();
2928 return absl::OkStatus();
2929}
2930
2932 auto* session = session_coordinator_
2933 ? session_coordinator_->GetActiveRomSession()
2934 : nullptr;
2935 if (!session) {
2936 return absl::FailedPreconditionError("No active session");
2937 }
2938 if (session->game_data_loaded) {
2939 return absl::OkStatus();
2940 }
2941 if (!session->rom.is_loaded()) {
2942 return absl::FailedPreconditionError("ROM not loaded");
2943 }
2944
2945 RETURN_IF_ERROR(zelda3::LoadGameData(session->rom, session->game_data));
2946 *gfx::Arena::Get().mutable_gfx_sheets() = session->game_data.gfx_bitmaps;
2947
2948 auto* game_data = &session->game_data;
2949 auto* editor_set = &session->editors;
2950 editor_set->SetGameData(game_data);
2952
2954 session->game_data_loaded = true;
2955
2956 return absl::OkStatus();
2957}
2958
2960 if (type == EditorType::kUnknown) {
2961 return absl::OkStatus();
2962 }
2963
2964 auto* session = session_coordinator_
2965 ? session_coordinator_->GetActiveRomSession()
2966 : nullptr;
2967 if (!session) {
2968 return absl::OkStatus();
2969 }
2970
2971 if (!session->rom.is_loaded()) {
2973 return absl::OkStatus();
2974 }
2975 const size_t index = EditorTypeIndex(type);
2976 if (index >= session->editor_initialized.size()) {
2977 return absl::InvalidArgumentError("Invalid editor type");
2978 }
2979 if (EditorInitRequiresGameData(type)) {
2980 return absl::OkStatus();
2981 }
2982 if (!session->editor_initialized[index]) {
2984 InitializeEditorForType(type, &session->editors, &session->rom));
2985 MarkEditorInitialized(session, type);
2986 }
2987 return absl::OkStatus();
2988 }
2989
2990 const size_t index = EditorTypeIndex(type);
2991 if (index >= session->editor_initialized.size()) {
2992 return absl::InvalidArgumentError("Invalid editor type");
2993 }
2994
2995 if (EditorInitRequiresGameData(type)) {
2997 }
2998
2999 if (!session->editor_initialized[index]) {
3001 InitializeEditorForType(type, &session->editors, &session->rom));
3002 MarkEditorInitialized(session, type);
3003 }
3004
3005 if (EditorRequiresGameData(type)) {
3007 }
3008
3009 if (!session->editor_assets_loaded[index]) {
3010 auto* editor = GetEditorByType(type, &session->editors);
3011 if (editor) {
3012 RETURN_IF_ERROR(editor->Load());
3013 }
3014 MarkEditorLoaded(session, type);
3015 }
3016
3017 return absl::OkStatus();
3018}
3019
3037 ProcessInput();
3039 DrawInterface();
3040
3041 return status_;
3042}
3043
3045 // Space/focus transitions can leave mid-animation surfaces ghosted.
3046 // Reset transient animation state to a stable endpoint.
3049 right_drawer_manager_->OnHostVisibilityChanged(visible);
3050 }
3051}
3052
3054 // Update timing manager for accurate delta time across the application
3056
3057 // Execute keyboard shortcuts (registered via ShortcutConfigurator)
3059}
3060
3062 status_ = absl::OkStatus();
3064 if (ui_coordinator_) {
3065 ui_coordinator_->RefreshWorkflowActions();
3066 }
3067 // Check for layout rebuild requests and execute if needed (delegated to LayoutCoordinator)
3068 bool is_emulator_visible =
3069 ui_coordinator_ && ui_coordinator_->IsEmulatorVisible();
3070 EditorType current_type =
3072 layout_coordinator_.ProcessLayoutRebuild(current_type, is_emulator_visible);
3073
3074 // Periodic user settings auto-save
3075 if (settings_dirty_) {
3076 const float elapsed = TimingManager::Get().GetElapsedTime();
3077 if (elapsed - settings_dirty_timestamp_ >= 1.0f) {
3078 auto save_status = user_settings_.Save();
3079 if (!save_status.ok()) {
3080 LOG_WARN("EditorManager", "Failed to save user settings: %s",
3081 save_status.ToString().c_str());
3082 }
3083 settings_dirty_ = false;
3084 }
3085 }
3086
3087 // Update agent editor dashboard
3089
3090 // Ensure TestManager always has the current ROM
3091 static Rom* last_test_rom = nullptr;
3092 auto* current_rom = GetCurrentRom();
3093 if (last_test_rom != current_rom) {
3094 LOG_DEBUG(
3095 "EditorManager",
3096 "EditorManager::Update - ROM changed, updating TestManager: %p -> %p",
3097 (void*)last_test_rom, (void*)current_rom);
3099 last_test_rom = current_rom;
3100 }
3101
3102 // Autosave uses the same guarded serialization, validation, backup, and
3103 // atomic commit pipeline as an explicit save. Writing Rom::SaveToFile here
3104 // would skip editor model serialization and could persist a partially
3105 // failed buffer while clearing its dirty bit.
3106 const bool current_session_has_unsaved_work =
3109 current_session_has_unsaved_work) {
3110 autosave_timer_ += ImGui::GetIO().DeltaTime;
3112 autosave_timer_ = 0.0f;
3113 auto st = AutosaveActiveSession();
3114 if (st.ok()) {
3115 toast_manager_.Show("Autosave completed", editor::ToastType::kSuccess);
3116 } else if (absl::IsCancelled(st)) {
3117 toast_manager_.Show("Autosave paused: confirmation required",
3119 } else {
3121 absl::StrFormat("Autosave failed: %s", st.message()),
3123 }
3124 }
3125 } else {
3126 autosave_timer_ = 0.0f;
3127 }
3128
3129 // Update ROM context for agent UI
3130 if (current_rom && current_rom->is_loaded()) {
3131 agent_ui_.SetRomContext(current_rom);
3133 if (auto* editor_set = GetCurrentEditorSet()) {
3134 agent_ui_.SetAsarWrapperContext(editor_set->GetAsarWrapper());
3135 // Backend-agnostic symbol feed. Works for ASAR and z3dk alike; tools
3136 // prefer this pointer over reaching through the wrapper.
3138 &editor_set->GetAssemblySymbols());
3139 }
3140 }
3141
3142 // Delegate session updates to SessionCoordinator
3144 session_coordinator_->UpdateSessions();
3145 }
3146}
3147
3149 if (!active_project_build_) {
3150 return;
3151 }
3152
3153 const auto snapshot = active_project_build_->GetSnapshot();
3154 UpdateBuildWorkflowStatus(
3157 snapshot.running
3158 ? "Build running"
3159 : (snapshot.status.ok() ? "Build succeeded" : "Build failed"),
3160 snapshot.output_tail.empty()
3161 ? (snapshot.running
3162 ? std::string(
3163 "Running the configured project build command")
3164 : std::string(snapshot.status.message()))
3165 : snapshot.output_tail,
3166 snapshot.running
3168 : (snapshot.status.ok() ? ProjectWorkflowState::kSuccess
3170 snapshot.output_tail, snapshot.running));
3172 project_management_panel_->SetBuildLogOutput(snapshot.output);
3173 }
3175
3176 if (snapshot.running || active_project_build_reported_) {
3177 return;
3178 }
3179
3181 if (!snapshot.status.ok()) {
3182 AppendWorkflowHistoryEntry(
3183 "Build",
3184 MakeBuildStatus("Build failed", std::string(snapshot.status.message()),
3185 ProjectWorkflowState::kFailure, snapshot.output_tail,
3186 false),
3187 snapshot.output);
3189 absl::StrFormat("Build failed: %s", snapshot.status.message()),
3190 snapshot.status.code() == absl::StatusCode::kCancelled
3193 return;
3194 }
3195
3196 AppendWorkflowHistoryEntry(
3197 "Build",
3199 "Build succeeded",
3200 snapshot.output_tail.empty() ? std::string("Project build completed")
3201 : snapshot.output_tail,
3202 ProjectWorkflowState::kSuccess, snapshot.output_tail, false),
3203 snapshot.output);
3204 toast_manager_.Show(snapshot.output_tail.empty()
3205 ? "Project build completed"
3206 : absl::StrFormat("Project build completed: %s",
3207 snapshot.output_tail),
3209}
3210
3212
3213 // Draw editor selection dialog (managed by UICoordinator)
3214 if (ui_coordinator_ && ui_coordinator_->IsEditorSelectionVisible()) {
3215 dashboard_panel_->Show();
3216 dashboard_panel_->Draw();
3217 if (!dashboard_panel_->IsVisible()) {
3218 ui_coordinator_->SetEditorSelectionVisible(false);
3219 }
3220 }
3221
3222 // Draw ROM load options dialog (ZSCustomOverworld, feature flags, project)
3225 }
3226
3227 // Draw window browser (managed by UICoordinator)
3228 if (ui_coordinator_ && ui_coordinator_->IsWindowBrowserVisible()) {
3229 bool show = true;
3230 if (activity_bar_) {
3231 activity_bar_->DrawWindowBrowser(GetCurrentSessionId(), &show);
3232 }
3233 if (!show) {
3234 ui_coordinator_->SetWindowBrowserVisible(false);
3235 }
3236 }
3237
3238 // Draw background grid effects
3239 if (ui_coordinator_) {
3240 ui_coordinator_->DrawBackground();
3241 }
3242
3243 // Draw UICoordinator UI components (Welcome Screen, Command Palette, etc.)
3244 if (ui_coordinator_) {
3245 ui_coordinator_->DrawAllUI();
3246 }
3247
3248 // Handle Welcome screen early-exit for rendering
3249 if (ui_coordinator_ && ui_coordinator_->ShouldShowWelcome()) {
3251 right_drawer_manager_->CloseDrawer();
3252 }
3253 return;
3254 }
3255
3258 RunEmulator();
3259
3260 // Draw sidebar
3261 if (ui_coordinator_ && ui_coordinator_->IsPanelSidebarVisible()) {
3262 auto all_categories = EditorRegistry::GetAllEditorCategories();
3263 std::unordered_set<std::string> active_editor_categories;
3264
3265 if (auto* current_editor_set = GetCurrentEditorSet()) {
3267 for (size_t session_idx = 0;
3268 session_idx < session_coordinator_->GetTotalSessionCount();
3269 ++session_idx) {
3270 auto* session = static_cast<RomSession*>(
3271 session_coordinator_->GetSession(session_idx));
3272 if (!session || !session->rom.is_loaded()) {
3273 continue;
3274 }
3275
3276 for (auto* editor : session->editors.active_editors_) {
3277 if (*editor->active() && IsPanelBasedEditor(editor->type())) {
3278 std::string category =
3279 EditorRegistry::GetEditorCategory(editor->type());
3280 active_editor_categories.insert(category);
3281 }
3282 }
3283 }
3284
3285 if (ui_coordinator_->IsEmulatorVisible()) {
3286 active_editor_categories.insert("Emulator");
3287 }
3288 }
3289 }
3290
3291 const bool prefer_dashboard_only =
3293 startup_editor_hint_.empty() && startup_panel_hints_.empty();
3294 std::string sidebar_category = window_manager_.GetActiveCategory();
3295 if (!prefer_dashboard_only && sidebar_category.empty() &&
3296 !all_categories.empty()) {
3297 sidebar_category = GetPreferredStartupCategory("", all_categories);
3298 if (!sidebar_category.empty()) {
3299 window_manager_.SetActiveCategory(sidebar_category, /*notify=*/false);
3300 SyncEditorContextForCategory(sidebar_category);
3302 sidebar_category);
3303 if (it != user_settings_.prefs().panel_visibility_state.end()) {
3305 window_manager_.GetActiveSessionId(), it->second);
3306 }
3307 }
3308 }
3309
3310 auto has_rom_callback = [this]() -> bool {
3311 auto* rom = GetCurrentRom();
3312 return rom && rom->is_loaded();
3313 };
3314
3315 if (activity_bar_ && ui_coordinator_->ShouldShowActivityBar()) {
3316 auto is_rom_dirty_callback = [this]() -> bool {
3317 auto* rom = GetCurrentRom();
3318 return rom && rom->is_loaded() && rom->dirty();
3319 };
3320 auto pending_dungeon_rooms_callback = [this]() -> int {
3321 if (auto* editor_set = GetCurrentEditorSet()) {
3322 if (auto* dungeon_editor = editor_set->GetEditorAs<DungeonEditorV2>(
3324 return dungeon_editor->PendingRoomCount();
3325 }
3326 }
3327 return 0;
3328 };
3329 activity_bar_->Render(GetCurrentSessionId(), sidebar_category,
3330 all_categories, active_editor_categories,
3331 has_rom_callback, is_rom_dirty_callback,
3332 pending_dungeon_rooms_callback);
3333 }
3334 }
3335
3336 // Draw right panel
3339 right_drawer_manager_->Draw();
3340 }
3341
3342 // Update and draw status bar
3346 session_coordinator_->GetActiveSessionCount());
3347 }
3348
3349 bool has_agent_info = false;
3350#if defined(YAZE_BUILD_AGENT_UI)
3351 if (auto* agent_editor = agent_ui_.GetAgentEditor()) {
3352 auto* chat = agent_editor->GetAgentChat();
3353 const auto* ctx = agent_ui_.GetContext();
3354 if (ctx) {
3355 const auto& config = ctx->agent_config();
3356 bool active = chat && *chat->active();
3357 status_bar_.SetAgentInfo(config.ai_provider, config.ai_model, active);
3358 has_agent_info = true;
3359 }
3360 }
3361#endif
3362 if (!has_agent_info) {
3364 }
3367 }
3368
3369 // Editor-aware context: let the active editor push its own mode/custom
3370 // segments for this frame without wiping event-driven cursor/selection/zoom
3371 // state that older editors still publish through the event bus.
3373 if (current_editor_) {
3375 }
3376
3377 if (auto* current_editor_set = GetCurrentEditorSet()) {
3378 if (auto* dungeon_editor = current_editor_set->GetEditorAs<DungeonEditorV2>(
3380 const int pending_rooms = dungeon_editor->PendingRoomCount();
3381 if (pending_rooms > 0) {
3382 StatusBarSegmentOptions pending_opts;
3383 pending_opts.tooltip = absl::StrFormat(
3384 "%d dungeon room%s still ha%s pending editor changes. Apply them "
3385 "to the ROM buffer before File > Save ROM if needed.",
3386 pending_rooms, pending_rooms == 1 ? "" : "s",
3387 pending_rooms == 1 ? "s" : "ve");
3389 "Dungeon", absl::StrFormat("%d pending", pending_rooms),
3390 std::move(pending_opts));
3391 }
3392 }
3393 }
3394
3395 status_bar_.Draw();
3396
3397 // Check if ROM is loaded before drawing panels
3398 auto* current_editor_set = GetCurrentEditorSet();
3399 if (!current_editor_set || !GetCurrentRom()) {
3400 if (window_manager_.GetActiveCategory() == "Agent") {
3402 }
3403 return;
3404 }
3405
3406 // Central workspace window drawing
3408
3409 if (ui_coordinator_ && ui_coordinator_->IsPerformanceDashboardVisible()) {
3411 }
3412
3413 // Draw SessionCoordinator UI components
3415 session_coordinator_->DrawSessionSwitcher();
3416 session_coordinator_->DrawSessionManager();
3417 session_coordinator_->DrawSessionRenameDialog();
3418 }
3419}
3420
3422 if (ImGui::BeginMenuBar()) {
3423 // Consistent button styling for sidebar toggle
3424 {
3425 const bool sidebar_visible = window_manager_.IsSidebarVisible();
3426 gui::StyleColorGuard sidebar_btn_guard(
3427 {{ImGuiCol_Button, ImVec4(0, 0, 0, 0)},
3428 {ImGuiCol_ButtonHovered, gui::GetSurfaceContainerHighVec4()},
3429 {ImGuiCol_ButtonActive, gui::GetSurfaceContainerHighestVec4()},
3430 {ImGuiCol_Text, sidebar_visible ? gui::GetPrimaryVec4()
3432
3433 const char* icon = sidebar_visible ? ICON_MD_MENU_OPEN : ICON_MD_MENU;
3434 if (ImGui::SmallButton(icon)) {
3436 }
3437 }
3438
3439 if (ImGui::IsItemHovered()) {
3440 const char* tooltip = window_manager_.IsSidebarVisible()
3441 ? "Hide Activity Bar (Ctrl+B)"
3442 : "Show Activity Bar (Ctrl+B)";
3443 ImGui::SetTooltip("%s", tooltip);
3444 }
3445
3446 // Delegate menu building to MenuOrchestrator
3447 if (menu_orchestrator_) {
3448 menu_orchestrator_->BuildMainMenu();
3449 }
3450
3451 // Delegate menu bar extras to UICoordinator
3452 if (ui_coordinator_) {
3453 ui_coordinator_->DrawMenuBarExtras();
3454 }
3455
3456 ImGui::EndMenuBar();
3457 }
3458}
3459
3461
3462 // ImGui debug windows
3463 if (ui_coordinator_) {
3464 if (ui_coordinator_->IsImGuiDemoVisible()) {
3465 bool visible = true;
3466 ImGui::ShowDemoWindow(&visible);
3467 if (!visible)
3468 ui_coordinator_->SetImGuiDemoVisible(false);
3469 }
3470
3471 if (ui_coordinator_->IsImGuiMetricsVisible()) {
3472 bool visible = true;
3473 ImGui::ShowMetricsWindow(&visible);
3474 if (!visible)
3475 ui_coordinator_->SetImGuiMetricsVisible(false);
3476 }
3477 }
3478
3479 // Legacy window-based editors
3480 if (auto* editor_set = GetCurrentEditorSet()) {
3481 bool* hex_visibility =
3482 window_manager_.GetWindowVisibilityFlag("memory.hex_editor");
3483 if (hex_visibility) {
3484 if (auto* editor = editor_set->GetEditor(EditorType::kHex)) {
3485 // Keep the legacy panel visibility flag in sync with the window close
3486 // button (ImGui::Begin will toggle Editor::active_).
3487 editor->set_active(*hex_visibility);
3488 editor->Update();
3489 *hex_visibility = *editor->active();
3490 }
3491 }
3492
3493 if (ui_coordinator_ && ui_coordinator_->IsAsmEditorVisible()) {
3494 if (auto* editor = editor_set->GetEditor(EditorType::kAssembly)) {
3495 editor->set_active(true);
3496 editor->Update();
3497 if (!*editor->active()) {
3498 ui_coordinator_->SetAsmEditorVisible(false);
3499 }
3500 }
3501 }
3502 }
3503
3504 // Project and performance tools
3507
3508 if (ui_coordinator_ && ui_coordinator_->IsPerformanceDashboardVisible()) {
3512 if (!gfx::PerformanceDashboard::Get().IsVisible()) {
3513 ui_coordinator_->SetPerformanceDashboardVisible(false);
3514 }
3515 }
3516
3517#ifdef YAZE_ENABLE_TESTING
3518 if (show_test_dashboard_) {
3520 test::TestManager::Get().DrawTestDashboard(&show_test_dashboard_);
3521 }
3522#endif
3523}
3524
3526 // Update proposal drawer context
3528
3529 // Agent UI popups
3531
3532 // Resource label management
3533 if (ui_coordinator_ && ui_coordinator_->IsResourceLabelManagerVisible() &&
3534 GetCurrentRom()) {
3535 bool visible = true;
3541 }
3542 if (!visible)
3543 ui_coordinator_->SetResourceLabelManagerVisible(false);
3544 }
3545
3546 // Layout presets
3547 if (ui_coordinator_) {
3548 ui_coordinator_->DrawLayoutPresets();
3549 }
3550}
3551
3553 auto* current_rom = GetCurrentRom();
3554 if (!current_rom)
3555 return;
3556
3557 // Visibility gates *rendering*, not *ticking*. Run(rom) is the lazy-init +
3558 // render path; the SNES only starts (running_=true, snes_initialized_=true)
3559 // after Run(rom) fires while the emulator panel is visible. Once running,
3560 // switching to another editor hides the panel but must NOT freeze the game —
3561 // the tick-only branch below keeps audio + frame state alive.
3562 if (ui_coordinator_ && ui_coordinator_->IsEmulatorVisible()) {
3563 emulator_.Run(current_rom);
3564 } else if (emulator_.running() && emulator_.is_snes_initialized()) {
3567 } else {
3569 }
3570 }
3571}
3572
3579
3605 GetCurrentSessionId()})) {
3606 return absl::OkStatus();
3607 }
3608
3609 return LoadRomInternal();
3610}
3611
3613 auto load_from_path = [this](const std::string& file_name) -> absl::Status {
3614 if (file_name.empty()) {
3615 return absl::OkStatus();
3616 }
3617
3618 // Check if this is a project file - route to project loading
3619 if (absl::EndsWith(file_name, ".yaze") ||
3620 absl::EndsWith(file_name, ".zsproj") ||
3621 absl::EndsWith(file_name, ".yazeproj")) {
3622 return OpenRomOrProjectInternal(file_name);
3623 }
3624
3625 auto path_status =
3626 session_coordinator_->CheckBackingFileAvailable(file_name);
3627 if (!path_status.ok()) {
3628 toast_manager_.Show(std::string(path_status.message()),
3630 return path_status;
3631 }
3632
3633 // Delegate ROM loading to RomFileManager
3634 Rom temp_rom;
3635 RETURN_IF_ERROR(rom_file_manager_.LoadRom(&temp_rom, file_name));
3636
3637 const std::optional<size_t> previous_session_id =
3639 const size_t previous_session_count =
3640 session_coordinator_->GetTotalSessionCount();
3641 auto session_or = session_coordinator_->CreateSessionFromRom(
3642 std::move(temp_rom), file_name);
3643 if (!session_or.ok()) {
3644 return session_or.status();
3645 }
3646
3650
3651 // HandleSessionCreated binds the project context that governed this open.
3652 // Reapply it here rather than partially clearing global runtime state.
3655
3656 // Keep ResourceLabelProvider in sync with the newly-active ROM session
3657 // before any editors/assets query room/sprite names.
3659
3660#ifdef YAZE_ENABLE_TESTING
3662#endif
3663
3665 const auto& recent_files = manager.GetRecentFiles();
3666 const bool is_first_time_rom_path =
3667 std::find(recent_files.begin(), recent_files.end(), file_name) ==
3668 recent_files.end();
3669 auto asset_status = LoadAssetsForMode();
3670 if (!asset_status.ok()) {
3671 auto rollback_status =
3672 DiscardProvisionalSessionCreatedSince(previous_session_count);
3673 RestoreProjectContextAfterFailedOpen(previous_session_id);
3674 if (!rollback_status.ok()) {
3675 return absl::InternalError(
3676 absl::StrFormat("%s; session rollback failed: %s",
3677 asset_status.message(), rollback_status.message()));
3678 }
3679 return asset_status;
3680 }
3681
3682 manager.AddFile(file_name);
3683 manager.Save();
3684
3685 if (ui_coordinator_) {
3686 ui_coordinator_->SetWelcomeScreenVisible(false);
3687
3688 // Show ROM load options and bias new ROM paths toward project creation.
3689 rom_load_options_dialog_.Open(GetCurrentRom(), is_first_time_rom_path);
3691 }
3692
3693 return absl::OkStatus();
3694 };
3695
3696#if defined(__APPLE__) && TARGET_OS_IOS == 1
3697 // On iOS, route through the SwiftUI overlay document picker to get proper
3698 // security-scoped access to iCloud Drive and Files app locations. This
3699 // mirrors how OpenProject() works on iOS and supports cloud ROMs.
3700 // The SwiftUI picker calls YazeIOSBridge.loadRomAtPath: after importing the
3701 // ROM to a persistent sandbox directory.
3703 return absl::OkStatus();
3704#else
3707 return load_from_path(file_name);
3708#endif
3709}
3710
3711absl::Status EditorManager::LoadAssets(uint64_t passed_handle) {
3712 auto* current_rom = GetCurrentRom();
3713 auto* current_editor_set = GetCurrentEditorSet();
3714 if (!current_rom || !current_editor_set) {
3715 return absl::FailedPreconditionError("No ROM or editor set loaded");
3716 }
3717
3718 auto* current_session = session_coordinator_->GetActiveRomSession();
3719 if (!current_session) {
3720 return absl::FailedPreconditionError("No active ROM session");
3721 }
3722 ResetAssetState(current_session);
3723
3724 auto start_time = std::chrono::steady_clock::now();
3725
3726#ifdef __EMSCRIPTEN__
3727 // Use passed handle if provided, otherwise create new one
3728 auto loading_handle =
3729 passed_handle != 0
3730 ? static_cast<app::platform::WasmLoadingManager::LoadingHandle>(
3731 passed_handle)
3732 : app::platform::WasmLoadingManager::BeginLoading(
3733 "Loading Editor Assets");
3734
3735 // Progress starts at 10% (ROM already loaded), goes to 100%
3736 constexpr float kStartProgress = 0.10f;
3737 constexpr float kEndProgress = 1.0f;
3738 constexpr int kTotalSteps = 11; // Graphics + 8 editors + profiler + finish
3739 int current_step = 0;
3740 auto update_progress = [&](const std::string& message) {
3741 current_step++;
3742 float progress =
3743 kStartProgress + (kEndProgress - kStartProgress) *
3744 (static_cast<float>(current_step) / kTotalSteps);
3745 app::platform::WasmLoadingManager::UpdateProgress(loading_handle, progress);
3746 app::platform::WasmLoadingManager::UpdateMessage(loading_handle, message);
3747 };
3748 // RAII guard to ensure loading indicator is closed even on early return
3749 auto cleanup_loading = [&]() {
3750 app::platform::WasmLoadingManager::EndLoading(loading_handle);
3751 };
3752 struct LoadingGuard {
3753 std::function<void()> cleanup;
3754 bool dismissed = false;
3755 ~LoadingGuard() {
3756 if (!dismissed)
3757 cleanup();
3758 }
3759 void dismiss() { dismissed = true; }
3760 } loading_guard{cleanup_loading};
3761#else
3762 (void)passed_handle; // Unused on non-WASM
3763#endif
3764
3765 // Set renderer for emulator (lazy initialization happens in Run())
3766 if (renderer_) {
3768 }
3769
3770 const auto preload_editor_list = CollectEditorsToPreload(current_editor_set);
3771 const std::unordered_set<EditorType> preload_types(
3772 preload_editor_list.begin(), preload_editor_list.end());
3773
3774 // Initialize only the editors needed for the current startup surface. This
3775 // registers their windows and sets up editor-specific resources before Load().
3776 struct InitStep {
3777 EditorType type;
3778 bool mark_loaded;
3779 };
3780 const InitStep init_steps[] = {
3782 {EditorType::kGraphics, false}, {EditorType::kScreen, false},
3783 {EditorType::kSprite, false}, {EditorType::kPalette, false},
3784 {EditorType::kAssembly, true}, {EditorType::kMusic, false},
3785 {EditorType::kDungeon, false},
3786 };
3787 for (const auto& step : init_steps) {
3788 if (!preload_types.contains(step.type)) {
3789 continue;
3790 }
3791 if (auto* editor = current_editor_set->GetEditor(step.type)) {
3792 editor->Initialize();
3793 MarkEditorInitialized(current_session, step.type);
3794 if (step.mark_loaded) {
3795 MarkEditorLoaded(current_session, step.type);
3796 }
3797 }
3798 }
3799
3800#ifdef __EMSCRIPTEN__
3801 update_progress("Loading graphics sheets...");
3802#endif
3803 // Load all Zelda3-specific data (metadata, palettes, gfx groups, graphics)
3804 gfx::PaletteManager::Get().ReleaseSession(&current_session->game_data);
3806 zelda3::LoadGameData(*current_rom, current_session->game_data));
3807 current_session->game_data_loaded = true;
3808
3809 // Copy loaded graphics to Arena for global access
3811 current_session->game_data.gfx_bitmaps;
3812
3813 // Propagate GameData to editors that already exist; future editors inherit it
3814 // on first construction via EditorSet.
3815 auto* game_data = &current_session->game_data;
3816 current_editor_set->SetGameData(game_data);
3818
3819 struct LoadStep {
3820 EditorType type;
3821 const char* progress_message;
3822 };
3823 const LoadStep load_steps[] = {
3824 {EditorType::kOverworld, "Loading overworld..."},
3825 {EditorType::kDungeon, "Loading dungeons..."},
3826 {EditorType::kScreen, "Loading screen editor..."},
3827 {EditorType::kGraphics, "Loading graphics editor..."},
3828 {EditorType::kSprite, "Loading sprites..."},
3829 {EditorType::kMessage, "Loading messages..."},
3830 {EditorType::kMusic, "Loading music..."},
3831 {EditorType::kPalette, "Loading palettes..."},
3832 };
3833 for (const auto& step : load_steps) {
3834 if (!preload_types.contains(step.type)) {
3835 continue;
3836 }
3837#ifdef __EMSCRIPTEN__
3838 update_progress(step.progress_message);
3839#endif
3840 if (auto* editor = current_editor_set->GetEditor(step.type)) {
3841 RETURN_IF_ERROR(editor->Load());
3842 MarkEditorLoaded(current_session, step.type);
3843 }
3844 }
3845
3846#ifdef __EMSCRIPTEN__
3847 update_progress("Finishing up...");
3848#endif
3849
3850 // Set up RightDrawerManager with session's settings editor
3852 auto* settings = current_editor_set->GetSettingsPanel();
3853 right_drawer_manager_->SetSettingsPanel(settings);
3854 }
3855
3856 // Apply user preferences to status bar
3858
3860
3861#ifdef __EMSCRIPTEN__
3862 // Dismiss the guard and manually close - we completed successfully
3863 loading_guard.dismiss();
3864 app::platform::WasmLoadingManager::EndLoading(loading_handle);
3865#endif
3866
3867 auto end_time = std::chrono::steady_clock::now();
3868 auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(
3869 end_time - start_time);
3870 LOG_DEBUG("EditorManager", "ROM assets loaded in %lld ms", duration.count());
3871
3872 return absl::OkStatus();
3873}
3874
3875absl::Status EditorManager::LoadAssetsLazy(uint64_t passed_handle) {
3876 auto* current_rom = GetCurrentRom();
3877 auto* current_editor_set = GetCurrentEditorSet();
3878 if (!current_rom || !current_editor_set) {
3879 return absl::FailedPreconditionError("No ROM or editor set loaded");
3880 }
3881
3882 auto* current_session = session_coordinator_->GetActiveRomSession();
3883 if (!current_session) {
3884 return absl::FailedPreconditionError("No active ROM session");
3885 }
3886 ResetAssetState(current_session);
3887
3888#ifdef __EMSCRIPTEN__
3889 // Use passed handle if provided, otherwise create new one
3890 auto loading_handle =
3891 passed_handle != 0
3892 ? static_cast<app::platform::WasmLoadingManager::LoadingHandle>(
3893 passed_handle)
3894 : app::platform::WasmLoadingManager::BeginLoading(
3895 "Loading ROM (lazy assets)");
3896 auto cleanup_loading = [&]() {
3897 app::platform::WasmLoadingManager::EndLoading(loading_handle);
3898 };
3899 struct LoadingGuard {
3900 std::function<void()> cleanup;
3901 bool dismissed = false;
3902 ~LoadingGuard() {
3903 if (!dismissed) {
3904 cleanup();
3905 }
3906 }
3907 void dismiss() { dismissed = true; }
3908 } loading_guard{cleanup_loading};
3909#else
3910 (void)passed_handle; // Unused on non-WASM
3911#endif
3912
3913 // Set renderer for emulator (lazy initialization happens in Run())
3914 if (renderer_) {
3916 }
3917
3918 // Wire settings panel to right panel manager for the current session.
3920 auto* settings = current_editor_set->GetSettingsPanel();
3921 right_drawer_manager_->SetSettingsPanel(settings);
3922 }
3923
3924 // Apply user preferences to status bar
3926
3927#ifdef __EMSCRIPTEN__
3928 loading_guard.dismiss();
3929 app::platform::WasmLoadingManager::EndLoading(loading_handle);
3930#endif
3931
3932 LOG_INFO("EditorManager", "Lazy asset mode: editor assets deferred");
3933 return absl::OkStatus();
3934}
3935
3952 const std::optional<std::string>& target_filename) {
3953 return rom_lifecycle_.CheckRomWritePolicy(GetCurrentRom(), target_filename);
3954}
3955
3959
3965
3967 if (!pending_rom_save_.has_value() || !session_coordinator_) {
3968 return false;
3969 }
3970 return pending_rom_save_->session_index == GetCurrentSessionIndex() &&
3971 pending_rom_save_->rom != nullptr &&
3973}
3974
3976 pending_rom_save_.reset();
3978
3979 if (!hide_popups || !popup_manager_) {
3980 return;
3981 }
3982 for (const char* popup :
3985 if (popup_manager_->IsVisible(popup)) {
3986 popup_manager_->Hide(popup);
3987 }
3988 }
3989}
3990
3992 const std::optional<std::string>& save_as_filename) {
3993 auto* rom = GetCurrentRom();
3994 if (!session_coordinator_ || !session_coordinator_->GetActiveRomSession() ||
3995 !rom) {
3996 return absl::FailedPreconditionError("No active ROM session");
3997 }
3998
4001 PendingRomSave{save_as_filename, GetCurrentSessionIndex(), rom};
4002 return absl::OkStatus();
4003}
4004
4005void EditorManager::FinishPendingRomSaveAttempt(const absl::Status& status) {
4006 // A Cancelled status is resumable only while one of this request's explicit
4007 // confirmation dialogs is pending. Every other outcome is terminal and must
4008 // consume all one-shot bypasses so a later Ctrl+S cannot inherit consent.
4009 if (status.ok() || !absl::IsCancelled(status) ||
4012 }
4013}
4014
4016 // Do not let an autosave or an unrelated Ctrl+S replace a Save As request
4017 // while one of its confirmation dialogs is still open.
4018 if (pending_rom_save_.has_value()) {
4019 const bool unresolved_confirmation =
4024 if (unresolved_confirmation) {
4025 return absl::CancelledError("Save pending confirmation");
4026 }
4027 // Preserve the established request after programmatic confirmation too.
4028 // Older callers use ConfirmRomWrite(); SaveRom() rather than the popup's
4029 // ResumePendingRomSave() helper.
4030 return ResumePendingRomSave();
4031 }
4032 RETURN_IF_ERROR(StartPendingRomSave(std::nullopt));
4033 auto status = SaveRomInternal(std::nullopt);
4035 return status;
4036}
4037
4039 const std::optional<std::string>& save_as_filename) {
4040 auto* current_rom = GetCurrentRom();
4041 auto* current_editor_set = GetCurrentEditorSet();
4042 if (!current_rom || !current_editor_set) {
4043 return absl::FailedPreconditionError("No ROM or editor set loaded");
4044 }
4045 if (save_as_filename.has_value() && save_as_filename->empty()) {
4046 return absl::InvalidArgumentError("No filename provided for save as");
4047 }
4048 if (save_as_filename.has_value()) {
4049 RETURN_IF_ERROR(session_coordinator_->CheckBackingFileAvailable(
4050 *save_as_filename, GetCurrentSessionId()));
4051 }
4052
4053 ASSIGN_OR_RETURN(const project::YazeProject* save_project,
4055 // Hash/write/safety checks must read the same immutable session snapshot as
4056 // the rest of this save, never a process-global project left by another ROM.
4057 rom_lifecycle_.SetProjectContext(save_project);
4058 struct LifecycleProjectContextGuard {
4059 RomLifecycleManager* lifecycle = nullptr;
4060 project::YazeProject* restore = nullptr;
4061 ~LifecycleProjectContextGuard() {
4062 if (lifecycle) {
4063 lifecycle->SetProjectContext(restore);
4064 }
4065 }
4066 } lifecycle_project_guard{&rom_lifecycle_, &current_project_};
4067
4068 // --- State machine checks (delegated to RomLifecycleManager) ---
4070 return absl::CancelledError("Save pending confirmation");
4071 }
4072
4073 RETURN_IF_ERROR(CheckRomWritePolicy(save_as_filename));
4074
4076 return absl::CancelledError("Save pending confirmation");
4077 }
4078
4079 const bool pot_items_enabled =
4082 !rom_lifecycle_.ShouldSuppressPotItemSave() && pot_items_enabled) {
4083 const int loaded_rooms = current_editor_set->LoadedDungeonRoomCount();
4084 const int total_rooms = current_editor_set->TotalDungeonRoomCount();
4085 if (loaded_rooms < total_rooms) {
4086 rom_lifecycle_.SetPotItemConfirmPending(total_rooms - loaded_rooms,
4087 total_rooms);
4088 if (popup_manager_) {
4090 }
4092 absl::StrFormat(
4093 "Save paused: pot items enabled with %d unloaded rooms",
4096 return absl::CancelledError("Pot item save confirmation required");
4097 }
4098 }
4099
4100 const bool bypass_confirm = rom_lifecycle_.ShouldBypassPotItemConfirm();
4101 const bool suppress_pot_items = rom_lifecycle_.ShouldSuppressPotItemSave();
4103
4104 struct PotItemFlagGuard {
4105 bool restore = false;
4106 bool previous = false;
4107 ~PotItemFlagGuard() {
4108 if (restore) {
4109 core::FeatureFlags::get().dungeon.kSavePotItems = previous;
4110 }
4111 }
4112 } pot_item_guard;
4113
4114 if (suppress_pot_items) {
4115 pot_item_guard.previous = core::FeatureFlags::get().dungeon.kSavePotItems;
4116 pot_item_guard.restore = true;
4118 } else if (bypass_confirm) {
4119 // Explicitly allow pot item save once after confirmation.
4120 }
4121
4122 // --- Backup policy setup ---
4123 if (save_project->project_opened()) {
4125 save_project->workspace_settings.backup_on_save,
4126 save_project->GetAbsolutePath(save_project->rom_backup_folder),
4130 } else {
4132 user_settings_.prefs().backup_before_save, "", 20, true, 14);
4133 }
4134
4135 // Reject an already-invalid Oracle layout before any editor serializer can
4136 // mutate the ROM buffer or clear its own dirty tracking. The post-save check
4137 // below remains mandatory because serializers may introduce a violation.
4139
4140 // Serializers clear their dirty flags after a successful in-memory write.
4141 // Capture their conservative write prediction first so conflict protection
4142 // still has a fail-closed fallback when the on-disk ROM cannot be read.
4143 const auto predicted_dungeon_write_ranges =
4144 current_editor_set->CollectDungeonWriteRanges();
4145
4146 ScopedRomTransaction rom_transaction(*current_rom);
4147 ScopedEditorSaveTransactions editor_transactions;
4148
4149 auto save_editor = [&editor_transactions](Editor* editor) -> absl::Status {
4150 if (editor == nullptr) {
4151 return absl::OkStatus();
4152 }
4153 RETURN_IF_ERROR(editor_transactions.Begin(editor));
4154 return editor->Save();
4155 };
4156
4157 // --- Save editor-specific data ---
4159 save_editor(current_editor_set->GetEditor(EditorType::kScreen)));
4161 save_editor(current_editor_set->GetEditor(EditorType::kDungeon)));
4163 save_editor(current_editor_set->GetEditor(EditorType::kOverworld)));
4164
4165 if (core::FeatureFlags::get().kSaveMessages) {
4168 save_editor(current_editor_set->GetEditor(EditorType::kMessage)));
4169 }
4170
4171 if (core::FeatureFlags::get().kSaveGraphicsSheet) {
4173 *current_rom, gfx::Arena::Get().gfx_sheets()));
4174 }
4175
4176 // Oracle guardrails: refuse to write obviously corrupted ROM layouts.
4178
4179 // --- Write conflict check (ASM-owned address protection) ---
4180 if (save_project->project_opened() && save_project->hack_manifest.loaded()) {
4182 std::vector<std::pair<uint32_t, uint32_t>> write_ranges;
4183 bool diff_computed = false;
4184
4185 if (!current_rom->filename().empty()) {
4186 std::ifstream file(current_rom->filename(), std::ios::binary);
4187 if (file.is_open()) {
4188 file.seekg(0, std::ios::end);
4189 const std::streampos end = file.tellg();
4190 if (end >= 0) {
4191 std::vector<uint8_t> disk_data(static_cast<size_t>(end));
4192 file.seekg(0, std::ios::beg);
4193 file.read(reinterpret_cast<char*>(disk_data.data()),
4194 static_cast<std::streamsize>(disk_data.size()));
4195 if (file) {
4196 diff_computed = true;
4197 auto diff = yaze::rom::ComputeDiffRanges(disk_data,
4198 current_rom->vector());
4199 if (!diff.ranges.empty()) {
4200 LOG_DEBUG("EditorManager",
4201 "ROM save diff: %zu bytes changed in %zu range(s)",
4202 diff.total_bytes_changed, diff.ranges.size());
4203 write_ranges = std::move(diff.ranges);
4204 }
4205 }
4206 }
4207 }
4208 }
4209
4210 if (write_ranges.empty() && !diff_computed) {
4211 write_ranges = predicted_dungeon_write_ranges;
4212 }
4213
4214 if (!write_ranges.empty()) {
4215 auto conflicts =
4216 save_project->hack_manifest.AnalyzePcWriteRanges(write_ranges);
4217 if (!conflicts.empty()) {
4218 rom_lifecycle_.SetPendingWriteConflicts(std::move(conflicts));
4219 if (popup_manager_) {
4221 }
4223 absl::StrFormat(
4224 "Save paused: %zu write conflict(s) with ASM hooks",
4227 return absl::CancelledError("Write conflict confirmation required");
4228 }
4229 }
4230 } else {
4231 // Bypass is single-use, set by the warning popup.
4233 }
4234 }
4235
4236 // Delegate the final atomic disk write to RomFileManager. Save As is part of
4237 // this same transaction and writes only the requested target path.
4238 auto save_status =
4239 save_as_filename.has_value()
4240 ? rom_file_manager_.SaveRomAs(current_rom, *save_as_filename)
4241 : rom_file_manager_.SaveRom(current_rom);
4242 if (save_status.ok()) {
4243 editor_transactions.Commit();
4244 rom_transaction.Commit();
4246 // Write-confirm bypass is single-use. Clear it after a successful save.
4248
4249 if (save_as_filename.has_value()) {
4251 if (auto* session = session_coordinator_->GetActiveRomSession()) {
4252 session->filepath = *save_as_filename;
4253 }
4254 }
4255
4257 manager.AddFile(*save_as_filename);
4258 manager.Save();
4259 if (popup_manager_) {
4261 }
4262 }
4263 }
4264 return save_status;
4265}
4266
4267absl::Status EditorManager::SaveRomAs(const std::string& filename) {
4268 if (filename.empty()) {
4269 return absl::InvalidArgumentError("No filename provided for save as");
4270 }
4271 if (pending_rom_save_.has_value() && HasPendingRomSaveConfirmation()) {
4272 return absl::CancelledError("Save pending confirmation");
4273 }
4275 auto status = SaveRomInternal(filename);
4277 return status;
4278}
4279
4281 if (!pending_rom_save_.has_value()) {
4283 return absl::FailedPreconditionError("No pending ROM save to resume");
4284 }
4286 CancelPendingRomSave(/*hide_popups=*/true);
4287 return absl::FailedPreconditionError(
4288 "Pending ROM save belongs to a different session");
4289 }
4290
4291 const auto save_as_filename = pending_rom_save_->save_as_filename;
4292 auto status = SaveRomInternal(save_as_filename);
4294 return status;
4295}
4296
4297absl::Status EditorManager::OpenRomOrProject(const std::string& filename) {
4300 GetCurrentSessionId(), SIZE_MAX, filename})) {
4301 return absl::OkStatus();
4302 }
4303
4304 return OpenRomOrProjectInternal(filename);
4305}
4306
4308 const std::string& filename) {
4309 LOG_INFO("EditorManager", "OpenRomOrProject called with: '%s'",
4310 filename.c_str());
4311 if (filename.empty()) {
4312 LOG_INFO("EditorManager", "Empty filename provided, skipping load.");
4313 return absl::OkStatus();
4314 }
4315
4316#ifdef __EMSCRIPTEN__
4317 // Start loading indicator early for WASM builds
4318 auto loading_handle =
4319 app::platform::WasmLoadingManager::BeginLoading("Loading ROM");
4320 app::platform::WasmLoadingManager::UpdateMessage(loading_handle,
4321 "Reading ROM file...");
4322 // RAII guard to ensure loading indicator is closed even on early return
4323 struct LoadingGuard {
4324 app::platform::WasmLoadingManager::LoadingHandle handle;
4325 bool dismissed = false;
4326 ~LoadingGuard() {
4327 if (!dismissed)
4328 app::platform::WasmLoadingManager::EndLoading(handle);
4329 }
4330 void dismiss() { dismissed = true; }
4331 } loading_guard{loading_handle};
4332#endif
4333
4334 if (absl::EndsWith(filename, ".yaze") ||
4335 absl::EndsWith(filename, ".zsproj") ||
4336 absl::EndsWith(filename, ".yazeproj")) {
4337 // Parse first so a failed project open cannot destroy the active session's
4338 // working context. Detach only when the incoming project is ready.
4339 project::YazeProject incoming_project;
4340 RETURN_IF_ERROR(incoming_project.Open(filename));
4341 if (!incoming_project.rom_filename.empty()) {
4342 RETURN_IF_ERROR(session_coordinator_->CheckBackingFileAvailable(
4343 incoming_project.rom_filename));
4344 }
4345 const std::optional<size_t> previous_session_id =
4348 pending_project_open_previous_session_id_ = previous_session_id;
4350 current_project_ = std::move(incoming_project);
4353
4354 // Load ROM directly from project - don't prompt user
4355 auto project_status = LoadProjectWithRom();
4356 if (!project_status.ok()) {
4357 RestoreProjectContextAfterFailedOpen(previous_session_id);
4358 }
4359 return project_status;
4360 } else {
4361#ifdef __EMSCRIPTEN__
4362 app::platform::WasmLoadingManager::UpdateProgress(loading_handle, 0.05f);
4363 app::platform::WasmLoadingManager::UpdateMessage(loading_handle,
4364 "Loading ROM data...");
4365#endif
4366 Rom temp_rom;
4367 RETURN_IF_ERROR(session_coordinator_->CheckBackingFileAvailable(filename));
4368 RETURN_IF_ERROR(rom_file_manager_.LoadRom(&temp_rom, filename));
4370
4371 const std::optional<size_t> previous_session_id =
4373 const size_t previous_session_count =
4374 session_coordinator_->GetTotalSessionCount();
4375 auto session_or = session_coordinator_->CreateSessionFromRom(
4376 std::move(temp_rom), filename);
4377 if (!session_or.ok()) {
4378 return session_or.status();
4379 }
4380 RomSession* session = *session_or;
4381
4385
4386 // Apply project feature flags to both session and global singleton
4390
4391 // Keep ResourceLabelProvider in sync with the active ROM session before
4392 // editors register room/sprite labels.
4394
4395 // Update test manager with current ROM for ROM-dependent tests (only when
4396 // tests are enabled)
4397#ifdef YAZE_ENABLE_TESTING
4398 LOG_DEBUG("EditorManager", "Setting ROM in TestManager - %p ('%s')",
4399 (void*)GetCurrentRom(),
4400 GetCurrentRom() ? GetCurrentRom()->title().c_str() : "null");
4402#endif
4403
4404 if (auto* editor_set = GetCurrentEditorSet();
4405 editor_set && !current_project_.code_folder.empty()) {
4406 const std::string absolute_code_folder =
4408 // iOS: avoid blocking the main thread during project open / scene updates.
4409 // Large iCloud-backed projects can trigger watchdog termination if we
4410 // eagerly enumerate folders here.
4411#if !(defined(__APPLE__) && TARGET_OS_IOS == 1)
4412 editor_set->OpenAssemblyFolder(absolute_code_folder);
4413#endif
4414 // Also set the sidebar file browser path (refresh happens during UI draw).
4415 window_manager_.SetFileBrowserPath("Assembly", absolute_code_folder);
4416 }
4417
4418#ifdef __EMSCRIPTEN__
4419 app::platform::WasmLoadingManager::UpdateProgress(loading_handle, 0.10f);
4420 app::platform::WasmLoadingManager::UpdateMessage(loading_handle,
4421 "Initializing editors...");
4422 // Pass the loading handle to LoadAssets and dismiss our guard
4423 // LoadAssets will manage closing the indicator when done
4424 loading_guard.dismiss();
4425 auto asset_status = LoadAssetsForMode(loading_handle);
4426#else
4427 auto asset_status = LoadAssetsForMode();
4428#endif
4429 if (!asset_status.ok()) {
4430 auto rollback_status =
4431 DiscardProvisionalSessionCreatedSince(previous_session_count);
4432 RestoreProjectContextAfterFailedOpen(previous_session_id);
4433 if (!rollback_status.ok()) {
4434 return absl::InternalError(
4435 absl::StrFormat("%s; session rollback failed: %s",
4436 asset_status.message(), rollback_status.message()));
4437 }
4438 return asset_status;
4439 }
4440
4441 // Hide welcome screen and show editor selection when ROM is loaded
4442 ui_coordinator_->SetWelcomeScreenVisible(false);
4443 // dashboard_panel_->ClearRecentEditors();
4444 ui_coordinator_->SetEditorSelectionVisible(true);
4445
4446 // Set Dashboard category to suppress panel drawing until user selects an editor
4449 /*notify=*/false);
4450 }
4451 return absl::OkStatus();
4452}
4453
4454absl::Status EditorManager::CreateNewProject(const std::string& template_name) {
4456 return absl::FailedPreconditionError(
4457 "Save or discard pending session work before creating a project");
4458 }
4459
4460 if (!ui_coordinator_) {
4461 return absl::FailedPreconditionError(
4462 "Project creation dialog is not available");
4463 }
4464 ui_coordinator_->OpenNewProjectDialog(
4465 template_name.empty() ? "Vanilla ROM Hack" : template_name);
4466 return absl::OkStatus();
4467}
4468
4470 const std::string& template_name, const std::string& rom_path,
4471 const std::string& project_name, const std::string& project_path) {
4472 if (rom_path.empty() || project_name.empty()) {
4473 return absl::InvalidArgumentError("ROM path and project name are required");
4474 }
4475 if (absl::EndsWith(rom_path, ".yaze") ||
4476 absl::EndsWith(rom_path, ".yazeproj") ||
4477 absl::EndsWith(rom_path, ".zsproj")) {
4478 return absl::InvalidArgumentError(
4479 "New projects require a ROM file, not a project descriptor");
4480 }
4482 return absl::FailedPreconditionError(
4483 "Save or discard pending session work before creating a project");
4484 }
4485
4486 auto* reusable_session = session_coordinator_
4487 ? session_coordinator_->GetActiveRomSession()
4488 : nullptr;
4489 const bool reuse_active_raw_session =
4490 reusable_session && reusable_session->rom.is_loaded() &&
4492 rom_path, reusable_session->rom.filename()) &&
4495 const std::optional<size_t> previous_session_id =
4497 const size_t previous_session_count =
4498 session_coordinator_ ? session_coordinator_->GetTotalSessionCount() : 0;
4500 auto rom_status = project_manager_.SetProjectRom(rom_path);
4501 if (!rom_status.ok()) {
4503 return rom_status;
4504 }
4506 project_name, project_path);
4507 if (!target_status.ok()) {
4509 return target_status;
4510 }
4511
4512 if (reuse_active_raw_session) {
4513 return FinalizeNewProject(project_name, project_path);
4514 }
4515
4519
4520 auto open_status = OpenRomOrProjectInternal(rom_path);
4521 if (!open_status.ok()) {
4523 RestoreProjectContextAfterFailedOpen(previous_session_id);
4524 return open_status;
4525 }
4526
4527 auto finalize_status = FinalizeNewProject(project_name, project_path);
4528 if (!finalize_status.ok()) {
4529 auto rollback_status =
4530 DiscardProvisionalSessionCreatedSince(previous_session_count);
4531 RestoreProjectContextAfterFailedOpen(previous_session_id);
4532 if (!rollback_status.ok()) {
4533 return absl::InternalError(absl::StrFormat(
4534 "%s; session rollback failed: %s", finalize_status.message(),
4535 rollback_status.message()));
4536 }
4537 }
4538 return finalize_status;
4539}
4540
4542 const std::string& project_name, const std::string& project_path) {
4543 if (!session_coordinator_) {
4544 return absl::FailedPreconditionError("No session coordinator");
4545 }
4546 auto* session = session_coordinator_->GetActiveRomSession();
4547 if (!session || !session->rom.is_loaded()) {
4548 return absl::FailedPreconditionError(
4549 "Load a ROM before finalizing the project");
4550 }
4551
4552 // The ROM-load-options dialog can create a project directly from an
4553 // already-open raw ROM. Start from a clean shell in that path rather than
4554 // reusing ProjectManager state left by an earlier project/import.
4555 const bool created_project_shell = !project_manager_.IsPendingRomSelection();
4556 if (created_project_shell) {
4558 }
4559
4560 auto project_rom_status =
4561 project_manager_.SetProjectRom(session->rom.filename());
4562 if (!project_rom_status.ok()) {
4564 return project_rom_status;
4565 }
4566 auto& pending_project = project_manager_.GetCurrentProject();
4567 if (created_project_shell) {
4568 // ROM-load options apply their selected flags directly to the raw session.
4569 // Guided creation already configured the pending template, including when
4570 // it reuses an existing raw-ROM session.
4571 pending_project.feature_flags = session->feature_flags;
4572 }
4573 pending_project.workspace_settings.font_global_scale =
4575 pending_project.workspace_settings.autosave_enabled =
4577 pending_project.workspace_settings.autosave_interval_secs =
4579 pending_project.workspace_settings.backup_on_save =
4581
4582 auto finalize_status =
4583 project_manager_.FinalizeProjectCreation(project_name, project_path);
4584 if (!finalize_status.ok()) {
4586 return finalize_status;
4587 }
4588
4591 session->project_dirty = false;
4592 active_project_context_session_id_ = session->session_id();
4593 runtime_feature_flags_session_id_ = session->session_id();
4595 if (version_manager_) {
4597 current_project_.git_repository = session->project_context->git_repository;
4599 }
4603 return absl::OkStatus();
4604}
4605
4609 GetCurrentSessionId()})) {
4610 return absl::OkStatus();
4611 }
4612
4613 return OpenProjectInternal();
4614}
4615
4617 auto open_project_from_path =
4618 [this](const std::string& file_path) -> absl::Status {
4619 if (file_path.empty()) {
4620 return absl::OkStatus();
4621 }
4622
4623 project::YazeProject new_project;
4624 RETURN_IF_ERROR(new_project.Open(file_path));
4625
4626 if (!new_project.rom_filename.empty()) {
4627 RETURN_IF_ERROR(session_coordinator_->CheckBackingFileAvailable(
4628 new_project.rom_filename));
4629 }
4630
4631 // Validate project
4632 auto validation_status = new_project.Validate();
4633 if (!validation_status.ok()) {
4634 toast_manager_.Show(absl::StrFormat("Project validation failed: %s",
4635 validation_status.message()),
4637
4638 // Ask user if they want to repair
4639 popup_manager_->Show("Project Repair");
4640 }
4641
4642 const std::optional<size_t> previous_session_id =
4645 pending_project_open_previous_session_id_ = previous_session_id;
4647 current_project_ = std::move(new_project);
4649
4650 auto project_status = LoadProjectWithRom();
4651 if (!project_status.ok()) {
4652 RestoreProjectContextAfterFailedOpen(previous_session_id);
4653 }
4654 return project_status;
4655 };
4656
4657#if defined(__APPLE__) && TARGET_OS_IOS == 1
4658 // On iOS, route project selection through the SwiftUI overlay document picker
4659 // so we get open-in-place + security-scoped access for iCloud Drive bundles.
4660 platform::ios::PostOverlayCommand("open_project");
4661 return absl::OkStatus();
4662#else
4664 return open_project_from_path(file_path);
4665#endif
4666}
4667
4669 const std::string& rom_path) {
4670 RETURN_IF_ERROR(session_coordinator_->CheckBackingFileAvailable(rom_path));
4671
4672 Rom candidate_rom;
4673 RETURN_IF_ERROR(rom_file_manager_.LoadRom(&candidate_rom, rom_path));
4675
4678 .candidate_path = rom_path,
4679 };
4680 return absl::OkStatus();
4681}
4682
4684 auto pending_selection = std::move(pending_project_rom_selection_);
4686 std::string project_rom_path = pending_selection.has_value()
4687 ? pending_selection->candidate_path
4689 const std::string previous_project_rom_path =
4690 pending_selection.has_value() ? pending_selection->previous_path
4692 bool persist_selected_rom = pending_selection.has_value();
4693 auto abandon_selected_rom = [&]() {
4694 if (!persist_selected_rom) {
4695 return;
4696 }
4697 current_project_.rom_filename = previous_project_rom_path;
4699 };
4700
4701 // Check if project has a ROM file specified
4702 if (project_rom_path.empty()) {
4703 // No ROM specified - prompt user to select one
4705 "Project has no ROM file configured. Please select a ROM.",
4707#if defined(__APPLE__) && TARGET_OS_IOS == 1
4708 // Guard: if the project lives inside a .yazeproj bundle the ROM path
4709 // defaults to bundle/rom, which may not exist yet because iCloud hasn't
4710 // finished the download. Popping the file picker here would let a
4711 // temporary path overwrite the correct bundle path in project.yaze.
4712 // Show guidance and let the user reopen the project once the download
4713 // is complete.
4714 {
4715 auto bundle_parent =
4716 std::filesystem::path(current_project_.filepath).parent_path();
4717 if (bundle_parent.extension() == ".yazeproj") {
4719 "ROM is downloading from iCloud. Reopen the project in a few "
4720 "seconds.",
4721 ToastType::kInfo, 6.0f);
4722 return absl::UnavailableError(
4723 "Project ROM is not available from iCloud yet");
4724 }
4725 }
4726 const std::string target_project_filepath = current_project_.filepath;
4727 const std::optional<size_t> target_session_id =
4729 const uint64_t selection_generation = ++project_rom_selection_generation_;
4732 [this, target_project_filepath, target_session_id,
4733 selection_generation](const std::string& rom_path) {
4734 if (selection_generation != project_rom_selection_generation_ ||
4735 current_project_.filepath != target_project_filepath ||
4736 active_project_context_session_id_ != target_session_id) {
4737 toast_manager_.Show(
4738 "ROM selection ignored because the active project changed",
4739 ToastType::kWarning);
4740 return;
4741 }
4742 const bool restore_pending_transition =
4744 const std::optional<size_t> previous_session_id =
4746 auto restore_after_failure = [&]() {
4747 if (restore_pending_transition) {
4748 RestoreProjectContextAfterFailedOpen(previous_session_id);
4749 }
4750 };
4751 if (rom_path.empty()) {
4752 restore_after_failure();
4753 return;
4754 }
4755 auto path_status =
4756 session_coordinator_->CheckBackingFileAvailable(rom_path);
4757 if (!path_status.ok()) {
4758 toast_manager_.Show(std::string(path_status.message()),
4760 restore_after_failure();
4761 return;
4762 }
4763 auto selection_status = ValidateProjectRomSelection(rom_path);
4764 if (!selection_status.ok()) {
4766 absl::StrFormat("Failed to update project ROM: %s",
4767 selection_status.message()),
4769 restore_after_failure();
4770 return;
4771 }
4772 auto status = LoadProjectWithRom();
4773 if (!status.ok()) {
4775 absl::StrFormat("Failed to load project ROM: %s",
4776 status.message()),
4778 restore_after_failure();
4779 }
4780 });
4781 return absl::OkStatus();
4782#else
4785 if (rom_path.empty()) {
4786 return absl::CancelledError("Project ROM selection cancelled");
4787 }
4788 RETURN_IF_ERROR(session_coordinator_->CheckBackingFileAvailable(rom_path));
4789 project_rom_path = rom_path;
4790 persist_selected_rom = true;
4791#endif
4792 }
4793
4794 auto backing_status =
4795 session_coordinator_->CheckBackingFileAvailable(project_rom_path);
4796 if (!backing_status.ok()) {
4797 abandon_selected_rom();
4798 return backing_status;
4799 }
4800
4801 // Load ROM from project
4802 Rom temp_rom;
4803 auto load_status = rom_file_manager_.LoadRom(&temp_rom, project_rom_path);
4804 if (!load_status.ok()) {
4805 // ROM file not found or invalid - prompt user to select new ROM
4807 absl::StrFormat("Could not load ROM '%s': %s. Please select a new ROM.",
4808 project_rom_path, load_status.message()),
4810#if defined(__APPLE__) && TARGET_OS_IOS == 1
4811 abandon_selected_rom();
4812 // If the ROM is inside a .yazeproj bundle its path may not be readable
4813 // yet because iCloud hasn't finished downloading it. Saving any other
4814 // path here would corrupt the project file with a temporary location.
4815 // Show guidance and bail without touching current_project_.rom_filename.
4816 {
4817 auto rom_parent = std::filesystem::path(project_rom_path).parent_path();
4818 if (rom_parent.extension() == ".yazeproj") {
4820 "ROM is still downloading from iCloud. Try reopening the project "
4821 "in a moment.",
4822 ToastType::kInfo, 6.0f);
4823 return absl::UnavailableError(
4824 "Project ROM is still downloading from iCloud");
4825 }
4826 }
4827 const std::string target_project_filepath = current_project_.filepath;
4828 const std::optional<size_t> target_session_id =
4830 const uint64_t selection_generation = ++project_rom_selection_generation_;
4833 [this, target_project_filepath, target_session_id,
4834 selection_generation](const std::string& rom_path) {
4835 if (selection_generation != project_rom_selection_generation_ ||
4836 current_project_.filepath != target_project_filepath ||
4837 active_project_context_session_id_ != target_session_id) {
4838 toast_manager_.Show(
4839 "ROM selection ignored because the active project changed",
4840 ToastType::kWarning);
4841 return;
4842 }
4843 const bool restore_pending_transition =
4845 const std::optional<size_t> previous_session_id =
4847 auto restore_after_failure = [&]() {
4848 if (restore_pending_transition) {
4849 RestoreProjectContextAfterFailedOpen(previous_session_id);
4850 }
4851 };
4852 if (rom_path.empty()) {
4853 restore_after_failure();
4854 return;
4855 }
4856 auto path_status =
4857 session_coordinator_->CheckBackingFileAvailable(rom_path);
4858 if (!path_status.ok()) {
4859 toast_manager_.Show(std::string(path_status.message()),
4861 restore_after_failure();
4862 return;
4863 }
4864 auto selection_status = ValidateProjectRomSelection(rom_path);
4865 if (!selection_status.ok()) {
4867 absl::StrFormat("Failed to update project ROM: %s",
4868 selection_status.message()),
4870 restore_after_failure();
4871 return;
4872 }
4873 auto status = LoadProjectWithRom();
4874 if (!status.ok()) {
4876 absl::StrFormat("Failed to load project ROM: %s",
4877 status.message()),
4879 restore_after_failure();
4880 }
4881 });
4882 return absl::OkStatus();
4883#else
4886 if (rom_path.empty()) {
4887 return absl::CancelledError("Project ROM selection cancelled");
4888 }
4889 RETURN_IF_ERROR(session_coordinator_->CheckBackingFileAvailable(rom_path));
4890 project_rom_path = rom_path;
4891 persist_selected_rom = true;
4892 RETURN_IF_ERROR(rom_file_manager_.LoadRom(&temp_rom, rom_path));
4893#endif
4894 }
4895
4896 auto policy_status = rom_lifecycle_.CheckRomOpenPolicy(&temp_rom);
4897 if (!policy_status.ok()) {
4898 abandon_selected_rom();
4899 return policy_status;
4900 }
4901
4902 if (persist_selected_rom) {
4903 current_project_.rom_filename = project_rom_path;
4904 }
4905
4906 const size_t previous_session_count =
4907 session_coordinator_->GetTotalSessionCount();
4908 auto session_or = session_coordinator_->CreateSessionFromRom(
4909 std::move(temp_rom), project_rom_path);
4910 if (!session_or.ok()) {
4911 abandon_selected_rom();
4912 return session_or.status();
4913 }
4914 RomSession* session = *session_or;
4915
4919
4920 // Auto-enable custom object rendering when a project defines custom object
4921 // data but the stale feature flag is off.
4922 if (ProjectUsesCustomObjects(current_project_) &&
4925 LOG_WARN("EditorManager",
4926 "Project has custom object data but 'enable_custom_objects' was "
4927 "disabled. Enabling at runtime.");
4928 toast_manager_.Show("Custom object rendering auto-enabled for this project",
4930 }
4931 std::string legacy_mapping_warning;
4932 if (SeedLegacyTrackObjectMapping(&current_project_,
4933 &legacy_mapping_warning)) {
4934 LOG_WARN("EditorManager", "%s", legacy_mapping_warning.c_str());
4936 "Seeded default custom object mapping for object 0x31 (save project "
4937 "to persist)",
4939 }
4940
4941 // Apply project feature flags to both session and global singleton.
4945#if !defined(NDEBUG)
4946 LOG_INFO(
4947 "EditorManager",
4948 "Feature flags applied: kEnableCustomObjects=%s, "
4949 "custom_objects_folder='%s', custom_object_files=%zu entries",
4953#endif
4954
4957 if (version_manager_) {
4958 // Preserve the existing best-effort Git initialization behavior, now
4959 // against the stable session-owned project object.
4961 current_project_.git_repository = session->project_context->git_repository;
4962 }
4963
4964 if (auto* rom = GetCurrentRom(); rom && rom->is_loaded()) {
4965 if (IsRomHashMismatch()) {
4967 "Project ROM hash mismatch detected. Check ROM Identity settings.",
4969 }
4970 auto warnings = ValidateRomAddressOverrides(
4972 if (!warnings.empty()) {
4973 for (const auto& warning : warnings) {
4974 LOG_WARN("EditorManager", "%s", warning.c_str());
4975 }
4976 toast_manager_.Show(absl::StrFormat("ROM override warnings: %d (see log)",
4977 warnings.size()),
4979 }
4980 }
4981
4982 // Update test manager with current ROM for ROM-dependent tests (only when
4983 // tests are enabled)
4984#ifdef YAZE_ENABLE_TESTING
4985 LOG_DEBUG("EditorManager", "Setting ROM in TestManager - %p ('%s')",
4986 (void*)GetCurrentRom(),
4987 GetCurrentRom() ? GetCurrentRom()->title().c_str() : "null");
4989#endif
4990
4991 if (auto* editor_set = GetCurrentEditorSet();
4992 editor_set && !current_project_.code_folder.empty()) {
4993 const std::string absolute_code_folder =
4995 // iOS: avoid blocking the main thread during project open / scene updates.
4996#if !(defined(__APPLE__) && TARGET_OS_IOS == 1)
4997 editor_set->OpenAssemblyFolder(absolute_code_folder);
4998#endif
4999 // Also set the sidebar file browser path (refresh happens during UI draw).
5000 window_manager_.SetFileBrowserPath("Assembly", absolute_code_folder);
5001 }
5002
5003 // Initialize labels before loading editor assets so room lists / command
5004 // palette entries resolve project registry labels on first render.
5006
5007 auto asset_status = LoadAssetsForMode();
5008 if (!asset_status.ok()) {
5009 abandon_selected_rom();
5010 auto rollback_status =
5011 DiscardProvisionalSessionCreatedSince(previous_session_count);
5012 if (!rollback_status.ok()) {
5013 return absl::InternalError(
5014 absl::StrFormat("%s; session rollback failed: %s",
5015 asset_status.message(), rollback_status.message()));
5016 }
5017 return asset_status;
5018 }
5019
5020 if (persist_selected_rom) {
5021 auto save_status = current_project_.Save();
5022 if (!save_status.ok()) {
5023 abandon_selected_rom();
5024 auto rollback_status =
5025 DiscardProvisionalSessionCreatedSince(previous_session_count);
5026 if (!rollback_status.ok()) {
5027 return absl::InternalError(
5028 absl::StrFormat("%s; session rollback failed: %s",
5029 save_status.message(), rollback_status.message()));
5030 }
5031 return save_status;
5032 }
5034 }
5035
5036 // Hide welcome screen and show editor selection when project ROM is loaded
5037 if (ui_coordinator_) {
5038 ui_coordinator_->SetWelcomeScreenVisible(false);
5039 ui_coordinator_->SetEditorSelectionVisible(true);
5040 }
5041
5042 // Set Dashboard category to suppress panel drawing until user selects an editor
5044 /*notify=*/false);
5045
5046 // Apply workspace settings
5055 ImGui::GetIO().FontGlobalScale = user_settings_.prefs().font_global_scale;
5056
5059
5067 project_management_panel_->SetBuildLogOutput("");
5068 }
5070 active_project_build_.reset();
5072
5073 // Publish project context for hack workflow panels and other consumers
5075
5076 // Add to recent files
5078 manager.AddFile(current_project_.filepath);
5079 manager.Save();
5080
5081 // Update project management panel with loaded project
5084 project_management_panel_->SetVersionManager(version_manager_);
5086 }
5087
5088 toast_manager_.Show(absl::StrFormat("Project '%s' loaded successfully",
5091
5094 return absl::OkStatus();
5095}
5096
5098 Rom&& rom, const std::string& filepath) {
5099 if (!session_coordinator_) {
5100 return absl::FailedPreconditionError("No session coordinator");
5101 }
5102 auto* session = session_coordinator_->GetActiveRomSession();
5103 if (!session) {
5104 return absl::FailedPreconditionError("No active ROM session");
5105 }
5106
5107 Rom previous_rom = session->rom;
5108 const std::string previous_filepath = session->filepath;
5109 gfx::PaletteManager::Get().ReleaseSession(&session->game_data);
5110 session->rom = std::move(rom);
5111 session->filepath = filepath;
5112 session->game_data.Clear();
5113 session->game_data.set_rom(&session->rom);
5114 session->editors.SetGameData(&session->game_data);
5115 gfx::PaletteManager::Get().ActivateSession(&session->game_data);
5116 ResetAssetState(session);
5117 ConfigureSession(session);
5120 auto load_status = LoadAssetsForMode();
5121 if (!load_status.ok()) {
5122 // Loading editors is fallible. Restore the prior ROM and rebuild its
5123 // assets so a failed reload never leaves a half-initialized live session.
5124 gfx::PaletteManager::Get().ReleaseSession(&session->game_data);
5125 session->rom = std::move(previous_rom);
5126 session->filepath = previous_filepath;
5127 session->game_data.Clear();
5128 session->game_data.set_rom(&session->rom);
5129 session->editors.SetGameData(&session->game_data);
5130 gfx::PaletteManager::Get().ActivateSession(&session->game_data);
5131 ResetAssetState(session);
5132 ConfigureSession(session);
5135 auto rollback_status = LoadAssetsForMode();
5137 if (!rollback_status.ok()) {
5138 return absl::InternalError(absl::StrFormat(
5139 "ROM reload failed (%s) and restoring prior assets failed (%s)",
5140 load_status.message(), rollback_status.message()));
5141 }
5142 return load_status;
5143 }
5145 return absl::OkStatus();
5146}
5147
5148absl::Status EditorManager::SwapProjectRom(const std::string& rom_path) {
5149 if (rom_path.empty()) {
5150 return absl::InvalidArgumentError("ROM path cannot be empty");
5151 }
5152 if (!session_coordinator_) {
5153 return absl::FailedPreconditionError("No session coordinator");
5154 }
5155 auto* session = session_coordinator_->GetActiveRomSession();
5156 if (!session || !session->rom.is_loaded() ||
5158 return absl::FailedPreconditionError("No active project ROM session");
5159 }
5161 return absl::FailedPreconditionError(
5162 "Save or discard ROM edits before swapping the project ROM");
5163 }
5165 if (session->project_file_editor_state.initialized &&
5166 session->project_file_editor_state.modified &&
5168 return absl::FailedPreconditionError(
5169 "Preserve the raw project-file draft before swapping ROMs");
5170 }
5171
5172 RETURN_IF_ERROR(session_coordinator_->CheckBackingFileAvailable(
5173 rom_path, session->session_id()));
5174 Rom replacement_rom;
5175 RETURN_IF_ERROR(rom_file_manager_.LoadRom(&replacement_rom, rom_path));
5177
5178 const std::string old_rom_path = current_project_.rom_filename;
5179 current_project_.rom_filename = rom_path;
5180 auto save_status = current_project_.Save();
5181 if (!save_status.ok()) {
5182 current_project_.rom_filename = old_rom_path;
5183 return save_status;
5184 }
5185
5187 auto replace_status =
5188 ReplaceActiveSessionRom(std::move(replacement_rom), rom_path);
5189 if (!replace_status.ok()) {
5190 current_project_.rom_filename = old_rom_path;
5191 auto rollback_status = current_project_.Save();
5194 if (!rollback_status.ok()) {
5195 return absl::InternalError(absl::StrFormat(
5196 "ROM swap failed (%s) and restoring the project descriptor failed "
5197 "(%s)",
5198 replace_status.message(), rollback_status.message()));
5199 }
5200 return replace_status;
5201 }
5202 session->project_dirty = false;
5204 project_management_panel_->SetProjectDirty(false);
5205 }
5208 return absl::OkStatus();
5209}
5210
5212 if (!session_coordinator_) {
5213 return absl::FailedPreconditionError("No session coordinator");
5214 }
5215 auto* session = session_coordinator_->GetActiveRomSession();
5216 if (!session || !session->rom.is_loaded() ||
5219 return absl::FailedPreconditionError("No active project ROM to reload");
5220 }
5222 return absl::FailedPreconditionError(
5223 "Save or discard ROM edits before reloading from disk");
5224 }
5225
5226 RETURN_IF_ERROR(session_coordinator_->CheckBackingFileAvailable(
5227 current_project_.rom_filename, session->session_id()));
5228 Rom replacement_rom;
5229 RETURN_IF_ERROR(rom_file_manager_.LoadRom(&replacement_rom,
5232 return ReplaceActiveSessionRom(std::move(replacement_rom),
5234}
5235
5239 if (auto* session = session_coordinator_->GetActiveRomSession();
5240 session && session->project_file_editor_state.initialized &&
5241 session->project_file_editor_state.modified &&
5243 return absl::FailedPreconditionError(
5244 "Raw project file also has unsaved changes; use raw Save As to "
5245 "preserve that draft before saving project settings");
5246 }
5247 }
5250 return CreateNewProject();
5251 }
5252
5253 // Update project with current settings
5256 auto* session = session_coordinator_->GetActiveRomSession();
5257 if (session) {
5258 current_project_.feature_flags = session->feature_flags;
5259 }
5260 }
5261
5270
5271 // Save recent files
5274 for (const auto& file : manager.GetRecentFiles()) {
5276 }
5277 }
5278
5279 auto status = current_project_.Save();
5280 if (status.ok()) {
5282 project_management_panel_->SetProjectDirty(false);
5283 }
5285 if (auto* session = session_coordinator_->GetActiveRomSession()) {
5286 session->project_dirty = false;
5287 }
5288 }
5290 }
5292 return status;
5293}
5294
5297 project_management_panel_->SetProjectDirty(true);
5298 }
5300 if (auto* session = session_coordinator_->GetActiveRomSession()) {
5301 session->project_dirty = true;
5302 }
5303 }
5304}
5305
5307 if (!session_coordinator_) {
5309 project_management_panel_->IsProjectDirty();
5310 }
5311 const auto* session = session_coordinator_->GetActiveRomSession();
5312 return session != nullptr && session->project_dirty;
5313}
5314
5316 if (!session_coordinator_) {
5317 return absl::FailedPreconditionError("No session coordinator");
5318 }
5319 auto* session = session_coordinator_->GetActiveRomSession();
5320 if (!session) {
5321 return absl::FailedPreconditionError("No active ROM session");
5322 }
5323
5325 const bool project_dirty = session->project_dirty;
5326 const bool project_file_dirty =
5327 session->project_file_editor_state.initialized &&
5328 session->project_file_editor_state.modified;
5329
5330 if (project_dirty && project_file_dirty &&
5332 return absl::FailedPreconditionError(
5333 "Project settings and raw project file both have unsaved changes; "
5334 "use raw Save As to preserve the draft, then save project settings");
5335 }
5336
5337 if (project_dirty) {
5339 current_project_.filepath.empty()) {
5340 return absl::FailedPreconditionError(
5341 "Project settings have no project file to save");
5342 }
5344 }
5345
5346 if (project_file_dirty) {
5347 if (project_file_editor_.filepath().empty()) {
5348 return absl::FailedPreconditionError(
5349 "Project file draft has no destination; use Save As first");
5350 }
5352 session->project_file_editor_state = project_file_editor_.CaptureState();
5353 }
5354
5355 return absl::OkStatus();
5356}
5357
5359 if (!session_coordinator_) {
5360 return absl::FailedPreconditionError("No session coordinator");
5361 }
5362 const size_t session_index = GetCurrentSessionIndex();
5364 if (SessionHasPendingRomWork(session_index)) {
5366 }
5367 if (SessionHasPendingUnsavedWork(session_index)) {
5368 return absl::FailedPreconditionError(
5369 "Autosave left unsaved project or ROM work");
5370 }
5371 return absl::OkStatus();
5372}
5373
5375 PotItemSaveDecision decision) {
5376 // Map EditorManager enum to RomLifecycleManager enum
5377 auto lifecycle_decision =
5379 static_cast<int>(decision));
5381
5382 if (decision == PotItemSaveDecision::kCancel) {
5384 toast_manager_.Show("Save cancelled", ToastType::kInfo);
5385 return;
5386 }
5387
5388 auto status = ResumePendingRomSave();
5389 if (!absl::IsCancelled(status) && !status.ok()) {
5391 absl::StrFormat("Failed to save ROM: %s", status.message()),
5393 }
5394}
5395
5397 // Get current project name for default filename
5398 std::string default_name = current_project_.project_opened()
5400 : "untitled_project";
5401
5402 auto file_path =
5403 util::FileDialogWrapper::ShowSaveFileDialog(default_name, "yaze");
5404 if (file_path.empty()) {
5405 return absl::OkStatus();
5406 }
5407
5408 return SaveProjectAs(file_path);
5409}
5410
5411absl::Status EditorManager::SaveProjectAs(const std::string& filepath) {
5412 if (filepath.empty()) {
5413 return absl::InvalidArgumentError("Project file path cannot be empty");
5414 }
5417 std::string file_path = filepath;
5418
5419 // Ensure a project extension.
5420 if (!(absl::EndsWith(file_path, ".yaze") ||
5421 absl::EndsWith(file_path, ".yazeproj"))) {
5422 file_path += ".yaze";
5423 }
5424
5426 if (auto* session = session_coordinator_->GetActiveRomSession();
5427 session && session->project_file_editor_state.initialized &&
5428 session->project_file_editor_state.modified &&
5430 session->project_file_editor_state.filepath, file_path)) {
5431 return absl::FailedPreconditionError(
5432 "Raw project draft targets the selected file; preserve it with "
5433 "raw Save As before overwriting that destination");
5434 }
5435 }
5436
5437 // Update project filepath and save
5438 std::string old_filepath = current_project_.filepath;
5439 current_project_.filepath = file_path;
5440
5441 auto save_status = current_project_.Save();
5442 if (save_status.ok()) {
5444 project_management_panel_->SetProjectDirty(false);
5445 }
5447 if (auto* session = session_coordinator_->GetActiveRomSession()) {
5448 session->project_dirty = false;
5449 }
5450 }
5452 RebaseCleanProjectFileDraft(file_path);
5453
5454 // Add to recent files
5456 manager.AddFile(file_path);
5457 manager.Save();
5458
5459 toast_manager_.Show(absl::StrFormat("Project saved as: %s", file_path),
5461 } else {
5462 // Restore old filepath on failure
5463 current_project_.filepath = old_filepath;
5465 absl::StrFormat("Failed to save project: %s", save_status.message()),
5467 }
5468
5470
5471 return save_status;
5472}
5473
5474absl::StatusOr<std::string> EditorManager::ResolveProjectBuildCommand() const {
5476 return absl::FailedPreconditionError("No project open");
5477 }
5478
5479 std::string command = current_project_.build_script;
5480 if (command.empty() && current_project_.hack_manifest.loaded()) {
5482 }
5483 if (command.empty()) {
5484 return absl::NotFoundError("Project does not define a build command");
5485 }
5486 return command;
5487}
5488
5489absl::StatusOr<std::string> EditorManager::ResolveProjectRunTarget() const {
5491 return absl::FailedPreconditionError("No project open");
5492 }
5493
5494 std::string target;
5497 }
5498 if (target.empty()) {
5500 }
5501 if (target.empty()) {
5502 return absl::NotFoundError("Project does not define a run target ROM");
5503 }
5504 return current_project_.GetAbsolutePath(target);
5505}
5506
5508 const std::string& summary, const std::string& detail,
5509 ProjectWorkflowState state, const std::string& output_tail,
5510 bool can_cancel) const {
5511 return {.visible = true,
5512 .can_cancel = can_cancel,
5513 .label = "Build",
5514 .summary = summary,
5515 .detail = detail,
5516 .output_tail = output_tail,
5517 .state = state};
5518}
5519
5521 const std::string& summary, const std::string& detail,
5522 ProjectWorkflowState state) const {
5523 return {.visible = true,
5524 .label = "Run",
5525 .summary = summary,
5526 .detail = detail,
5527 .state = state};
5528}
5529
5530absl::StatusOr<std::string> EditorManager::RunProjectBuildCommand() {
5531 auto command_or = ResolveProjectBuildCommand();
5532 if (!command_or.ok()) {
5533 return command_or.status();
5534 }
5535
5536 const std::string command = *command_or;
5537 const std::filesystem::path project_root =
5538 std::filesystem::path(current_project_.filepath).parent_path();
5540 auto start_status = task.Start(command, project_root.string());
5541 if (!start_status.ok()) {
5542 return start_status;
5543 }
5544 auto wait_status = task.Wait();
5545 const auto snapshot = task.GetSnapshot();
5546 if (!wait_status.ok()) {
5547 return wait_status;
5548 }
5549 const std::string summary = LastNonEmptyLine(snapshot.output);
5550 return summary.empty() ? command : summary;
5551}
5552
5554 const std::string running_detail =
5555 "Running the configured project build command";
5556 UpdateBuildWorkflowStatus(
5558 MakeBuildStatus("Build running", running_detail,
5559 ProjectWorkflowState::kRunning, "", false));
5560
5561 auto result_or = RunProjectBuildCommand();
5562 if (!result_or.ok()) {
5563 UpdateBuildWorkflowStatus(
5565 MakeBuildStatus("Build failed",
5566 std::string(result_or.status().message()),
5569 absl::StrFormat("Build unavailable: %s", result_or.status().message()),
5571 return result_or.status();
5572 }
5573
5574 const std::string summary = *result_or;
5575 UpdateBuildWorkflowStatus(&status_bar_, project_management_panel_.get(),
5576 MakeBuildStatus("Build succeeded", summary,
5579 summary.empty() ? "Project build completed"
5580 : absl::StrFormat("Project build completed: %s", summary),
5582 LOG_INFO("EditorManager", "Project build completed: %s", summary.c_str());
5583 return absl::OkStatus();
5584}
5585
5588 const auto snapshot = active_project_build_->GetSnapshot();
5589 if (snapshot.running) {
5590 toast_manager_.Show("A project build is already running",
5592 return;
5593 }
5594 }
5595
5596 auto command_or = ResolveProjectBuildCommand();
5597 if (!command_or.ok()) {
5598 UpdateBuildWorkflowStatus(
5600 MakeBuildStatus("Build unavailable",
5601 std::string(command_or.status().message()),
5604 absl::StrFormat("Build unavailable: %s", command_or.status().message()),
5606 return;
5607 }
5608
5609 const std::filesystem::path project_root =
5610 std::filesystem::path(current_project_.filepath).parent_path();
5611 active_project_build_ = std::make_unique<BackgroundCommandTask>();
5612 auto start_status =
5613 active_project_build_->Start(*command_or, project_root.string());
5614 if (!start_status.ok()) {
5615 UpdateBuildWorkflowStatus(
5617 MakeBuildStatus("Build unavailable",
5618 std::string(start_status.message()),
5621 absl::StrFormat("Build unavailable: %s", start_status.message()),
5623 active_project_build_.reset();
5624 return;
5625 }
5626
5628 UpdateBuildWorkflowStatus(
5630 MakeBuildStatus("Build running",
5631 "Running the configured project build command",
5634 project_management_panel_->SetBuildLogOutput("");
5635 }
5637}
5638
5640 if (!active_project_build_) {
5641 return;
5642 }
5643
5644 const auto snapshot = active_project_build_->GetSnapshot();
5645 if (!snapshot.running) {
5646 return;
5647 }
5648
5649 active_project_build_->Cancel();
5650 UpdateBuildWorkflowStatus(
5652 MakeBuildStatus("Cancelling build", "Stopping the active project build",
5653 ProjectWorkflowState::kRunning, snapshot.output_tail,
5654 false));
5655}
5656
5658 UpdateRunWorkflowStatus(
5660 MakeRunStatus("Run queued",
5661 "Preparing the project output for emulator reload",
5663
5664 auto run_target_or = ResolveProjectRunTarget();
5665 if (!run_target_or.ok()) {
5666 UpdateRunWorkflowStatus(
5668 MakeRunStatus("Run unavailable",
5669 std::string(run_target_or.status().message()),
5671 toast_manager_.Show(absl::StrFormat("Run unavailable: %s",
5672 run_target_or.status().message()),
5674 return run_target_or.status();
5675 }
5676 const std::string run_target = *run_target_or;
5677 if (!std::filesystem::exists(run_target)) {
5678 UpdateRunWorkflowStatus(&status_bar_, project_management_panel_.get(),
5679 MakeRunStatus("Run target missing", run_target,
5681 toast_manager_.Show("Run target ROM not found. Build the project first.",
5683 return absl::NotFoundError("Run target ROM not found");
5684 }
5685
5686#ifdef YAZE_WITH_GRPC
5687 if (auto* emulator_backend = Application::Instance().GetEmulatorBackend()) {
5688 auto load_status = emulator_backend->LoadRom(run_target);
5689 if (load_status.ok()) {
5690 AppendWorkflowHistoryEntry(
5691 "Run",
5692 MakeRunStatus("Reloaded in backend", run_target,
5694 "");
5695 UpdateRunWorkflowStatus(&status_bar_, project_management_panel_.get(),
5696 MakeRunStatus("Reloaded in backend", run_target,
5698 if (ui_coordinator_) {
5699 ui_coordinator_->SetEmulatorVisible(true);
5700 }
5702 absl::StrFormat("Reloaded project output in emulator backend: %s",
5703 run_target),
5705 return absl::OkStatus();
5706 }
5707 }
5708#endif
5709
5710 Rom temp_rom;
5711 auto load_rom_status = rom_file_manager_.LoadRom(&temp_rom, run_target);
5712 if (!load_rom_status.ok()) {
5713 UpdateRunWorkflowStatus(
5715 MakeRunStatus("Run load failed", std::string(load_rom_status.message()),
5717 toast_manager_.Show(absl::StrFormat("Failed to load run target ROM: %s",
5718 load_rom_status.message()),
5720 return load_rom_status;
5721 }
5722
5723 auto reload_status = emulator_.ReloadRuntimeRom(temp_rom.vector());
5724 if (!reload_status.ok()) {
5725 UpdateRunWorkflowStatus(
5727 MakeRunStatus("Reload failed", std::string(reload_status.message()),
5729 toast_manager_.Show(absl::StrFormat("Failed to reload emulator runtime: %s",
5730 reload_status.message()),
5732 return reload_status;
5733 }
5734
5735 if (ui_coordinator_) {
5736 ui_coordinator_->SetEmulatorVisible(true);
5737 }
5738 AppendWorkflowHistoryEntry("Run",
5739 MakeRunStatus("Reloaded in emulator", run_target,
5741 "");
5742 UpdateRunWorkflowStatus(&status_bar_, project_management_panel_.get(),
5743 MakeRunStatus("Reloaded in emulator", run_target,
5746 absl::StrFormat("Reloaded project output in emulator: %s", run_target),
5748 return absl::OkStatus();
5749}
5750
5751absl::Status EditorManager::ImportProject(const std::string& project_path) {
5752 // Delegate to ProjectManager for import logic
5754 // Sync local project reference
5758 if (auto* session = session_coordinator_->GetActiveRomSession()) {
5761 }
5762 }
5765 return absl::OkStatus();
5766}
5767
5770 return absl::FailedPreconditionError("No project is currently open");
5771 }
5772
5775 toast_manager_.Show("Project repaired successfully",
5777
5778 return absl::OkStatus();
5779}
5780
5782 if (auto* editor_set = GetCurrentEditorSet()) {
5783 return editor_set->GetOverworldData();
5784 }
5785 return nullptr;
5786}
5787
5789 if (!rom) {
5790 return absl::InvalidArgumentError("Invalid ROM pointer");
5791 }
5792
5793 // We need to find the session that owns this ROM.
5794 // This is inefficient but SetCurrentRom is rare.
5796 for (size_t i = 0; i < session_coordinator_->GetTotalSessionCount(); ++i) {
5797 auto* session =
5798 static_cast<RomSession*>(session_coordinator_->GetSession(i));
5799 if (session && &session->rom == rom) {
5800 session_coordinator_->SwitchToSession(i);
5801 // Update test manager with current ROM for ROM-dependent tests
5805 return absl::OkStatus();
5806 }
5807 }
5808 }
5809 // If ROM wasn't found in existing sessions, treat as new session.
5810 // Copying an external ROM object is avoided; instead, fail.
5811 return absl::NotFoundError("ROM not found in existing sessions");
5812}
5813
5818
5822
5823// IsRomHashMismatch() is now inline in editor_manager.h delegating to
5824// rom_lifecycle_.
5825
5826std::vector<RomFileManager::BackupEntry> EditorManager::GetRomBackups() const {
5828}
5829
5830absl::Status EditorManager::RestoreRomBackup(const std::string& backup_path) {
5831 auto* rom = GetCurrentRom();
5832 if (!rom) {
5833 return absl::FailedPreconditionError("No ROM loaded");
5834 }
5835 const std::string original_filename = rom->filename();
5836 RETURN_IF_ERROR(rom_file_manager_.LoadRom(rom, backup_path));
5837 if (!original_filename.empty()) {
5838 rom->set_filename(original_filename);
5839 }
5840
5842 if (auto* session = session_coordinator_->GetActiveRomSession()) {
5843 gfx::PaletteManager::Get().ReleaseSession(&session->game_data);
5844 ResetAssetState(session);
5845 }
5846 }
5848 return LoadAssetsForMode();
5849}
5850
5854
5862
5866
5870
5873 session_coordinator_->CreateNewSession();
5874 // Toast messages are now shown by SessionCoordinator
5875 }
5876}
5877
5880 session_coordinator_->DuplicateCurrentSession();
5881 }
5882}
5883
5885 if (!session_coordinator_) {
5886 return;
5887 }
5888
5889 const size_t current_session_id = GetCurrentSessionId();
5892 current_session_id})) {
5893 return;
5894 }
5895
5896 session_coordinator_->CloseCurrentSession();
5898}
5899
5901 if (!session_coordinator_ ||
5902 !session_coordinator_->IsValidSessionIndex(index)) {
5903 return;
5904 }
5905
5906 const size_t session_id = session_coordinator_->GetSessionId(index);
5909 session_id})) {
5910 return;
5911 }
5912
5913 session_coordinator_->RemoveSession(index);
5915}
5916
5918 if (!session_coordinator_) {
5919 return;
5920 }
5921
5922 const size_t current_index = GetCurrentSessionIndex();
5923 if (index == current_index ||
5924 !session_coordinator_->IsValidSessionIndex(index)) {
5925 return;
5926 }
5927
5928 const size_t current_session_id = GetCurrentSessionId();
5929 const size_t target_session_id = session_coordinator_->GetSessionId(index);
5932 current_session_id, target_session_id})) {
5933 return;
5934 }
5935
5936 session_coordinator_->SwitchToSession(index);
5937}
5938
5942 return;
5943 }
5944
5945 quit_ = true;
5946}
5947
5951
5953 size_t session_id) const {
5954 if (!session_coordinator_ || session_id == SIZE_MAX) {
5955 return std::nullopt;
5956 }
5957
5958 for (size_t index = 0; index < session_coordinator_->GetTotalSessionCount();
5959 ++index) {
5960 if (session_coordinator_->GetSessionId(index) == session_id) {
5961 return index;
5962 }
5963 }
5964 return std::nullopt;
5965}
5966
5969 return "";
5970 }
5971
5972 const auto& action = *pending_unsaved_session_action_;
5973 if (action.type == PendingUnsavedSessionAction::Type::kQuit) {
5974 return absl::StrFormat("%s\n\nQuitting now will discard them.",
5976 }
5977
5978 const auto source_index = ResolveSessionIndexById(action.source_session_id);
5979 const std::string session_name =
5980 source_index.has_value()
5981 ? session_coordinator_->GetSessionDisplayName(*source_index)
5982 : "Closed Session";
5983 const std::string work = source_index.has_value()
5984 ? DescribePendingUnsavedWork(*source_index)
5985 : "unsaved work";
5986
5987 switch (action.type) {
5990 return absl::StrFormat(
5991 "Session '%s' has %s. Opening another ROM or project will not save "
5992 "them automatically.",
5993 session_name, work);
5995 return absl::StrFormat(
5996 "Session '%s' has %s. Opening another project will not save them "
5997 "automatically.",
5998 session_name, work);
6000 return absl::StrFormat(
6001 "Session '%s' has %s. Switching sessions will leave them behind in "
6002 "this session.",
6003 session_name, work);
6005 return absl::StrFormat(
6006 "Session '%s' has %s. Closing it now will discard them.",
6007 session_name, work);
6009 break;
6010 }
6011
6012 return "";
6013}
6014
6017 return "Save Work";
6018 }
6019
6020 switch (pending_unsaved_session_action_->type) {
6023 return "Save Work & Open";
6025 return "Save Work & Open Project";
6027 return "Save Work & Switch";
6029 return "Save Work & Close";
6031 return ModifiedSessionCount() == 1 ? "Save Work & Quit"
6032 : "Save Modified Work & Quit";
6033 }
6034
6035 return "Save Work";
6036}
6037
6040 return "Continue";
6041 }
6042
6043 switch (pending_unsaved_session_action_->type) {
6046 return "Open Without Saving";
6048 return "Open Project Without Saving";
6050 return "Switch Without Saving";
6052 return "Close Without Saving";
6054 return "Quit Without Saving";
6055 }
6056
6057 return "Continue";
6058}
6059
6062 return;
6063 }
6064
6065 const auto action = *pending_unsaved_session_action_;
6067
6068 if (popup_manager_) {
6070 }
6071
6072 const size_t original_session_id = GetCurrentSessionId();
6073 auto save_modified_session = [this](size_t session_id) -> absl::Status {
6074 const auto session_index = ResolveSessionIndexById(session_id);
6075 if (!session_index.has_value()) {
6076 return absl::FailedPreconditionError(
6077 "The ROM session is no longer available");
6078 }
6079 if (!SessionHasPendingUnsavedWork(*session_index)) {
6080 return absl::OkStatus();
6081 }
6082
6083 session_coordinator_->SwitchToSession(*session_index);
6085 if (SessionHasPendingRomWork(*session_index)) {
6087 }
6088
6089 // A successful file write does not necessarily mean every pending editor
6090 // domain participated in the save. For example, dungeon palette saving is
6091 // user-configurable. Never execute a destructive follow-up while work that
6092 // the confirmation dialog promised to save is still pending.
6093 if (SessionHasPendingUnsavedWork(*session_index)) {
6094 return absl::FailedPreconditionError(
6095 absl::StrFormat("Save completed, but session still has %s",
6096 DescribePendingUnsavedWork(*session_index)));
6097 }
6098 return absl::OkStatus();
6099 };
6100
6101 absl::Status save_status = absl::OkStatus();
6102 if (action.type == PendingUnsavedSessionAction::Type::kQuit) {
6104 std::vector<size_t> session_ids;
6105 session_ids.reserve(session_coordinator_->GetTotalSessionCount());
6106 for (size_t i = 0; i < session_coordinator_->GetTotalSessionCount();
6107 ++i) {
6108 session_ids.push_back(session_coordinator_->GetSessionId(i));
6109 }
6110 for (const size_t session_id : session_ids) {
6111 save_status = save_modified_session(session_id);
6112 if (!save_status.ok()) {
6113 break;
6114 }
6115 }
6116 }
6117 } else {
6118 save_status = save_modified_session(action.source_session_id);
6119 }
6120
6121 if (!save_status.ok()) {
6122 const bool resumable_confirmation = absl::IsCancelled(save_status) &&
6125 const auto original_session_index =
6126 ResolveSessionIndexById(original_session_id);
6127 if (!resumable_confirmation && original_session_index.has_value()) {
6128 session_coordinator_->SwitchToSession(*original_session_index);
6129 }
6130
6131 if (absl::IsCancelled(save_status)) {
6132 toast_manager_.Show("Save paused. Finish saving, then retry your action.",
6134 } else {
6136 absl::StrFormat("Failed to save before continuing: %s",
6137 save_status.message()),
6139 }
6140 return;
6141 }
6142
6143 // Saving an inactive close target temporarily activates that session. Put
6144 // the original session back before compacting the target index so the same
6145 // stable session remains active after the close.
6147 original_session_id != action.target_session_id) {
6148 const auto original_session_index =
6149 ResolveSessionIndexById(original_session_id);
6150 if (original_session_index.has_value()) {
6151 session_coordinator_->SwitchToSession(*original_session_index);
6152 }
6153 }
6154
6156}
6157
6170
6177
6181 const auto source_index = ResolveSessionIndexById(action.source_session_id);
6182 const bool has_pending_work =
6185 : source_index.has_value() &&
6186 SessionHasPendingUnsavedWork(*source_index);
6187 if (!has_pending_work) {
6188 return true;
6189 }
6190
6191 pending_unsaved_session_action_ = std::move(action);
6192 if (popup_manager_) {
6194 }
6195 return false;
6196}
6197
6199 const PendingUnsavedSessionAction& action) {
6200 switch (action.type) {
6202 auto status = LoadRomInternal();
6203 if (!status.ok()) {
6205 absl::StrFormat("Failed to load ROM: %s", status.message()),
6207 }
6208 break;
6209 }
6211 auto status = OpenRomOrProjectInternal(action.path);
6212 if (!status.ok()) {
6213 toast_manager_.Show(absl::StrFormat("Failed to open ROM / project: %s",
6214 status.message()),
6216 }
6217 break;
6218 }
6220 auto status = OpenProjectInternal();
6221 if (!status.ok()) {
6223 absl::StrFormat("Failed to open project: %s", status.message()),
6225 }
6226 break;
6227 }
6230 const auto target_index =
6232 if (target_index.has_value()) {
6233 session_coordinator_->SwitchToSession(*target_index);
6234 }
6235 }
6236 break;
6239 const auto target_index =
6241 if (target_index.has_value()) {
6242 session_coordinator_->RemoveSession(*target_index);
6244 }
6245 }
6246 break;
6248 quit_ = true;
6249 break;
6250 }
6251}
6252
6253bool EditorManager::SessionHasPendingUnsavedWork(size_t session_index) const {
6254 if (!session_coordinator_ ||
6255 !session_coordinator_->IsValidSessionIndex(session_index)) {
6256 return false;
6257 }
6258
6259 auto* session =
6260 static_cast<RomSession*>(session_coordinator_->GetSession(session_index));
6261 return session != nullptr &&
6262 (SessionHasPendingRomWork(session_index) || session->project_dirty ||
6263 (session->project_file_editor_state.initialized &&
6264 session->project_file_editor_state.modified));
6265}
6266
6267bool EditorManager::SessionHasPendingRomWork(size_t session_index) const {
6268 if (!session_coordinator_ ||
6269 !session_coordinator_->IsValidSessionIndex(session_index)) {
6270 return false;
6271 }
6272
6273 auto* session =
6274 static_cast<RomSession*>(session_coordinator_->GetSession(session_index));
6275 return session != nullptr &&
6276 ((session->rom.is_loaded() && session->rom.dirty()) ||
6277 PendingDungeonRoomCountForSession(session_index) > 0 ||
6278 gfx::PaletteManager::Get().HasUnsavedChanges(&session->game_data));
6279}
6280
6284
6286 size_t session_index) const {
6287 if (!session_coordinator_ ||
6288 !session_coordinator_->IsValidSessionIndex(session_index)) {
6289 return 0;
6290 }
6291
6292 auto* session =
6293 static_cast<RomSession*>(session_coordinator_->GetSession(session_index));
6294 if (!session) {
6295 return 0;
6296 }
6297
6298 if (auto* dungeon_editor =
6299 session->editors.GetEditorAs<DungeonEditorV2>(EditorType::kDungeon)) {
6300 return dungeon_editor->PendingRoomCount();
6301 }
6302 return 0;
6303}
6304
6306 size_t session_index) const {
6307 if (!session_coordinator_ ||
6308 !session_coordinator_->IsValidSessionIndex(session_index)) {
6309 return 0;
6310 }
6311
6312 auto* session =
6313 static_cast<RomSession*>(session_coordinator_->GetSession(session_index));
6314 return session != nullptr ? gfx::PaletteManager::Get().GetModifiedColorCount(
6315 &session->game_data)
6316 : 0;
6317}
6318
6320 if (!session_coordinator_) {
6321 return 0;
6322 }
6323
6324 int count = 0;
6325 for (size_t i = 0; i < session_coordinator_->GetTotalSessionCount(); ++i) {
6327 ++count;
6328 }
6329 }
6330 return count;
6331}
6332
6334 size_t session_index) const {
6335 if (!session_coordinator_ ||
6336 !session_coordinator_->IsValidSessionIndex(session_index)) {
6337 return "unsaved work";
6338 }
6339
6340 auto* session =
6341 static_cast<RomSession*>(session_coordinator_->GetSession(session_index));
6342 const bool rom_dirty =
6343 session != nullptr && session->rom.is_loaded() && session->rom.dirty();
6344 const int pending_rooms = PendingDungeonRoomCountForSession(session_index);
6345 const size_t pending_palette_colors =
6347 const bool project_dirty = session != nullptr && session->project_dirty;
6348 const bool project_file_dirty =
6349 session != nullptr && session->project_file_editor_state.initialized &&
6350 session->project_file_editor_state.modified;
6351
6352 std::vector<std::string> work;
6353 if (pending_rooms > 0) {
6354 work.push_back(absl::StrFormat("%d unapplied dungeon room%s", pending_rooms,
6355 pending_rooms == 1 ? "" : "s"));
6356 }
6357 if (pending_palette_colors > 0) {
6358 work.push_back(absl::StrFormat("%zu unapplied palette color%s",
6359 pending_palette_colors,
6360 pending_palette_colors == 1 ? "" : "s"));
6361 }
6362 if (rom_dirty) {
6363 work.emplace_back("unsaved ROM-buffer changes");
6364 }
6365 if (project_dirty) {
6366 work.emplace_back("unsaved project settings");
6367 }
6368 if (project_file_dirty) {
6369 work.emplace_back("an unsaved project-file draft");
6370 }
6371 return work.empty() ? "unsaved work" : absl::StrJoin(work, " and ");
6372}
6373
6375 const int modified_sessions = ModifiedSessionCount();
6376 if (modified_sessions <= 0) {
6377 return "No sessions have unsaved work.";
6378 }
6379
6380 if (modified_sessions == 1 && session_coordinator_) {
6381 for (size_t i = 0; i < session_coordinator_->GetTotalSessionCount(); ++i) {
6383 return absl::StrFormat("Session '%s' has %s.",
6384 session_coordinator_->GetSessionDisplayName(i),
6386 }
6387 }
6388 }
6389
6390 return absl::StrFormat(
6391 "%d sessions have unsaved ROM, dungeon, palette, or project work.",
6392 modified_sessions);
6393}
6394
6396 return session_coordinator_ ? session_coordinator_->GetActiveSessionIndex()
6397 : 0;
6398}
6399
6401 UiSyncState state;
6402 state.frame_id = ui_sync_frame_id_.load(std::memory_order_relaxed);
6403
6404 int pending_editor =
6405 pending_editor_deferred_actions_.load(std::memory_order_relaxed);
6406 if (pending_editor < 0) {
6407 pending_editor = 0;
6408 }
6409 state.pending_editor_actions = pending_editor;
6410
6411 int pending_layout = layout_coordinator_.PendingDeferredActionCount();
6412 if (pending_layout < 0) {
6413 pending_layout = 0;
6414 }
6415 state.pending_layout_actions = pending_layout;
6417 layout_manager_ ? layout_manager_->IsRebuildRequested() : false;
6418 return state;
6419}
6420
6422 return session_coordinator_ ? session_coordinator_->GetActiveSessionCount()
6423 : 0;
6424}
6425
6427 EditorType type, size_t session_index) const {
6428 const char* base_name = kEditorNames[static_cast<int>(type)];
6429 return session_coordinator_ ? session_coordinator_->GenerateUniqueEditorTitle(
6430 base_name, session_index)
6431 : std::string(base_name);
6432}
6433
6434void EditorManager::SwitchToEditor(EditorType editor_type, bool force_visible,
6435 bool from_dialog) {
6436 // Special case: Agent editor requires EditorManager-specific handling
6437#ifdef YAZE_BUILD_AGENT_UI
6438 if (editor_type == EditorType::kAgent) {
6439 ShowAIAgent();
6440 return;
6441 }
6442#endif
6443
6444 // Fresh launch has no ROM session, so GetCurrentEditorSet() is null and
6445 // EditorActivator::SwitchToEditor would silently no-op (BUG-020) — that was
6446 // why File->Settings, the "no ROM" welcome buttons, and Tools editors did
6447 // nothing. Create an empty session on demand so ROM-less editors (Settings,
6448 // Assembly, ...) have an editor set to live in. Normal ROM loads create their
6449 // own session, so this only fires when the user reaches an editor first.
6450 if (session_coordinator_ && GetCurrentEditorSet() == nullptr) {
6451 session_coordinator_->CreateNewSession();
6452 }
6453
6454 auto status = EnsureEditorAssetsLoaded(editor_type);
6455 if (!status.ok()) {
6457 absl::StrFormat("Failed to prepare %s: %s",
6458 kEditorNames[static_cast<int>(editor_type)],
6459 status.message()),
6461 }
6462
6463 // Delegate all other editor switching to EditorActivator
6464 editor_activator_.SwitchToEditor(editor_type, force_visible, from_dialog);
6465}
6466
6468 if (!ui_coordinator_) {
6469 return;
6470 }
6471 ui_coordinator_->SetEditorSelectionVisible(false);
6472 ui_coordinator_->SetStartupSurface(StartupSurface::kEditor);
6473}
6474
6476 if (!session)
6477 return;
6479 ConfigureEditorDependencies(&session->editors, &session->rom,
6480 session->editors.session_id());
6481}
6482
6483// SessionScope implementation
6485 size_t session_index)
6486 : manager_(manager),
6487 prev_rom_(manager->GetCurrentRom()),
6488 prev_editor_set_(manager->GetCurrentEditorSet()),
6489 prev_session_index_(manager->GetCurrentSessionIndex()) {
6490 // Set new session context
6491 manager_->session_coordinator_->SwitchToSession(session_index);
6492}
6493
6495 // Restore previous context
6496 manager_->session_coordinator_->SwitchToSession(prev_session_index_);
6497}
6498
6499bool EditorManager::HasDuplicateSession(const std::string& filepath) {
6500 return session_coordinator_ &&
6501 session_coordinator_->HasDuplicateSession(filepath);
6502}
6503
6529 // Menu actions can run before the next Update() frame captures drawer
6530 // edits. Preserve the panel's current dirty bit before rebinding it.
6533 // Update project panel context before showing
6537 project_management_panel_->SetVersionManager(version_manager_);
6539 }
6540 right_drawer_manager_->ToggleDrawer(
6542 }
6543}
6544
6547 auto* session = session_coordinator_
6548 ? session_coordinator_->GetActiveRomSession()
6549 : nullptr;
6550
6551 // Preserve an existing draft for this session. Only load from disk the first
6552 // time this session opens the project-file editor.
6553 if (session && session->project_file_editor_state.initialized &&
6554 !session->project_file_editor_state.modified &&
6555 !current_project_.filepath.empty() &&
6557 session->project_file_editor_state.filepath,
6560 }
6561
6562 if (session && session->project_file_editor_state.initialized) {
6563 project_file_editor_.RestoreState(session->project_file_editor_state,
6565 } else if (!current_project_.filepath.empty()) {
6567 if (!status.ok()) {
6569 absl::StrFormat("Failed to load project file: %s", status.message()),
6571 return;
6572 }
6573 } else {
6575 }
6576 // Set the project pointer for label import functionality
6578 // Activate the editor window
6580 if (session) {
6581 session->project_file_editor_state = project_file_editor_.CaptureState();
6582 }
6583}
6584
6586 size_t session_id) {
6587 if (!editor_set) {
6588 return;
6589 }
6590
6591 EditorDependencies deps;
6592 deps.rom = rom;
6593 deps.session_id = session_id;
6596 deps.popup_manager = popup_manager_.get();
6601 const auto session_index = ResolveSessionIndexById(session_id);
6602 if (session_index.has_value()) {
6603 auto* session = static_cast<RomSession*>(
6604 session_coordinator_->GetSession(*session_index));
6605 if (session && session->project_context.has_value()) {
6606 deps.project = &*session->project_context;
6607 deps.version_manager = session->version_manager.get();
6608 }
6609 }
6610 }
6611 deps.global_context = editor_context_.get();
6612 deps.status_bar = &status_bar_;
6613 deps.renderer = renderer_;
6614 deps.emulator = &emulator_;
6615 deps.custom_data = this;
6616 deps.gfx_group_workspace = editor_set->gfx_group_workspace();
6617
6618 editor_set->ApplyDependencies(deps);
6619
6620 // If configuring the active session, update the properties panel
6621 if (session_id == GetCurrentSessionId()) {
6623 }
6624}
6625
6626} // namespace yaze::editor
static Application & Instance()
void Publish(const T &event)
Definition event_bus.h:35
HandlerId Subscribe(std::function< void(const T &)> handler)
Definition event_bus.h:22
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
Definition rom.h:28
project::ResourceLabelManager * resource_label()
Definition rom.h:162
auto filename() const
Definition rom.h:157
absl::StatusOr< uint8_t > ReadByte(int offset) const
Definition rom.cc:518
const auto & vector() const
Definition rom.h:155
auto data() const
Definition rom.h:151
auto size() const
Definition rom.h:150
bool dirty() const
Definition rom.h:145
auto set_filename(std::string_view name)
Definition rom.h:158
bool is_loaded() const
Definition rom.h:144
static TimingManager & Get()
Definition timing.h:20
float Update()
Update the timing manager (call once per frame)
Definition timing.h:29
float GetElapsedTime() const
Get total elapsed time since first update.
Definition timing.h:70
static void Initialize(editor::EditorManager *)
static void Initialize(editor::EditorManager *)
static Flags & get()
Definition features.h:119
const ProjectRegistry & project_registry() const
bool HasProjectRegistry() const
std::vector< WriteConflict > AnalyzePcWriteRanges(const std::vector< std::pair< uint32_t, uint32_t > > &pc_ranges) const
Analyze a set of PC-offset ranges for write conflicts.
bool loaded() const
Check if the manifest has been loaded.
const BuildPipeline & build_pipeline() const
static RomSettings & Get()
void SetAddressOverrides(const RomAddressOverrides &overrides)
void set_active(bool active)
Definition agent_chat.h:71
AgentConfigState & agent_config()
void SetProjectContext(project::YazeProject *project)
void ApplyUserSettingsDefaults(bool force=false)
void SetAssemblySymbolTableContext(const std::map< std::string, core::AsarSymbol > *table)
void Initialize(ToastManager *toast_manager, ProposalDrawer *proposal_drawer, RightDrawerManager *right_drawer_manager, WorkspaceWindowManager *window_manager, UserSettings *user_settings)
void SetAsarWrapperContext(core::AsarWrapper *asar_wrapper)
absl::Status Start(const std::string &command, const std::string &directory)
DungeonEditorV2 - Simplified dungeon editor using component delegation.
void SwitchToEditor(EditorType type, bool force_visible=false, bool from_dialog=false)
Switch to an editor, optionally forcing visibility.
void Initialize(const Dependencies &deps)
SessionScope(EditorManager *manager, size_t session_index)
The EditorManager controls the main editor window and manages the various editor classes.
std::unique_ptr< SessionCoordinator > session_coordinator_
RomLifecycleManager rom_lifecycle_
StartupVisibility welcome_mode_override_
void ConfirmPendingUnsavedSessionActionSaveAndContinue()
std::optional< PendingRomSave > pending_rom_save_
std::vector< EditorType > CollectEditorsToPreload(EditorSet *editor_set) const
void SwitchToEditor(EditorType editor_type, bool force_visible=false, bool from_dialog=false) override
std::unique_ptr< GlobalEditorContext > editor_context_
void RestoreProjectEditingStateForSession(RomSession *session)
bool MaybeGuardPendingSessionAction(PendingUnsavedSessionAction action)
absl::Status SaveRomAs(const std::string &filename)
bool HasAnySessionPendingUnsavedWork() const
project::YazeProject current_project_
void HandleSessionSwitched(size_t new_index, RomSession *session, bool transient=false)
std::unique_ptr< RightDrawerManager > right_drawer_manager_
void SetCurrentEditor(Editor *editor) override
bool SaveLayoutSnapshotAs(const std::string &name)
absl::Status PrepareRawProjectFileSave(const std::string &filepath, const std::string &contents)
absl::Status LoadAssetsForMode(uint64_t loading_handle=0)
std::string GetPreferredStartupCategory(const std::string &saved_category, const std::vector< std::string > &available_categories) const
absl::StatusOr< std::string > RunProjectBuildCommand()
absl::Status CheckRomWritePolicy(const std::optional< std::string > &target_filename=std::nullopt)
Save the current ROM file.
void SwitchToSession(size_t index)
absl::Status RestoreRomBackup(const std::string &backup_path)
bool SessionHasPendingRomWork(size_t session_index) const
Rom * GetCurrentRom() const override
void CancelPendingRomSave(bool hide_popups=false)
int PendingDungeonRoomCountForSession(size_t session_index) const
bool HasDuplicateSession(const std::string &filepath)
std::unique_ptr< LayoutManager > layout_manager_
std::unique_ptr< DashboardPanel > dashboard_panel_
void HandleSessionClosed(size_t index)
void ResetAssetState(RomSession *session)
void ProcessStartupActions(const AppConfig &config)
std::string GenerateUniqueEditorTitle(EditorType type, size_t session_index) const
core::VersionManager * version_manager_
std::vector< editor::RomFileManager::BackupEntry > GetRomBackups() const
std::vector< std::string > ListLayoutSnapshots() const
SharedClipboard shared_clipboard_
bool EditorInitRequiresGameData(EditorType type) const
void SyncEditorContextForCategory(const std::string &category)
void ShowProjectManagement()
Injects dependencies into all editors within an EditorSet.
Editor * ResolveEditorForCategory(const std::string &category)
void Initialize(gfx::IRenderer *renderer, const std::string &filename="")
std::optional< size_t > runtime_feature_flags_session_id_
absl::Status FinalizeNewProject(const std::string &project_name, const std::string &project_path=std::string())
std::string DescribeAllPendingUnsavedWork() const
void MarkEditorLoaded(RomSession *session, EditorType type)
absl::Status StartPendingRomSave(const std::optional< std::string > &save_as_filename)
absl::Status CreateNewProjectFromRom(const std::string &template_name, const std::string &rom_path, const std::string &project_name, const std::string &project_path=std::string())
absl::Status CreateNewProject(const std::string &template_name="Basic ROM Hack")
void ConfirmPendingUnsavedSessionActionDiscardAndContinue()
absl::Status InitializeEditorForType(EditorType type, EditorSet *editor_set, Rom *rom)
LayoutCoordinator layout_coordinator_
absl::Status LoadAssets(uint64_t loading_handle=0)
bool HasPendingUnsavedSessionAction() const
absl::Status OpenRomOrProjectInternal(const std::string &filename)
auto GetCurrentEditorSet() const -> EditorSet *
std::string DescribePendingUnsavedWork(size_t session_index) const
void FinishPendingRomSaveAttempt(const absl::Status &status)
std::unique_ptr< MenuOrchestrator > menu_orchestrator_
void HandleUIActionRequest(UIActionRequestEvent::Action action)
void ResolvePotItemSaveConfirmation(PotItemSaveDecision decision)
absl::Status CommitRawProjectFileSave(const std::string &filepath, const std::string &contents)
absl::Status SwapProjectRom(const std::string &rom_path)
absl::Status SaveActiveProjectEditingWork()
auto GetCurrentEditor() const -> Editor *override
void HandleSessionRomLoaded(size_t index, Rom *rom)
ProjectFileEditor project_file_editor_
void HandleHostVisibilityChanged(bool visible)
void ApplyLayoutPreset(const std::string &preset_name)
void RestoreTemporaryLayoutSnapshot(bool clear_after_restore=false)
void ApplyStartupVisibility(const AppConfig &config)
void ExecutePendingUnsavedSessionAction(const PendingUnsavedSessionAction &action)
WorkspaceWindowManager window_manager_
size_t PendingPaletteColorCountForSession(size_t session_index) const
absl::Status SaveRomInternal(const std::optional< std::string > &save_as_filename)
void SetStartupLoadHints(const AppConfig &config)
void RebaseCleanProjectFileDraft(const std::string &filepath)
std::optional< size_t > pending_project_open_previous_session_id_
absl::Status LoadAssetsLazy(uint64_t loading_handle=0)
bool PendingRomSaveMatchesActiveSession() const
absl::StatusOr< std::string > ResolveProjectBuildCommand() const
void SetAssetLoadMode(AssetLoadMode mode)
void DismissEditorSelection() override
std::atomic< uint64_t > ui_sync_frame_id_
std::optional< size_t > active_project_context_session_id_
std::string GetPendingUnsavedSessionActionContinueLabel() const
std::string GetPendingUnsavedSessionActionPrompt() const
bool ApplyLayoutProfile(const std::string &profile_id)
Editor * GetEditorByType(EditorType type, EditorSet *editor_set) const
StartupVisibility sidebar_mode_override_
RomLoadOptionsDialog rom_load_options_dialog_
absl::Status LoadRom()
Load a ROM file into a new or existing session.
std::vector< std::string > startup_panel_hints_
std::vector< std::function< void()> > deferred_actions_
void OpenEditorAndPanelsFromFlags(const std::string &editor_name, const std::string &panels_str)
StartupVisibility dashboard_mode_override_
void BindProjectContextToSession(RomSession *session, const project::YazeProject &project)
std::optional< size_t > ResolveSessionIndexById(size_t session_id) const
static bool IsPanelBasedEditor(EditorType type)
absl::Status Update()
Main update loop for the editor application.
absl::StatusOr< std::string > ResolveProjectRunTarget() const
absl::Status ImportProject(const std::string &project_path)
size_t GetCurrentSessionId() const
Stable workspace identity; unlike the UI index, it does not compact.
bool ProjectFileDraftTargetsCurrentProject() const
ProjectWorkflowStatus MakeRunStatus(const std::string &summary, const std::string &detail, ProjectWorkflowState state) const
void QueueDeferredAction(std::function< void()> action)
absl::Status ValidateProjectRomSelection(const std::string &rom_path)
SelectionPropertiesPanel selection_properties_panel_
bool DeleteLayoutSnapshot(const std::string &name)
void ConfigureSession(RomSession *session) override
std::unique_ptr< ActivityBar > activity_bar_
ShortcutManager shortcut_manager_
bool RestoreLayoutSnapshot(const std::string &name, bool remove_after_restore=false)
std::optional< PendingUnsavedSessionAction > pending_unsaved_session_action_
void MarkEditorInitialized(RomSession *session, EditorType type)
bool SessionHasPendingUnsavedWork(size_t session_index) const
std::unique_ptr< BackgroundCommandTask > active_project_build_
WorkspaceManager workspace_manager_
yaze::zelda3::Overworld * overworld() const
void ConfigureEditorDependencies(EditorSet *editor_set, Rom *rom, size_t session_id)
absl::StatusOr< const project::YazeProject * > PrepareActiveProjectContextForSave()
std::unique_ptr< ProjectManagementPanel > project_management_panel_
std::unique_ptr< workflow::HackWorkflowBackend > hack_workflow_backend_
absl::Status OpenRomOrProject(const std::string &filename)
void RestoreProjectContextAfterFailedOpen(std::optional< size_t > previous_session_id)
void RemoveSession(size_t index)
absl::Status CheckOracleRomSafetyPreSave(Rom *rom)
UiSyncState GetUiSyncStateSnapshot() const
ProjectWorkflowStatus MakeBuildStatus(const std::string &summary, const std::string &detail, ProjectWorkflowState state, const std::string &output_tail="", bool can_cancel=false) const
absl::Status DiscardProvisionalSessionCreatedSince(size_t previous_session_count)
absl::Status EnsureEditorAssetsLoaded(EditorType type)
std::unique_ptr< PopupManager > popup_manager_
bool RestoreProjectContextForSession(RomSession *session)
std::atomic< int > pending_editor_deferred_actions_
std::unique_ptr< UICoordinator > ui_coordinator_
EditorActivator editor_activator_
absl::Status SetCurrentRom(Rom *rom)
std::string GetPendingUnsavedSessionActionSaveLabel() const
std::optional< PendingProjectRomSelection > pending_project_rom_selection_
std::unique_ptr< WindowHost > window_host_
void HandleSessionCreated(size_t index, RomSession *session)
bool EditorRequiresGameData(EditorType type) const
absl::Status ReplaceActiveSessionRom(Rom &&rom, const std::string &filepath)
static bool UpdateAllowedWithoutLoadedRom(EditorType type)
static EditorType GetEditorTypeFromCategory(const std::string &category)
static std::vector< std::string > GetAllEditorCategories()
Get all editor categories in display order for sidebar.
static bool IsPanelBasedEditor(EditorType type)
static std::string GetEditorName(EditorType type)
static std::string GetEditorCategory(EditorType type)
Contains a complete set of editors for a single ROM instance.
size_t session_id() const
void ApplyDependencies(const EditorDependencies &dependencies)
Editor * GetEditor(EditorType type) const
void set_user_settings(UserSettings *settings)
GfxGroupWorkspaceState * gfx_group_workspace()
SettingsPanel * GetSettingsPanel() const
std::vector< Editor * > active_editors_
Interface for editor classes.
Definition editor.h:245
virtual absl::Status BeginSaveTransaction()
Definition editor.h:272
virtual void ContributeStatus(StatusBar *)
Definition editor.h:304
virtual absl::Status Redo()=0
EditorType type() const
Definition editor.h:306
virtual absl::Status Undo()=0
void ProcessDeferredActions()
Process all queued deferred actions.
void ResetWorkspaceLayout()
Reset the workspace layout to defaults.
void ProcessLayoutRebuild(EditorType current_editor_type, bool is_emulator_visible)
Process pending layout rebuild requests.
void InitializeEditorLayout(EditorType type)
Initialize layout for an editor type on first activation.
void ResetCurrentEditorLayout(EditorType editor_type, size_t session_id)
Reset current editor layout to its default configuration.
int PendingDeferredActionCount() const
Approximate pending deferred layout actions for sync diagnostics.
void ApplyLayoutPreset(const std::string &preset_name, size_t session_id)
Apply a named layout preset.
void Initialize(const Dependencies &deps)
Initialize with all dependencies.
Centralized definition of default layouts per editor.
static std::vector< std::string > GetDefaultWindows(EditorType type)
absl::Status LoadFile(const std::string &filepath)
Load a project file into the editor.
void SetProject(project::YazeProject *project)
Set the project pointer for label import operations.
ProjectFileEditorState CaptureState() const
void RestoreState(const ProjectFileEditorState &state, project::YazeProject *project)
void set_active(bool active)
Set whether the editor window is active.
absl::Status SaveFile()
Save the current editor contents to disk.
void ResetForProject(project::YazeProject *project)
void SetSaveCompleteCallback(SaveCompleteCallback callback)
void SetToastManager(ToastManager *toast_manager)
Set toast manager for notifications.
const std::string & filepath() const
Get the current filepath.
void SetSaveGuardCallback(SaveGuardCallback callback)
Panel for managing project settings, ROM versions, and snapshots.
void SetBuildStatus(const ProjectWorkflowStatus &status)
void SetRunStatus(const ProjectWorkflowStatus &status)
absl::Status FinalizeProjectCreation(const std::string &project_name, const std::string &project_path)
Complete project creation after ROM is loaded.
absl::Status ValidateProjectCreationTarget(const std::string &project_name, const std::string &project_path=std::string()) const
absl::Status SetProjectRom(const std::string &rom_path)
Set the ROM for the current project.
absl::Status CreateNewProject(const std::string &template_name="")
void CancelPendingProject()
Cancel pending project creation.
bool IsPendingRomSelection() const
Check if project is waiting for ROM selection.
absl::Status ImportProject(const std::string &project_path)
project::YazeProject & GetCurrentProject()
static float GetDefaultDrawerWidth(DrawerType type, EditorType editor=EditorType::kUnknown)
Get the default width for a specific drawer type.
absl::Status LoadRom(Rom *rom, const std::string &filename)
absl::Status SaveRom(Rom *rom)
absl::Status SaveRomAs(Rom *rom, const std::string &filename)
Manages ROM and project persistence state.
void SetProjectContext(const project::YazeProject *project)
void UpdateCurrentRomHash(Rom *rom)
Recompute the hash of the current ROM.
std::vector< RomFileManager::BackupEntry > GetRomBackups(Rom *rom) const
void SetPotItemConfirmPending(int unloaded_rooms, int total_rooms)
Set pot-item confirmation pending (called by SaveRom when needed).
absl::Status CheckRomWritePolicy(Rom *rom, const std::optional< std::string > &target_filename=std::nullopt)
Enforce project write policy; may set pending_rom_write_confirm.
absl::Status CheckRomOpenPolicy(Rom *rom)
Validate that the loaded ROM is a safe project target to open/edit.
PotItemSaveDecision ResolvePotItemSaveConfirmation(PotItemSaveDecision decision)
const std::vector< core::WriteConflict > & pending_write_conflicts() const
void SetPendingWriteConflicts(std::vector< core::WriteConflict > conflicts)
absl::Status CheckOracleRomSafetyPreSave(Rom *rom)
Run Oracle-specific ROM safety preflight before saving.
void ApplyDefaultBackupPolicy(bool enabled, const std::string &folder, int retention_count, bool keep_daily, int keep_daily_days)
Apply default backup policy from user settings.
void Open(Rom *rom, const std::string &rom_filename)
Open the dialog after ROM detection.
void SetConfirmCallback(std::function< void(const LoadOptions &)> callback)
Set callback for when options are confirmed.
void Draw(bool *p_open)
Draw the dialog (wrapper around Show)
void SetAgentCallbacks(std::function< void(const std::string &)> send_callback, std::function< void()> focus_callback)
void ClearSelection()
Clear the current selection.
static bool PathsReferToSameBackingFile(const std::string &lhs, const std::string &rhs)
A session-aware status bar displayed at the bottom of the application.
Definition status_bar.h:54
void SetSessionInfo(size_t session_id, size_t total_sessions)
Set session information.
void SetBuildStatus(const ProjectWorkflowStatus &status)
Definition status_bar.h:174
void SetRunStatus(const ProjectWorkflowStatus &status)
Definition status_bar.h:177
void SetRom(Rom *rom)
Set the current ROM for dirty status and filename display.
Definition status_bar.h:74
void SetCustomSegment(const std::string &key, const std::string &value)
Set a custom segment with key-value pair.
void SetEnabled(bool enabled)
Enable or disable the status bar.
Definition status_bar.h:68
void Initialize(GlobalEditorContext *context)
Definition status_bar.cc:91
void ClearEditorContributions()
Clear frame-scoped editor contributions.
void Draw()
Draw the status bar.
void SetAgentToggleCallback(std::function< void()> callback)
Definition status_bar.h:182
void SetAgentInfo(const std::string &provider, const std::string &model, bool active)
void Show(const std::string &message, ToastType type=ToastType::kInfo, float ttl_seconds=3.0f)
bool ApplyPanelLayoutDefaultsRevision(int target_revision)
static constexpr int kLatestPanelLayoutDefaultsRevision
void SetNewProjectCallback(std::function< void()> callback)
Set callback for creating new project.
void SetOpenAgentCallback(std::function< void()> callback)
Set callback for opening AI Agent.
void SetOpenAssemblyEditorNoRomCallback(std::function< void()> callback)
Open the assembly editor for file/folder work (no ROM required).
void SetOpenRomCallback(std::function< void()> callback)
Set callback for opening ROM.
void SetOpenPrototypeResearchCallback(std::function< void()> callback)
Open the graphics editor focused on prototype research (no ROM).
void SetOpenProjectDialogCallback(std::function< void()> callback)
Set callback for opening the project file dialog.
void SetOpenProjectManagementCallback(std::function< void()> callback)
Set callback for showing project management.
void SetOpenProjectFileEditorCallback(std::function< void()> callback)
Set callback for showing the project file editor.
void SetNewProjectWithTemplateCallback(std::function< void(const std::string &)> callback)
Set callback for creating project with template.
void SetOpenProjectCallback(std::function< void(const std::string &)> callback)
Set callback for opening project.
void set_apply_preset_callback(std::function< void(const std::string &)> callback)
void set_apply_preset_callback(std::function< void(const std::string &)> callback)
void set_window_manager(WorkspaceWindowManager *manager)
void set_layout_manager(LayoutManager *manager)
void EnableFileBrowser(const std::string &category, const std::string &root_path="")
void SetSidebarVisible(bool visible, bool notify=true)
std::vector< WindowDescriptor > GetWindowsInCategory(size_t session_id, const std::string &category) const
void SetEditorResolver(std::function< Editor *(const std::string &)> resolver)
void RestoreVisibilityState(size_t session_id, const std::unordered_map< std::string, bool > &state, bool publish_events=false)
Restore panel visibility state from persistence.
void SetPanelBrowserCategoryWidthChangedCallback(std::function< void(float)> cb)
const WindowDescriptor * GetWindowDescriptor(size_t session_id, const std::string &base_window_id) const
const std::unordered_map< std::string, WindowDescriptor > & GetAllWindowDescriptors() const
Get all panel descriptors (for layout designer, panel browser, etc.)
void SetActiveCategory(const std::string &category, bool notify=true)
void SetSidebarStateChangedCallback(std::function< void(bool, bool)> cb)
void RegisterRegistryWindowContent(std::unique_ptr< WindowContent > window)
Register a ContentRegistry-managed WindowContent instance.
void RegisterWindowContent(std::unique_ptr< WindowContent > window)
Register a WindowContent instance for central drawing.
static constexpr const char * kDashboardCategory
std::vector< std::string > GetVisibleWindowIds(size_t session_id) const
Get list of currently visible panel IDs for a session.
void RegisterWindow(size_t session_id, const WindowDescriptor &descriptor)
void SetStoredSidePanelWidth(float width, bool notify=false)
void SetCategoryChangedCallback(std::function< void(const std::string &)> cb)
void SetFileBrowserPath(const std::string &category, const std::string &path)
void SetOnWindowCategorySelectedCallback(std::function< void(const std::string &)> callback)
void SetOnWindowClickedCallback(std::function< void(const std::string &)> callback)
bool OpenWindow(size_t session_id, const std::string &base_window_id)
void SetSidePanelWidthChangedCallback(std::function< void(float)> cb)
void SetWindowBrowserCategoryWidth(float width, bool notify=true)
void RegisterRegistryWindowContentsForSession(size_t session_id)
Register descriptors for all registry window contents in a session.
void SetFileClickedCallback(std::function< void(const std::string &category, const std::string &path)> callback)
void SetSidebarExpanded(bool expanded, bool notify=true)
bool * GetWindowVisibilityFlag(size_t session_id, const std::string &base_window_id)
void RestorePinnedState(const std::unordered_map< std::string, bool > &state)
Restore pinned panel state from persistence.
void RegisterPanelAlias(const std::string &legacy_base_id, const std::string &canonical_base_id)
Register a legacy panel ID alias that resolves to a canonical ID.
void MarkWindowRecentlyUsed(const std::string &window_id)
ScopedEditorSaveTransactions & operator=(const ScopedEditorSaveTransactions &)=delete
void set_window_manager(editor::WorkspaceWindowManager *manager)
Definition emulator.h:51
bool is_audio_focus_mode() const
Definition emulator.h:111
void set_renderer(gfx::IRenderer *renderer)
Definition emulator.h:100
bool is_snes_initialized() const
Definition emulator.h:129
void Run(Rom *rom)
Definition emulator.cc:469
auto running() const -> bool
Definition emulator.h:61
absl::Status ReloadRuntimeRom(const std::vector< uint8_t > &rom_data)
Definition emulator.cc:265
auto mutable_gfx_sheets()
Get mutable reference to all graphics sheets.
Definition arena.h:178
static Arena & Get()
Definition arena.cc:21
Defines an abstract interface for all rendering operations.
Definition irenderer.h:60
bool HasUnsavedChanges() const
Check if there are ANY unsaved changes.
void ActivateSession(zelda3::GameData *game_data)
Select the palette state for a ROM session without resnapshotting it.
void Initialize(zelda3::GameData *game_data)
Initialize the palette manager with GameData.
size_t GetModifiedColorCount() const
Get count of modified colors across all groups.
static PaletteManager & Get()
Get the singleton instance.
void ReleaseSession(const zelda3::GameData *game_data)
Forget all palette tracking for a closing or reloaded ROM session.
static PerformanceDashboard & Get()
void SetVisible(bool visible)
Show/hide the dashboard.
void Update()
Update dashboard with current performance data.
void Render()
Render the performance dashboard UI.
static PerformanceProfiler & Get()
void PrintSummary() const
Print a summary of all operations to console.
static MotionProfile ClampMotionProfile(int raw_profile)
Definition animator.cc:110
void SetMotionPreferences(bool reduced_motion, MotionProfile profile)
Definition animator.cc:120
void ClearWorkspaceTransitionState()
Definition animator.cc:89
RAII guard for ImGui style colors.
Definition style_guard.h:27
void ApplyTheme(const std::string &theme_name)
void SetOnThemeChangedCallback(ThemeChangedCallback callback)
static ThemeManager & Get()
void SetLanguage(const std::string &locale)
static LanguageManager & Get()
void SetOnLanguageChangedCallback(LanguageChangedCallback cb)
static RecentFilesManager & GetInstance()
Definition project.h:441
void SetCurrentRom(Rom *rom)
void DrawTestDashboard(bool *show_dashboard=nullptr)
static TestManager & Get()
static void ShowOpenFileDialogAsync(const FileDialogOptions &options, std::function< void(const std::string &)> callback)
static std::string ShowSaveFileDialog(const std::string &default_name="", const std::string &default_extension="")
ShowSaveFileDialog opens a save file dialog and returns the selected filepath. Uses global feature fl...
static std::string ShowOpenFileDialog()
ShowOpenFileDialog opens a file dialog and returns the selected filepath. Uses global feature flag to...
static std::string ShowOpenFolderDialog()
ShowOpenFolderDialog opens a file dialog and returns the selected folder path. Uses global feature fl...
static const std::vector< std::string > & DefaultSubtypeFilenamesForObject(int object_id)
void SetObjectFileMap(const std::unordered_map< int, std::vector< std::string > > &map)
static CustomObjectManager & Get()
void Initialize(const std::string &custom_objects_folder)
static DrawRoutineRegistry & Get()
Represents the full Overworld data, light and dark world.
Definition overworld.h:389
std::unordered_map< std::string, LabelMap > ProjectLabels
void SetHackManifest(const core::HackManifest *manifest)
Set the hack manifest reference for ASM-defined labels.
void SetProjectLabels(ProjectLabels *labels)
Set the project labels reference (typically from YazeProject)
int main(int argc, char **argv)
Definition emu.cc:43
#define ICON_MD_FOLDER_OPEN
Definition icons.h:813
#define ICON_MD_SETTINGS
Definition icons.h:1699
#define ICON_MD_MEMORY
Definition icons.h:1195
#define ICON_MD_STOP
Definition icons.h:1862
#define ICON_MD_VIDEOGAME_ASSET
Definition icons.h:2076
#define ICON_MD_BUG_REPORT
Definition icons.h:327
#define ICON_MD_SPEED
Definition icons.h:1817
#define ICON_MD_AUDIOTRACK
Definition icons.h:213
#define ICON_MD_KEYBOARD
Definition icons.h:1028
#define ICON_MD_TERMINAL
Definition icons.h:1951
#define ICON_MD_DASHBOARD
Definition icons.h:517
#define ICON_MD_SAVE
Definition icons.h:1644
#define ICON_MD_MENU
Definition icons.h:1196
#define ICON_MD_SPORTS_ESPORTS
Definition icons.h:1826
#define ICON_MD_AUDIO_FILE
Definition icons.h:212
#define ICON_MD_SMART_TOY
Definition icons.h:1781
#define ICON_MD_MENU_OPEN
Definition icons.h:1198
#define LOG_DEBUG(category, format,...)
Definition log.h:103
#define LOG_ERROR(category, format,...)
Definition log.h:109
#define LOG_WARN(category, format,...)
Definition log.h:107
#define LOG_INFO(category, format,...)
Definition log.h:105
#define PRINT_IF_ERROR(expression)
Definition macro.h:28
#define ASSIGN_OR_RETURN(type_variable_name, expression)
Definition macro.h:62
constexpr char kOverworldExpandedPtrHigh[]
constexpr char kOverworldEntrancePosExpanded[]
constexpr char kExpandedMusicHook[]
constexpr char kExpandedMusicMain[]
constexpr char kOverworldExpandedPtrMagic[]
constexpr char kExpandedMessageEnd[]
constexpr char kOverworldExpandedPtrMarker[]
constexpr char kOverworldEntranceMapExpanded[]
constexpr char kOverworldEntranceFlagExpanded[]
constexpr char kExpandedMessageStart[]
constexpr char kOverworldEntranceIdExpanded[]
constexpr char kOverworldExpandedPtrLow[]
constexpr char kExpandedMusicAux[]
void SetGlobalContext(GlobalEditorContext *ctx)
void SetShowWorkflowOutputCallback(std::function< void()> callback)
void SetEditorWindowContext(const std::string &category, Editor *editor)
void SetEventBus(::yaze::EventBus *bus)
Set the current EventBus instance.
void SetRom(Rom *rom)
Set the current ROM instance.
void SetGameData(::yaze::zelda3::GameData *data)
Set the current game data instance.
void AppendWorkflowHistory(const ProjectWorkflowHistoryEntry &entry)
void SetRunProjectWorkflowCallback(std::function< void()> callback)
void SetBuildWorkflowStatus(const ProjectWorkflowStatus &status)
void SetCancelBuildWorkflowCallback(std::function< void()> callback)
void SetLayoutManager(LayoutManager *manager)
void SetBuildWorkflowLog(const std::string &output)
void SetStartBuildWorkflowCallback(std::function< void()> callback)
void SetRunWorkflowStatus(const ProjectWorkflowStatus &status)
void SetHackWorkflowBackend(workflow::HackWorkflowBackend *backend)
void SetUserSettings(UserSettings *settings)
void Clear()
Clear all context state.
void SetCurrentProject(::yaze::project::YazeProject *project)
Set the current project instance.
std::vector< std::unique_ptr< WindowContent > > CreateAll()
Create new instances of all registered panels.
constexpr const char * kAbout
constexpr const char * kSaveAs
constexpr const char * kWriteConflictWarning
constexpr const char * kDungeonPotItemSaveConfirm
constexpr const char * kUnsavedSessionChanges
constexpr const char * kRomWriteConfirm
bool IsTransientPanelVisibilityId(absl::string_view panel_id)
void UpdateBuildWorkflowStatus(StatusBar *status_bar, ProjectManagementPanel *project_panel, const ProjectWorkflowStatus &status)
void UpdateRunWorkflowStatus(StatusBar *status_bar, ProjectManagementPanel *project_panel, const ProjectWorkflowStatus &status)
std::string LastNonEmptyLine(const std::string &text)
bool HasAnyOverride(const core::RomAddressOverrides &overrides, std::initializer_list< const char * > keys)
bool ProjectUsesCustomObjects(const project::YazeProject &project)
void AppendWorkflowHistoryEntry(const std::string &kind, const ProjectWorkflowStatus &status, const std::string &output_log)
std::string StripSessionPrefix(absl::string_view panel_id)
bool SeedLegacyTrackObjectMapping(project::YazeProject *project, std::string *warning)
std::vector< std::string > ValidateRomAddressOverrides(const core::RomAddressOverrides &overrides, const Rom &rom)
std::unique_ptr< HackWorkflowBackend > CreateHackWorkflowBackendForProject(const project::YazeProject *project)
Editors are the view controllers for the application.
constexpr std::array< const char *, 14 > kEditorNames
Definition editor.h:226
std::optional< EditorType > ParseEditorTypeFromString(absl::string_view name)
void ConfigureMenuShortcuts(const ShortcutDependencies &deps, ShortcutManager *shortcut_manager)
void RegisterDefaultEditorFactories(EditorRegistry *registry)
void ConfigurePanelShortcuts(const ShortcutDependencies &deps, ShortcutManager *shortcut_manager)
Register configurable panel shortcuts from user settings.
size_t EditorTypeIndex(EditorType type)
Definition editor.h:235
void ConfigureEditorShortcuts(const ShortcutDependencies &deps, ShortcutManager *shortcut_manager)
void ExecuteShortcuts(const ShortcutManager &shortcut_manager)
ImVec4 GetSurfaceContainerHighestVec4()
ImVec4 GetPrimaryVec4()
ImVec4 GetTextSecondaryVec4()
Animator & GetAnimator()
Definition animator.cc:318
ImVec4 GetSurfaceContainerHighVec4()
void PostOverlayCommand(const char *command)
DiffSummary ComputeDiffRanges(const std::vector< uint8_t > &before, const std::vector< uint8_t > &after)
Definition rom_diff.cc:11
void RegisterZ3edTestSuites()
FileDialogOptions MakeRomFileDialogOptions(bool include_all_files)
Definition file_util.cc:87
absl::Status LoadGameData(Rom &rom, GameData &data, const LoadOptions &options)
Loads all Zelda3-specific game data from a generic ROM.
Definition game_data.cc:123
constexpr int kExpandedPtrTableMarker
Definition overworld.h:184
constexpr int kNumOverworldMaps
Definition common.h:85
absl::Status SaveAllGraphicsData(Rom &rom, const std::array< gfx::Bitmap, kNumGfxSheets > &sheets)
Saves all graphics sheets back to ROM.
Definition game_data.cc:633
void SetPreferHmagicSpriteNames(bool prefer)
Definition sprite.cc:273
constexpr uint8_t kExpandedPtrTableMagic
Definition overworld.h:185
constexpr int kOverworldEntranceExpandedFlagPos
ResourceLabelProvider & GetResourceLabels()
Get the global ResourceLabelProvider instance.
AssetLoadMode
Asset loading mode for editor resources.
void SetActiveFontIndex(int index)
#define RETURN_IF_ERROR(expr)
Definition snes.cc:22
Configuration options for the application startup.
Definition application.h:26
std::string startup_editor
Definition application.h:38
StartupVisibility welcome_mode
Definition application.h:32
std::vector< std::string > open_panels
Definition application.h:40
StartupVisibility sidebar_mode
Definition application.h:34
StartupVisibility dashboard_mode
Definition application.h:33
struct yaze::core::FeatureFlags::Flags::Dungeon dungeon
std::unordered_map< std::string, std::unordered_map< std::string, std::string > > all_resource_labels
std::unordered_map< std::string, uint32_t > addresses
std::optional< uint32_t > GetAddress(const std::string &key) const
std::function< EditorSet *()> get_current_editor_set
std::function< void(std::function< void()>)> queue_deferred_action
std::function< absl::Status(EditorType)> ensure_editor_assets_loaded
Unified dependency container for all editor types.
Definition editor.h:169
project::YazeProject * project
Definition editor.h:173
GlobalEditorContext * global_context
Definition editor.h:175
SharedClipboard * shared_clipboard
Definition editor.h:186
gfx::IRenderer * renderer
Definition editor.h:191
ShortcutManager * shortcut_manager
Definition editor.h:185
core::VersionManager * version_manager
Definition editor.h:174
WorkspaceWindowManager * window_manager
Definition editor.h:181
GfxGroupWorkspaceState * gfx_group_workspace
Definition editor.h:178
Published after ImGui::NewFrame and dockspace creation.
static JumpToMapRequestEvent Create(int map, size_t session=0)
static JumpToRoomRequestEvent Create(int room, size_t session=0)
All dependencies required by LayoutCoordinator.
Built-in workflow-oriented layout profiles.
Published when panel visibility changes.
Published when a ROM is successfully loaded into a session.
Definition core_events.h:27
Represents a single session, containing a ROM and its associated editors.
core::FeatureFlags::Flags feature_flags
ProjectFileEditorState project_file_editor_state
std::array< bool, kEditorTypeCount > editor_initialized
zelda3::GameData game_data
std::unique_ptr< core::VersionManager > version_manager
std::array< bool, kEditorTypeCount > editor_assets_loaded
std::optional< project::YazeProject > project_context
Published when a session is closed.
Published when a new session is created.
Published when the active session changes.
Definition core_events.h:89
Optional behavior for an interactive status bar segment.
Definition status_bar.h:27
Activity bar or menu action request.
std::unordered_map< std::string, float > right_panel_widths
std::unordered_map< std::string, std::unordered_map< std::string, bool > > panel_visibility_state
std::unordered_map< std::string, bool > pinned_panels
Declarative registration contract for editor windows.
Definition panel_host.h:22
Metadata for a dockable editor window (formerly PanelInfo)
std::unordered_map< std::string, std::unordered_map< std::string, std::string > > labels_
Definition project.h:432
std::vector< std::string > recent_files
Definition project.h:85
Modern project structure with comprehensive settings consolidation.
Definition project.h:172
std::string rom_backup_folder
Definition project.h:181
std::unordered_map< int, std::vector< std::string > > custom_object_files
Definition project.h:197
std::string custom_objects_folder
Definition project.h:192
absl::Status RepairProject()
Definition project.cc:1425
std::string MakeStorageKey(absl::string_view suffix) const
Definition project.cc:638
bool project_opened() const
Definition project.h:348
absl::Status LoadFromString(const std::string &content, const std::string &project_path)
Definition project.cc:595
std::string git_repository
Definition project.h:226
core::HackManifest hack_manifest
Definition project.h:212
std::unordered_map< std::string, std::unordered_map< std::string, std::string > > resource_labels
Definition project.h:205
std::string assets_folder
Definition project.h:187
std::string labels_filename
Definition project.h:189
std::string GetDisplayName() const
Definition project.cc:1459
WorkspaceSettings workspace_settings
Definition project.h:201
std::string GetAbsolutePath(const std::string &relative_path) const
Definition project.cc:1486
absl::Status Open(const std::string &project_path)
Definition project.cc:429
absl::Status Validate() const
Definition project.cc:1355
core::FeatureFlags::Flags feature_flags
Definition project.h:200
core::RomAddressOverrides rom_address_overrides
Definition project.h:203